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Difference between revisions of "User talk:Cshake"
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Will change often, if it looks weird or has ugly looking output, I'm probably working on it while you're using it. Leave me a message here if you're unsure if it's producing something usable. | Will change often, if it looks weird or has ugly looking output, I'm probably working on it while you're using it. Leave me a message here if you're unsure if it's producing something usable. | ||
:-[[User:Cshake|cshake]] 22:14, 24 September 2009 (MDT) | :-[[User:Cshake|cshake]] 22:14, 24 September 2009 (MDT) | ||
+ | |||
+ | {{Quote|Found the reason the Osiris wasn't showing up in the generator, shiparch.ini is missing linear_drag for it, which should be forwarded to the Devs as a bug. I'm assuming it to be 1 now, since it is 1 for all other ships. The tool you requested is now ready to use as well. (All types of content generation can now be found at http://www.cshake.homeip.net/flwiki/, I set up a selection redirect page there. If you could update the sidebar that would be cool.) -cshake 23:11, 3 October 2009 (MDT) }} | ||
+ | |||
+ | That's not quite correct. Osiris ''linear_drag'' is there in shiparch.ini, but it's in a different location. There are two Osiris'es in the Shiparch. The one listed here is the Vanilla one. The Discovery Osiris has the same ''linear_drag'' value and in the same place. | ||
+ | |||
+ | How is your tool searching for values? By line number or field name? | ||
+ | |||
+ | {| style="background: transparent; border: transparent width="100%" | ||
+ | | width="50%" valign="top" style="border: 1px solid #ff7848; padding: .5em 1em; margin: 1em;"| | ||
+ | <pre>[Ship] | ||
+ | ids_name = 237018 | ||
+ | ids_info = 66536 | ||
+ | ids_info1 = 66537 | ||
+ | ids_info2 = 66608 | ||
+ | ids_info3 = 66538 | ||
+ | ship_class = 1 | ||
+ | nickname = ge_fighter5 | ||
+ | msg_id_prefix = gcs_refer_shiparch_hfighter | ||
+ | mission_property = can_use_berths | ||
+ | LODranges = 0, 150, 300, 2800 | ||
+ | type = FIGHTER | ||
+ | DA_archetype = ships\civilian\cv_elite\cv_elite.cmp | ||
+ | material_library = ships\civilian\cv_ships.mat | ||
+ | material_library = fx\envmapbasic.mat | ||
+ | envmap_material = envmapbasic | ||
+ | cockpit = cockpits\civilian\civilian_elite.ini | ||
+ | pilot_mesh = generic_pilot | ||
+ | nanobot_limit = 43 | ||
+ | shield_battery_limit = 43 | ||
+ | mass = 150.000000 | ||
+ | hold_size = 60 | ||
+ | >>>>>>>>>>>>>>>>linear_drag = 1.000000 | ||
+ | fuse = intermed_damage_smallship01, 0.000000, 1550 | ||
+ | fuse = intermed_damage_smallship02, 0.000000, 775 | ||
+ | fuse = intermed_damage_smallship03, 0.000000, 517 | ||
+ | max_bank_angle = 30 | ||
+ | camera_offset = 13, 42 | ||
+ | camera_angular_acceleration = 0.050000 | ||
+ | camera_horizontal_turn_angle = 20 | ||
+ | camera_vertical_turn_up_angle = 5 | ||
+ | camera_vertical_turn_down_angle = 30 | ||
+ | camera_turn_look_ahead_slerp_amount = 1.000000 | ||
+ | hit_pts = 6200 | ||
+ | explosion_arch = explosion_cv_fighter | ||
+ | surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 | ||
+ | surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 | ||
+ | surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 | ||
+ | steering_torque = 55000.000000, 55000.000000, 48000.000000 | ||
+ | angular_drag = 41000.000000, 41000.000000, 35000.000000 | ||
+ | rotation_inertia = 8400.000000, 8400.000000, 1000.000000 | ||
+ | nudge_force = 30000.000000 | ||
+ | strafe_force = 20000 | ||
+ | strafe_power_usage = 2 | ||
+ | bay_door_anim = Sc_open baydoor | ||
+ | bay_doors_open_snd = cargo_doors_open | ||
+ | bay_doors_close_snd = cargo_doors_close | ||
+ | HP_bay_surface = HpBayDoor01 | ||
+ | HP_bay_external = HpBayDoor02 | ||
+ | HP_tractor_source = HpTractor_Source | ||
+ | num_exhaust_nozzles = 2 | ||
+ | shield_link = cv_fighter5_shield01, HpMount, HpShield01 | ||
+ | hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon05 | ||
+ | hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05 | ||
+ | hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05 | ||
+ | hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05 | ||
+ | hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05 | ||
+ | hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05 | ||
+ | hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05 | ||
+ | hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05 | ||
+ | hp_type = hp_elite_shield_special_8, HpShield01 | ||
+ | hp_type = hp_elite_shield_special_7, HpShield01 | ||
+ | hp_type = hp_elite_shield_special_6, HpShield01 | ||
+ | hp_type = hp_elite_shield_special_5, HpShield01 | ||
+ | hp_type = hp_elite_shield_special_4, HpShield01 | ||
+ | hp_type = hp_elite_shield_special_3, HpShield01 | ||
+ | hp_type = hp_elite_shield_special_2, HpShield01 | ||
+ | hp_type = hp_elite_shield_special_1, HpShield01 | ||
+ | hp_type = hp_thruster, HpThruster01 | ||
+ | hp_type = hp_mine_dropper, HpMine01 | ||
+ | hp_type = hp_countermeasure_dropper, HpCM01 | ||
+ | hp_type = hp_turret_special_4, HpTurret01 | ||
+ | hp_type = hp_turret_special_3, HpTurret01 | ||
+ | hp_type = hp_turret_special_2, HpTurret01 | ||
+ | hp_type = hp_turret_special_1, HpTurret01 | ||
+ | hp_type = hp_torpedo_special_1, HpTorpedo01 | ||
+ | hp_type = hp_torpedo_special_2, HpTorpedo01 | ||
+ | explosion_resistance = 0.400000</pre> | ||
+ | |||
+ | | width="50%" valign="top" style="border: 1px solid #ff7848; padding: .5em 1em; margin: 1em;"| | ||
+ | <pre>[Ship] | ||
+ | ids_name = 237043 | ||
+ | ids_info = 66584 | ||
+ | nickname = or_osiris | ||
+ | LODranges = 0, 600, 800, 1000, 1500, 2000, 3000, 20000 | ||
+ | msg_id_prefix = gcs_refer_shiparch_Libb | ||
+ | mission_property = can_use_large_moors | ||
+ | type = CAPITAL | ||
+ | DA_archetype = ships\order\or_osiris\or_osiris.cmp | ||
+ | material_library = Ships\order\or_ships.mat | ||
+ | material_library = fx\envmapbasic.mat | ||
+ | envmap_material = envmapbasic | ||
+ | explosion_arch = explosion_instant | ||
+ | fuse = o_osiris_fuse, 0.000000, 1 | ||
+ | fuse = or_osiris_burning_fuse03, 0.000000, 17325 | ||
+ | surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 | ||
+ | surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 | ||
+ | surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 | ||
+ | steering_torque = 250000000.000000, 250000000.000000, 250000000.000000 | ||
+ | rotation_inertia = 2540999936.000000, 25806999552.000000, 638700032.000000 | ||
+ | angular_drag = 4000000000.000000, 4000000000.000000, 4000000000.000000 | ||
+ | >>>>>>>>>>>>>>>>>>>>linear_drag = 2.000000 | ||
+ | nudge_force = 360000.000000 | ||
+ | mass = 100000.000000 | ||
+ | hold_size = 1000000 | ||
+ | bay_door_anim = Sc_open baydoor | ||
+ | bay_doors_open_snd = hanger_doors_opening | ||
+ | bay_doors_close_snd = hanger_doors_closing | ||
+ | shield_link = l_freighter_shield01, HpMount, HpShield01 | ||
+ | hp_type = hp_freighter_shield_special_10, HpShield01 | ||
+ | HP_bay_surface = HpBayDoor01 | ||
+ | HP_bay_external = HpBayDoor02 | ||
+ | HP_tractor_source = HpTractor_Source | ||
+ | num_exhaust_nozzles = 1 | ||
+ | hit_pts = 700000 | ||
+ | explosion_resistance = 0.900000</pre> | ||
+ | |||
+ | |} | ||
+ | |||
+ | |||
+ | |||
+ | |||
==Thanks== | ==Thanks== |
Revision as of 21:56, 4 October 2009
My content generator
http://cshake.homeip.net/flwiki/
Will change often, if it looks weird or has ugly looking output, I'm probably working on it while you're using it. Leave me a message here if you're unsure if it's producing something usable.
- -cshake 22:14, 24 September 2009 (MDT)
That's not quite correct. Osiris linear_drag is there in shiparch.ini, but it's in a different location. There are two Osiris'es in the Shiparch. The one listed here is the Vanilla one. The Discovery Osiris has the same linear_drag value and in the same place.
How is your tool searching for values? By line number or field name?
[Ship] ids_name = 237018 ids_info = 66536 ids_info1 = 66537 ids_info2 = 66608 ids_info3 = 66538 ship_class = 1 nickname = ge_fighter5 msg_id_prefix = gcs_refer_shiparch_hfighter mission_property = can_use_berths LODranges = 0, 150, 300, 2800 type = FIGHTER DA_archetype = ships\civilian\cv_elite\cv_elite.cmp material_library = ships\civilian\cv_ships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\civilian\civilian_elite.ini pilot_mesh = generic_pilot nanobot_limit = 43 shield_battery_limit = 43 mass = 150.000000 hold_size = 60 >>>>>>>>>>>>>>>>linear_drag = 1.000000 fuse = intermed_damage_smallship01, 0.000000, 1550 fuse = intermed_damage_smallship02, 0.000000, 775 fuse = intermed_damage_smallship03, 0.000000, 517 max_bank_angle = 30 camera_offset = 13, 42 camera_angular_acceleration = 0.050000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 6200 explosion_arch = explosion_cv_fighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 55000.000000, 55000.000000, 48000.000000 angular_drag = 41000.000000, 41000.000000, 35000.000000 rotation_inertia = 8400.000000, 8400.000000, 1000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 shield_link = cv_fighter5_shield01, HpMount, HpShield01 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon05 hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05 hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05 hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05 hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05 hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05 hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05 hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05 hp_type = hp_elite_shield_special_8, HpShield01 hp_type = hp_elite_shield_special_7, HpShield01 hp_type = hp_elite_shield_special_6, HpShield01 hp_type = hp_elite_shield_special_5, HpShield01 hp_type = hp_elite_shield_special_4, HpShield01 hp_type = hp_elite_shield_special_3, HpShield01 hp_type = hp_elite_shield_special_2, HpShield01 hp_type = hp_elite_shield_special_1, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_turret_special_4, HpTurret01 hp_type = hp_turret_special_3, HpTurret01 hp_type = hp_turret_special_2, HpTurret01 hp_type = hp_turret_special_1, HpTurret01 hp_type = hp_torpedo_special_1, HpTorpedo01 hp_type = hp_torpedo_special_2, HpTorpedo01 explosion_resistance = 0.400000 |
[Ship] ids_name = 237043 ids_info = 66584 nickname = or_osiris LODranges = 0, 600, 800, 1000, 1500, 2000, 3000, 20000 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_large_moors type = CAPITAL DA_archetype = ships\order\or_osiris\or_osiris.cmp material_library = Ships\order\or_ships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic explosion_arch = explosion_instant fuse = o_osiris_fuse, 0.000000, 1 fuse = or_osiris_burning_fuse03, 0.000000, 17325 surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 250000000.000000, 250000000.000000, 250000000.000000 rotation_inertia = 2540999936.000000, 25806999552.000000, 638700032.000000 angular_drag = 4000000000.000000, 4000000000.000000, 4000000000.000000 >>>>>>>>>>>>>>>>>>>>linear_drag = 2.000000 nudge_force = 360000.000000 mass = 100000.000000 hold_size = 1000000 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing shield_link = l_freighter_shield01, HpMount, HpShield01 hp_type = hp_freighter_shield_special_10, HpShield01 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 1 hit_pts = 700000 explosion_resistance = 0.900000 |
Thanks
I really appreciate what you are doing for this wiki. Thanks man. ~Chovynz~ (Blabs • Ego) 12:59, 23 September 2009 (MDT)
Nice One!
We got the whole ID part of the TODO done using that tool! Nice one!--Alex 07:59, 1 October 2009 (MDT)