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Liberty Navy Guard ID
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This article has not been verified to be up to date for the latest version of the Discovery mod. The last edit was made on 17.02.2013 (DD/MM/YYYY). You may help by updating it, often by using the code generator.
v4.85.2
)This article has not been verified to be up to date for the latest version of the Discovery mod. The last edit was made on 17.02.2013 (DD/MM/YYYY). You may help by updating it, often by using the code generator.
Pilot carrying this ID is in the Liberty Navy Guard, who :
- Can destroy traders in Liberty who belong to corporations headquartered in Houses that Liberty is at war with if the trader refuses to drop all cargo and leave Liberty.
- Can trade and escort traders
- Can operate within Alaska and Nomad infested systems (excluding Omicron Alpha and Gamma)
- Can demand contraband, levy fines and destroy ships if they refuse to comply in a gunboat or smaller (cruisers and battleships may only demand allied pilots)
- Can hunt pirates and terrorists within their Zone of Influence
- Cannot ally with any unlawfuls except with the Xenos against non-Liberty pirate or military invasions
- Cannot participate in any unlawful actions
- Cannot fulfill bounty contracts
- Cannot use any transports with more than 4,300 cargo
Allowed ships: Fighters, Freighters, Transports, Gunboats, Prison Liner, Cruisers, Battleships
Carrying unmounted IDs in your ship, as well as not equipping an ID, is a serious crime. Entering the Alaska system is not sanctionable if your ID does not say you can lawfully do so. It just means that there may be in-character consequences if you are not lawfully allowed.
Availability
Spoiler: Buying Locations | ||||||
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Price: $1,000,000 | ||||||
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