Difference between revisions of "Kusari Naval Forces Guard ID"

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{| class="wikitable sortable"
 
{| class="wikitable sortable"
 
|-
 
|-
!Base!!System!!Location
+
!Base!!System!!Faction
 
|-
 
|-
 
|[[Guard Station]]||[[Bastille]]||[[The Admins]]
 
|[[Guard Station]]||[[Bastille]]||[[The Admins]]
 
|}
 
|}
 
[[Category: ID]]
 
[[Category: ID]]

Revision as of 06:52, 17 February 2013

Warning.png
Article possibly outdated (
v4.85.2.1
)

This article has not been verified to be up to date for the latest version of the Discovery mod. The last edit was made on 17.02.2013 (DD/MM/YYYY). You may help by updating it, often by using the code generator.

Pilot carrying this ID is in the Kusari Naval Forces Guard, who :

  • Can destroy traders in Kusari who belong to corporations headquartered in Houses that Kusari is at war with if the trader refuses to drop all cargo and leave Kusari.
  • Can trade and escort traders
  • Can demand contraband, allied pilots, levy fines and destroy ships if they refuse to comply in a gunboat or smaller (cruisers and battleships may only demand allied pilots)
  • Can hunt pirates and terrorists within their Zone of Influence
  • Cannot ally with any unlawfuls except with the Hogosha, Farmers Alliance or Gaians, or with the Corsairs against the Outcasts and Outcast allies
  • Cannot participate in any unlawful actions
  • Cannot fulfill bounty contracts
  • Cannot use any transports with more than 4,300 cargo

Allowed ships: Fighters, Freighters, Transports, Prison Liner, Gunboats, Cruisers, Battleships

Carrying unmounted IDs in your ship, as well as not equipping an ID, is a serious crime.

Availability