Difference between revisions of "DSE-720 "Camara" Civilian Freighter"

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(Undo revision 5890 by Newsun1 (Talk))
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{{Ship_Infobox
+
{{Ship Infobox
|name = Camara Heavy Freighter
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| name = Camara Heavy Freighter
|shipclass = [[Freighters|Freighter]]
+
| image = Camara.jpg
|shipowner = [[Civilian]]
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| shipclass = FREIGHTER
|image = Camara.jpg
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| shipowner = [[Civilian]]
|guns = 0
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| guns = 0
|turrets = 6
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| turrets = 6
|hull = 8,900
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| CM = 1
|cargo = 345
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| mines = 1
|maxregens = 70/70
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| hull = 8,900
|optwepclass = 4
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| cargo = 345
|maxwepclass = 5
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| maxregens = 70
|maxshieldclass = 6
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| optwepclass = 4
|maxspeed = 80
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| maxwepclass = 5
|maxthrust = 199
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| maxshieldclass = 6
|maxpower = 40,000
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| maxspeed = 80
|recharge = 4,000
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| maxthrust = 199
|equipment = [[Countermeasures]],<br>
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| maxpower = 40,000
[[Mines]]
+
| recharge = 4,000
|hullcost = 812,000
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| hullcost = 812,000
|fullcost = 881,250
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| fullcost = 881,250
 
}}
 
}}
 
Often seen throughout Sirius working as a corporate transport, Camara is fitted with six turrets to fend off most attacks. This ship is a good choice for any Sirius trader moving through potentially hostile territory.
 
Often seen throughout Sirius working as a corporate transport, Camara is fitted with six turrets to fend off most attacks. This ship is a good choice for any Sirius trader moving through potentially hostile territory.
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[[Category: Discovery content]]
 
[[Category: Discovery content]]
[[Category: Ships]]
 

Revision as of 07:18, 3 December 2008

Camara Heavy Freighter
Ship Class Freighter
Built by Civilian
Technical information
Guns/Turrets 0 / 6
Opt. weapon class 4
Max. weapon class 5
Other equipment
Hull strength 8,900
Max. shield class 6
Cargo space 345 units
Nanobots/Batteries 70/70
Max. impulse speed 80 m/s
Max. thrust speed 199 m/s
Max. cruise speed 350 m/s
Power output 40,000 u
Power recharge 4,000 u/s
Additional information
Ship price $812,000
Package price $881,250

Often seen throughout Sirius working as a corporate transport, Camara is fitted with six turrets to fend off most attacks. This ship is a good choice for any Sirius trader moving through potentially hostile territory.

Weapon hardpoints

Handling

  • Excellent, 6.2 seconds per 360 degree turn
  • Long tubular shape and lack of wings make dodging easy despite it's considerable size
  • 4 turrets on forward dorsal hull and 2 under the chin; all turrets can fire in a full arc horizontally with limited vertical angles

Availability