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Difference between revisions of ""Nephilim" Zoner Dreadnought"
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==Handling== | ==Handling== | ||
* This ship is too large to use docking bays, it must use mooring points. | * This ship is too large to use docking bays, it must use mooring points. | ||
+ | {{Review|[[User:Tel aviv|Tel aviv]]|The zoner Dreadnought Codename " Nephilim " is the most toughest battleship in Discovery, It's armor is amazingly high and it can sustain unbelievable amount of damage, With 16 Smaller turrets, every ship that is 2K.M away will be turned to shreds in no time. | ||
+ | Although it's turning rate is rather small, the setup is the crucial BIG, with the proper turrets and placements, nothing can withstand its destructive power. | ||
+ | With 6 Flak turrets installed in proper locations, Bombers are out of the equasion, 10 Zoner turrets will shred any gunboat in its vicinity. | ||
+ | As a personal experience, I have managed to beat several Strafing cruisers, including a Liberty Dreadnought, 3 Snubs, 2 Bombers, make no mistake, with the right hands, no ship can withstand this beast. | ||
+ | |||
+ | |||
+ | Best Defensive setup : | ||
+ | |||
+ | +2 Battleship Missiles | ||
+ | +2 Cerberus Battleship Turrets | ||
+ | +4 Zoner Primary Turrets | ||
+ | +10 Zoner Secondary Turrets ( Also possible to have 5/5 Solaris, but not effective against Gunboats ) | ||
+ | +6 Flak Turrets | ||
+ | |||
+ | Best Offensive setup : | ||
+ | |||
+ | +2/3 Battleship Missiles | ||
+ | +1 Heavy Mortar | ||
+ | +2 Zoner Primary turrets | ||
+ | +2 Pulse Cannons | ||
+ | +14 Zoner Secondary Turrets | ||
+ | +2 Flak turrets in Slot 15 and 4.|4.86}} | ||
+ | |||
==Hardpoints== | ==Hardpoints== | ||
{{Hardpoints|BS|4|4|16}} | {{Hardpoints|BS|4|4|16}} |
Revision as of 21:49, 24 January 2013
This article has not been verified to be up to date for the latest version of the Discovery mod. The last edit was made on 24.01.2013 (DD/MM/YYYY). You may help by updating it, often by using the code generator.
"Nephilim" Zoner Dreadnought | |
Ship Class | Dreadnought |
Built by | Zoners |
Tech Column | Zoners - Ships |
Technical information | |
Guns/Turrets | 0 / 24 |
Opt. weapon class | 9 |
Max. weapon class | 10 |
Other equipment |
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Hull strength | 1,500,000 |
Max. shield class | 10 |
Cargo space | 1,700 units |
Nanobots/Batteries | 2100/2100 |
Max. impulse speed | 90 m/s |
Max. turn speed | 9.63 deg/s |
Max. thrust speed | Thruster not available |
Max. cruise speed | 350 m/s |
Power output | 9,000,000 u |
Power recharge | 300,000 u/s |
Hyperspatial Modules | 3 Hyperspatial Modules |
Docking Bays | 2 Docking Bays |
Additional information | |
Ship price | $515,000,000 |
Package price | $530,582,700 |
The new upgrade to the aging "Juggernaut" class Zoner capital ship was named "Nephilim" after the race of legendary giants. Zoners have customized these vessels to fill multiple roles on the modern battlefield as well as serve as heavy transports and supply ships for the most remote regions of space. Ships of this class take up unbelievably vast amounts of resources and expert engineering, but are also designed to be in service for several generations, justifying their great cost. The Zoners who travel into the unknown of deep space trust these ships to sustain them during long explorations that are expected to take several generations, and thus outfit the ships to be capable of light industry and hydroponic food production during the voyage. The Nephilim is also capable of making planetfall and establishing a fully autonomous colony. The new Nephilim is equipped with an expanded docking bay, upgraded navigation and tactical stations, and improved fire control computers. Its reactor core is far more efficient than the previous design, propelling the ship with the same power core used in the "Leviathan" class. It is not known how many of these ships are deployed by Zoners or to what exact use they are all put, but it has become a certainty that Zoners do possess the capability to produce them.
Warning: This ship is not guaranteed to be able to traverse the Trade Lanes safely. The sheer mass of the ship disrupts the tunneling effect on exit, occasionally locking the ship within it's effect. Thus far Zoner engineers have been unable to fix this effect, and recommend instead to simply avoid using trade lanes when possible.
Handling
- This ship is too large to use docking bays, it must use mooring points.
Outdated Review (4.86) |
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Review (4.86)
The zoner Dreadnought Codename " Nephilim " is the most toughest battleship in Discovery, It's armor is amazingly high and it can sustain unbelievable amount of damage, With 16 Smaller turrets, every ship that is 2K.M away will be turned to shreds in no time. Although it's turning rate is rather small, the setup is the crucial BIG, with the proper turrets and placements, nothing can withstand its destructive power. With 6 Flak turrets installed in proper locations, Bombers are out of the equasion, 10 Zoner turrets will shred any gunboat in its vicinity. As a personal experience, I have managed to beat several Strafing cruisers, including a Liberty Dreadnought, 3 Snubs, 2 Bombers, make no mistake, with the right hands, no ship can withstand this beast.
+2 Battleship Missiles +2 Cerberus Battleship Turrets +4 Zoner Primary Turrets +10 Zoner Secondary Turrets ( Also possible to have 5/5 Solaris, but not effective against Gunboats ) +6 Flak Turrets Best Offensive setup : +2/3 Battleship Missiles +1 Heavy Mortar +2 Zoner Primary turrets +2 Pulse Cannons +14 Zoner Secondary Turrets +2 Flak turrets in Slot 15 and 4.Error creating thumbnail: Unable to save thumbnail to destination Review by Tel aviv |
Hardpoints
Purchase Includes
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Availability
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