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User talk:Cshake
My content generator
http://cshake.homeip.net/flwiki/
Will change often, if it looks weird or has ugly looking output, I'm probably working on it while you're using it. Leave me a message here if you're unsure if it's producing something usable.
- -cshake 22:14, 24 September 2009 (MDT)
That's not quite correct. Osiris linear_drag is there in shiparch.ini, but it's in a different location. There are two Osiris'es in the Shiparch. The one listed here is the Vanilla one. The Discovery Osiris has the same linear_drag value and in the same place.
How is your tool searching for values? By line number or field name?
[Ship] ids_name = 237018 ids_info = 66536 ids_info1 = 66537 ids_info2 = 66608 ids_info3 = 66538 ship_class = 1 nickname = ge_fighter5 msg_id_prefix = gcs_refer_shiparch_hfighter mission_property = can_use_berths LODranges = 0, 150, 300, 2800 type = FIGHTER DA_archetype = ships\civilian\cv_elite\cv_elite.cmp material_library = ships\civilian\cv_ships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\civilian\civilian_elite.ini pilot_mesh = generic_pilot nanobot_limit = 43 shield_battery_limit = 43 mass = 150.000000 hold_size = 60 >>>>>>>>>>>>>>>>linear_drag = 1.000000 fuse = intermed_damage_smallship01, 0.000000, 1550 fuse = intermed_damage_smallship02, 0.000000, 775 fuse = intermed_damage_smallship03, 0.000000, 517 max_bank_angle = 30 camera_offset = 13, 42 camera_angular_acceleration = 0.050000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 6200 explosion_arch = explosion_cv_fighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 55000.000000, 55000.000000, 48000.000000 angular_drag = 41000.000000, 41000.000000, 35000.000000 rotation_inertia = 8400.000000, 8400.000000, 1000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 shield_link = cv_fighter5_shield01, HpMount, HpShield01 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon05 hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05 hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05 hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05 hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05 hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05 hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05 hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05 hp_type = hp_elite_shield_special_8, HpShield01 hp_type = hp_elite_shield_special_7, HpShield01 hp_type = hp_elite_shield_special_6, HpShield01 hp_type = hp_elite_shield_special_5, HpShield01 hp_type = hp_elite_shield_special_4, HpShield01 hp_type = hp_elite_shield_special_3, HpShield01 hp_type = hp_elite_shield_special_2, HpShield01 hp_type = hp_elite_shield_special_1, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_turret_special_4, HpTurret01 hp_type = hp_turret_special_3, HpTurret01 hp_type = hp_turret_special_2, HpTurret01 hp_type = hp_turret_special_1, HpTurret01 hp_type = hp_torpedo_special_1, HpTorpedo01 hp_type = hp_torpedo_special_2, HpTorpedo01 explosion_resistance = 0.400000 |
[Ship] ids_name = 237043 ids_info = 66584 nickname = or_osiris LODranges = 0, 600, 800, 1000, 1500, 2000, 3000, 20000 msg_id_prefix = gcs_refer_shiparch_Libb mission_property = can_use_large_moors type = CAPITAL DA_archetype = ships\order\or_osiris\or_osiris.cmp material_library = Ships\order\or_ships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic explosion_arch = explosion_instant fuse = o_osiris_fuse, 0.000000, 1 fuse = or_osiris_burning_fuse03, 0.000000, 17325 surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 250000000.000000, 250000000.000000, 250000000.000000 rotation_inertia = 2540999936.000000, 25806999552.000000, 638700032.000000 angular_drag = 4000000000.000000, 4000000000.000000, 4000000000.000000 >>>>>>>>>>>>>>>>>>>>linear_drag = 2.000000 nudge_force = 360000.000000 mass = 100000.000000 hold_size = 1000000 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening bay_doors_close_snd = hanger_doors_closing shield_link = l_freighter_shield01, HpMount, HpShield01 hp_type = hp_freighter_shield_special_10, HpShield01 HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 1 hit_pts = 700000 explosion_resistance = 0.900000 |
Thanks
I really appreciate what you are doing for this wiki. Thanks man. ~Chovynz~ (Blabs • Ego) 12:59, 23 September 2009 (MDT)
Nice One!
We got the whole ID part of the TODO done using that tool! Nice one!--Alex 07:59, 1 October 2009 (MDT)