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Difference between revisions of "AP-609 "Mako" Core Battleship"
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{{Version|4.86}} | {{Version|4.86}} | ||
{{Ship Infobox | {{Ship Infobox | ||
− | | name = AP-605940 "Mako" | + | | name = AP-605940 "Mako" APM Battleship |
| image = Mako-s.png | | image = Mako-s.png | ||
| shipclass = BATTLESHIP | | shipclass = BATTLESHIP | ||
− | | shipowner = [[ | + | | shipowner = [[AP Manufacturing]] |
| shiptechcategory = Bounty Hunters Guild | | shiptechcategory = Bounty Hunters Guild | ||
| turrets = 12 | | turrets = 12 | ||
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| nickname = dsy_corona | | nickname = dsy_corona | ||
}} | }} | ||
− | The construction of the first | + | The construction of the first APM battleship became a symbol of the might of The Core within the Omicrons. From an upstart group of Bounty Hunters taking on elite bounties within the Omicrons, to a powerful lawful entity that decimates it's enemies and brings hope to it's allies. The new APM are intended for usage in remote [[Edge Worlds]] systems, mainly to defend convoys and space station construction sites. |
==Handling== | ==Handling== | ||
* This ship is too large to use docking bays, it must use mooring points. | * This ship is too large to use docking bays, it must use mooring points. | ||
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!Base!!Owner!!System!!Location | !Base!!Owner!!System!!Location | ||
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− | |[[Alabama Shipyard]]||[[ | + | |[[Alabama Shipyard]]||[[The Core]]||[[Omicron Rho]]||[[Nomad Worlds]] |
|} | |} | ||
|} | |} | ||
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[[Category: Discovery content]] | [[Category: Discovery content]] |
Revision as of 16:00, 1 April 2015
Article possibly outdated (
This article has not been verified to be up to date for the latest version of the Discovery mod. The last edit was made on 01.04.2015 (DD/MM/YYYY). You may help by updating it, often by using the code generator.
v4.86
)This article has not been verified to be up to date for the latest version of the Discovery mod. The last edit was made on 01.04.2015 (DD/MM/YYYY). You may help by updating it, often by using the code generator.
AP-605940 "Mako" APM Battleship | |
Ship Class | Battleship |
Built by | AP Manufacturing |
Tech Column | Bounty Hunters - Ships |
Technical information | |
Guns/Turrets | 0 / 12 |
Opt. weapon class | 9 |
Max. weapon class | 10 |
Other equipment |
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Hull strength | 695,000 |
Max. shield class | 10 |
Cargo space | 1,500 units |
Nanobots/Batteries | 1500/1500 |
Max. impulse speed | 90 m/s |
Max. turn speed | 8.71 deg/s |
Max. thrust speed | Thruster not available |
Max. cruise speed | 350 m/s |
Power output | 7,000,000 u |
Power recharge | 220,000 u/s |
Hyperspatial Modules | 3 Hyperspatial Modules |
Docking Bays | 1 Docking Bay |
Additional information | |
Ship price | $430,000,000 |
Package price | $695,000,000 |
The construction of the first APM battleship became a symbol of the might of The Core within the Omicrons. From an upstart group of Bounty Hunters taking on elite bounties within the Omicrons, to a powerful lawful entity that decimates it's enemies and brings hope to it's allies. The new APM are intended for usage in remote Edge Worlds systems, mainly to defend convoys and space station construction sites.
Handling
- This ship is too large to use docking bays, it must use mooring points.
Review without version number |
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Review
Following the lines of the AP Bounty Hunter ship line, the Mako Battleship is on the lighter end of its class, and is very small from above, below, in front, or in the back. The sides are very wide, however. From a all around standpoint, this ship seems a bit weak compared to its main opponents, the Osiris and the Marduk. The Mako is sort of a hybrid between the two, but it combines low extremes with average/low. It has the less bots and bats then the Osiris, less hull, and the same amount of power stats. However this cannot do the fabled 50 m/s backwards like the Osiris. In general size, it isn't that small either. Being longer and taller then the Osiris, and maybe even wider. The only bonus out of all of it is the fact that the Mako gets 14 turrets. Against the Osiris, the Mako doesn't stand much of a chance unless it rushes in with a large amount of Basic Battleship Turrets and hope it can't dodge. Against the Marduk, its safest to stay at a far range and pound it with primary turrets, pulses and mortars. Bombers will eat this alive if it isn't outfitted with at least 3 solaris turrets. Even then, its recommended to install 6 Solaris, 6 BHG BS Primary Turrets ( or basic prims ), a mortar and a Missile Error creating thumbnail: Unable to save thumbnail to destination Review by Total Absolution |
Hardpoints
Purchase Includes
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Availability
Spoiler: Buying Locations | ||||||||
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