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Change log
From Discovery Wiki
Jump to navigationJump to search48.70.0.0: (Alpha)
Ships, guns and other objects:
- New Liberty Carrier model by Massdriver
- New Red Hessian shipline by Massdriver
- New Order Bastet model by Massdriver
- New Waran and Ravens Talon models by Massdriver
- New Outcast snubline models by Massdriver
- New LWB snubline models by Massdriver
- Updated Liberty Gunship model by Durandal
- New IMG Heavy transport by AeternusDoleo
- New CTE and BW Gunship modelss by AeternusDoleo
- New Gitano and Collector models by Swallow
- New X-Shuttle model by Swallow.
- New Spatial model by Jinx.
- New Mastodon model by Jinx.
- New BHG Orca Gunboat model by Jinx
- New Rheinland battletransport model by Jinx
- Battlestar is now an stationary model made by Jinx
- New Zoner Gunboat, Carrier & Juggernaut models by Jinx
- New Bretonian carrier prototype model. Not a player ship (yet)
- New Coalition shipline models by Alvin Katz
- New Corsair Assault Transport by Madvillain
- Colonial Kronos reverted to Zephyr
- Order Hathor model reverted to 4.85 version
- Corsair Decurion model replaced with the standard vanilla light fighter model.
- "I see a Tanto and I want it painted red..."
- LOTS of texture fixes.
- Targeting reticle on AI Cruiser and Thresher fixed
- Hitboxes for all capital ships redone. These new ones should be both easier on the server and prevent missiles from being unable to hit them.
- Sarissa model scaled down. It is smaller then the Ranseur now
- Fixed the arc on rear turrets of Eagle & Roc
- Raba model scaled up, and turned into a Salvager-like frigate
- Touketsu is now a civilian light bomber
- Various fighters turned into HF/VHF hybrid
- All medium transports now have a top speed of 160 (Except Raba & Salvager)
- All heavy transports now have a top speed of 150
- All cruisers now have a top speed of 130
- Kusari BC max speed reduced to 120
- changed Geb from BC class to carrier class
- Osiris now has one more heavy slot, added another hardpoint to the model
- Nammu Nomad Gunboat now uses light cruiser turrets
- increased Order recon cruiser cargo hold to allow for mk2 cloaks
- Reverted Hegemon to original cargo capacity (2750)
- Damage shake effects set to trigger at better tresholds.
- Gun classes rearranged: Cl1 Bomber torpedo, Cl2 Bomber gun, Cl3 Gunboat FG, Cl4 Cruiser FG, Cl5 Battleship FG, Cl6 Fighter gun (light), Cl7 Fighter gun (standard), Cl8 Fighter gun (heavy), Cl9 Fighter Codenames, Cl10 Fighter missile
- Turret classes rearranged: Cl1 Fighter turret (light), Cl2 Fighter turret (heavy), Cl3 Bomber Turret, Cl4 Transport Turret, Cl5 Gunboat Turret, Cl6 Cruiser Turret (Heavy), Cl7 Cruiser Turret (Standard), Cl8 Battleship Turret (Heavy), Cl9 Battleship Turret (Standard), Cl10 Battleship Turret (Light)
- New Coalition capital turret models by Alvin Katz
- New house civilian fighter weapons
- "Experimental" stats for class 8 fighter guns and class 2 fighter turrets in preparation for the fighter weapon overhaul system
- Changed force_ori to true on bomber torpedoes
- Torpedo hardpoint arcs adjusted on all bomber
- Fighter missiles stats overhaul
- Wild weapons added. New class 8 and 9 fighter guns and gunboat turret, cl8 effect by ChillerMiller
- Second gunline for Hellfire Legion added as well as bomber antimatter cannon. Effects by ChillerMiller
- Gunboat primary turrets received a projectile speed reduction
- Defiler added to a particular wreck loadout
- All cap missiles now use ammo (limits: 20 for bs, 30 for cruiser, 40 for gb)
- gb missiles now do hull damage as well as shield damage (so no longer EMP, infocards will need to be edited)
- Various balance adjustments made to snubcrafts
- Removed free ammo upon buying a launcher to prevent an exploit
- Transport turret stats reworked
- Added Pirate and Civilian small transport turrets
- Nomad thruster HP increased to be usable on caps
- Cruiser and BS Razor/Glaive converted into a beam weapon.
- Added "Seeker = Dumb" line to the Hellfire Rocket ammo, this allows autobuy to find it (tip by Ursus).
- Added class 9 guns and class 2 turrets of all weapons that did not yet have them, with the exception of pulse weapons.
- Changes to transport shields: med and heavy shields now don't take energy to recharge, and recharge rates improved
- Cape Wrath base model reduced so it isn't visible from the tradelane
- Experimental DSE hypergate site added to Alberta
- Tweaked tradelane hitbox: This one causes NPCs to not hit the empty center, but focus on one of the segments instead.
- Removed weapons from trade lane loadouts.
Galaxy & NPCs:
- Systems rearranged on the universe map
- Berlin/Sigma 13 hole goes *poof*. Chugoku/Sig13 hole goes *poof*
- Moved some jumpholes in Rheinland to prevent trade shortcuts
- Moved some jumpholes in the Omegas to prevent trade shortcuts
- Corrected cargo capacity of the Junker NPC CSVs
- All factions cease to use fighters as traders, use freighters instead
- Battleship Regensburg (Omega 15) sets sail for Omega 3, and ends up near Freistadt
- Resized Munich. System shrunk and reworked
- Moved the two remaining bases from Omega 15 to Saar. Omega 15 decommissioned
- Shrunk lane to Munich in Frankfurt down a bit. No need for it to be that long
- Saar rework: System has BHG presence it out with LWB and Hessians
- Made all trade paths and lane IDs unique by adding their system prefix to their IDs - should make debugging a lot easier
- Added some combat zones and patrol paths to Omega 5 and Omega 47. Hessians versus Sairs, with a side of BHG
- Redesigned Omega 11 to tackle persistent complaints from various sides about it
- Tweaked the systems around Omicron Alpha to add a heavily Outcast influenced system as a buffer between Alpha and the Taus/Gallia
- Mito Shipyard moves into Chugoku. The addon base to Mito splits off and becomes a new base in Honshu. Tau-63 decommissioned
- Omega-56 (Core guard system) becomes Omicron Rho and moves to the Nomad Omicrons
- Omicron Zeta and Mu resized, encounters fixed
- Area 42 relocated to Minnesota due to running out of connectors in Texas
- Various gates in Leeds, Hudson and Bering crippled and inactive. New London and Newcastle gates link together
- Completely reworked Gallia. Sanity checks and resizing done. Significant trimming of weapon platforms and base component counts
- New Cambria and New Anglia deleted permanently
- Merged Tottori and Tau 42. Moved one FA base to Honshu, one Hogosha base to Shikoku
- Moved BS Embrun to Dundee - creates a nice Bretonia versus Gallia (with a slight side of Molly) slaughterzone for shooting capital NPCs... Or players.
- Tweaked Dublin. Edited Poole so it becomes a non-guard system hooked by jumpgate to Cambridge. And a source of Sairs too
- Added Xeno base to Minnesota
- Tweaked the Commsat model so it has the ability to be docked at. Created a "docking ring" using this model, to simulate docking on a planet without using a docking ring (snubs only)
- Reworked MBases so that all bases have the proper factions listed. Should cut back on SPEW errors
- Tau 23 Beryllium field split into 2 mineable subzones
- Riverside becomes a Synthfoods base
- Redeployed Omega 15 as Omega 9, a system inbeween O-11 and O-5. Kills a troublesome trade shortcut
- Redesigned Cassini and removed playercharacter references from the infocards. No more offplane nonsense, just a nonsense factory
- Harmonised NPC difficulty levels and NPC loadouts Siriuswide. No house should be easier then the other now
- Redeclared loadouts for all ships
- Adjusted/fixed encounter templates
- Improved pilot logic so NPCs consume bats/bots quicker
- Reevaluated all station loadouts. Adjusted/created new ones where needed.
- Reevaluated all weapon platform loadouts
- New Player Owned Base platform weapons
- Added 50 new asteroid models for larger scale roidfields.
- Reorganised ship and equipment for sale at all bases.
Economy & Infocards:
- Lots of economy updates by Xoria
- Added new commodity infocards
- Fixed various infocards in Sirius
- More economy updates
- Cleaned up silliness in the ID infocards
- Raw Hydrocarbons added as a new mineable commodity
- Added a tweak to make ship classes identify themselves properly. IE no more buying a "freighter" when buying a battleship
Misc:
- Starter ship changed to Civilian Freighter
- Fixes to Pimpship to prevent lights from disappearing
- Fixes to various Hook plugins
- Added "Ammo Limit" plugin by Adoxa
- Added new intro screens
- Faction restarts added, a total of 85 templates