Difference between revisions of "Criminal ID"

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Allowed ships: [[Fighters]], [[Freighters]], [[Transports]], [[Gunboats]].
 
Allowed ships: [[Fighters]], [[Freighters]], [[Transports]], [[Gunboats]].
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==Availability==
 
==Availability==
 
<span style="color:red;">Only given via Admin</span>
 
<span style="color:red;">Only given via Admin</span>
  
 
[[Category: ID]]
 
[[Category: ID]]

Revision as of 07:36, 16 May 2012

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This article has not been verified to be up to date for the latest version of the Discovery mod. The last edit was made on 16.05.2012 (DD/MM/YYYY). You may help by updating it, often by using the code generator.

Pilots who violate laws and customs of Sirius get a Criminal ID. Criminal ID allows its owner to participate in all kinds of lawful activities, trade and fulfil bounty contracts. Owner of Criminal ID cannot take part in military operations or unlawful actions. When offender will improve, this ID might be removed. Removing Criminal ID is allowed only with permission of higher authority. Cargo beam disabled.

Allowed ships: Fighters, Freighters, Transports, Gunboats.

Availability

Only given via Admin