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Colonial Remnant ID

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Revision as of 04:22, 6 January 2012 by AlexBot (talk | contribs) (Moving the Version template to the top of the page.)
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This article has not been verified to be up to date for the latest version of the Discovery mod. The last edit was made on 06.01.2012 (DD/MM/YYYY). You may help by updating it, often by using the code generator.

Pilot carrying this ID is a member of the Colonial Remnant, who :

  • Can trade and escort traders
  • Can hunt pirates and terrorists within Bretonia, the Tau and Omega systems, or within systems where IMG has a base, or in self-defense, or to protect another trader.
  • Can demand contraband and allied pilots only within the Omegas and Taus, and destroy ships if they refuse to comply
  • Cannot ally with any unlawfuls except the Corsairs
  • Cannot participate in any unlawful actions except against BMM in Omegas and Taus only or in persuit of current war declerations as outlined in ongoing roleplay.
  • Cannot fulfill bounty contracts
  • Cannot use any ships except IMG ships

Allowed ships: Fighters, Freighters, Transports, Prison Liner, Gunboats, Cruisers, Battleships

Carrying unmounted IDs in your ship, as well as not equipping an ID, is a serious crime. Using player faction IDs is not allowed for players who are not members of that player faction. Players are not allowed to use the Colonial Remnant ID if they are not in the Colonial Remnant, or have been expelled from the Colonial Remnant. Players carrying the Colonial Remnant ID cannot demand cargo or credits while using cruisers or battleships.

Availability