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Difference between revisions of ""Sarissa" Outcast Battleship"

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{{Review|[[User:Prysin|Prysin]]|
 
{{Review|[[User:Prysin|Prysin]]|
The Sarissa battleship is a beautiful design, but what makes it beautiful is also what makes this ship a bit unbalanced.  
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The Sarissa is like a "uncut gem". She is immensely powerful, but she is a bit fat. While only slightly larger then the Ranseur, she is by no means just large, she is HUGE!!. While "Sarissa" may appear as a rather underpowered ship, it is quite the beast. What makes this ship such a "con" is that her less notable, and often unknown "powers", does not lie within her ordinary stats. The Sarissa appears to be a medium BS, with medium BS firepower, medium BS hull and heavy dreadnought size. However, what most people doesn't know, is that this ship can almost out-turn an Osiris. This incredible handling, and the even more incredible 32ms reverse speed (that is A LOT for a BS) make the Sarissa into an formidable opponent.  
It's sheer size combined with the rather medium hull and a medium BS powercore makes this ship somewhat harder to use.
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But do not get fooled, this ship is quite agile despite it's size, and the Sarissa has quite good strafing speed.
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Beware though, the Sarissa is heavily skill dependent. Thus anyone without a unshakeable confidence in their capship piloting skills should stay clear of this beauty for any other reason then RP. This is not a ship that is user-friendly in terms of combat.
Pluss with almost all guns firing in all directions, besides right underneath it, she packs quite a punch.
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The ship itself, much like the [[Storta - The RM-2A Outcast Destroyer|Storta destroyer]] has one huge blindzone right beneath it. With just 6 out of 15 guns covering it's big fat belly, this ship is in for some real trouble if not well outfitted. But this is what makes her a beauty.
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PS: it is way better then Ranseur when it comes to traveling through roid fields.|4.86}}
I have used full Cerberus setups, solaris, flak cannons, missiles, primaries, secondaries, and with every setup, she performs like it's a walk in the park.  
 
Due to her medium BS core, one must watch the energy usage, the best combination of guns used for the Sarissa would be a few cerebrus turrets and the rest basic primaries.  
 
With that setup you will deal more damage for just about the same energy usage as if you had used all Outcast Primaries.  
 
You should also consider putting a few solarises or secondaries to cover the belly. Seriously, DO NOT let anyone get underneath you at any point, your blindzone there is HUGE.|4.85}}
 
  
 
{{Review|[[User:HardFacts|HardFacts]]|
 
{{Review|[[User:HardFacts|HardFacts]]|

Revision as of 23:22, 3 November 2012

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"Sarissa" Outcast Battleship
Ou battleship.png
Ship Class Battleship
Built by Flag-outcasts.png Outcasts
Tech Column Outcasts - Ships
Technical information
Guns/Turrets 0 / 16
Opt. weapon class 9
Max. weapon class 10
Other equipment
Hull strength 820,000
Max. shield class 10
Cargo space 1,500 units
Nanobots/Batteries 1600/1600
Max. impulse speed 90 m/s
Max. turn speed 11.00 deg/s
Max. thrust speed Thruster not available
Max. cruise speed 350 m/s
Power output 8,000,000 u
Power recharge 260,000 u/s
Hyperspatial Modules 3 Hyperspatial Modules
Docking Bays 2 Docking Bays
Additional information
Ship price $465,000,000
Package price $480,582,700

Within Outcast society, each life is sacred. The Cardamine that opens the mind and elongates life comes at the terrible price of limited reproduction. These circumstances leave no room for error in combat.

Smaller, more agile and capable of complicated battlefield maneuvers, the Sarissa was built upon the need of a comprehensive battle direction platform. Replete with exhaustive communications and projection equipment, each craft is capable of directing the entire course of battle from the most powerful minds Humanity has known.

Handling

  • This ship is too large to use docking bays, it must use mooring points.



Hardpoints

Purchase Includes

Availability