This wiki is closed in favour of the new wiki. Information shown is likely to be very out of date. |
Difference between revisions of "General Light Cruiser Tactics"
Balthazzar (talk | contribs) (New page: ==Lesson 1: Which Ship?== Light cruisers in general are all very similar. The concept when handling such vessels is the same for each one. When you observe light cruisers closely, you wil...) |
Balthazzar (talk | contribs) |
||
Line 6: | Line 6: | ||
==Lesson 2: The Loadout== | ==Lesson 2: The Loadout== | ||
+ | The power-cores usually allow the usage of light mortars. Light mortars are especially useful in hit-and-run tactics. The fact that you'll be dodging blows most of the time means that you won't always be in the position to get a clear shot, let alone a constant surge of fire. One light mortar every few seconds will make up for all the damage you would have done with the remaining turrets if you sat still, so you have to make sure it hits. | ||
+ | As stated, all other turrets should be standard faction turrets, they are used for battles that involve Fighters and Bombers. See below how to counter each type. | ||
+ | It is always useful to equip [[Shields|graviton shields]] as your worst nightmare will be pulse weapons. Also, it is recommended that you use the best Armor Upgrade you can find. | ||
==Lesson 3: Battles== | ==Lesson 3: Battles== | ||
− | Before reading further it is important to read and | + | Before reading further it is important to read and understand the whole concept behind [[Engine Kill]] as it represents the basic of PvP combat. Also, it would be useful to understand the basics of [[Team Coordination]] and [[Solo Combat]]. |
+ | |||
+ | It goes without saying that you should always keep your ship in check, train regularly and develop new techniques. | ||
==Lesson 4: Counters== | ==Lesson 4: Counters== |
Latest revision as of 21:50, 24 November 2009
Lesson 1: Which Ship?
Light cruisers in general are all very similar. The concept when handling such vessels is the same for each one. When you observe light cruisers closely, you will not only find that they have higher agility than heavy cruisers, but also a completely different fighting style. Most light cruiser captains will attempt to exploit their smaller shape and avoid getting hit at all, while heavy cruiser captains will most likely exploit the advantage of their greater power-core and the number of guns. So when picking light cruisers, focus on their shape and power supply, we will be mostly referring to those requirements.
Lesson 2: The Loadout
The power-cores usually allow the usage of light mortars. Light mortars are especially useful in hit-and-run tactics. The fact that you'll be dodging blows most of the time means that you won't always be in the position to get a clear shot, let alone a constant surge of fire. One light mortar every few seconds will make up for all the damage you would have done with the remaining turrets if you sat still, so you have to make sure it hits. As stated, all other turrets should be standard faction turrets, they are used for battles that involve Fighters and Bombers. See below how to counter each type.
It is always useful to equip graviton shields as your worst nightmare will be pulse weapons. Also, it is recommended that you use the best Armor Upgrade you can find.
Lesson 3: Battles
Before reading further it is important to read and understand the whole concept behind Engine Kill as it represents the basic of PvP combat. Also, it would be useful to understand the basics of Team Coordination and Solo Combat.
It goes without saying that you should always keep your ship in check, train regularly and develop new techniques.
Lesson 4: Counters
Light Cruiser vs any Fighter/Bomber class
Light Cruiser vs any Capship class