Difference between revisions of "Recruit ID"

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(Replaced content with "{{Version|4.86}} Pilot carrying this ID is a Recruit, who: * - Cannot trade or escort traders. * - Can fire on other ships only in self defense. * The Recruit ID is ...")
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Pilot carrying this [[ID]] is a Recruit, who:
 
Pilot carrying this [[ID]] is a Recruit, who:
  
* - Cannot trade or escort traders.
+
*Cannot trade or escort traders.
* - Can fire on other ships only in self defense.
+
*Can fire on other ships only in self defense.
  
* The Recruit ID is intended to allow players to gain sufficient reputation to get another (faction) ID, by doing missions for that faction. This ID is a temporary one and should be treated as such.
+
The Recruit ID is intended to allow players to gain sufficient reputation to get another (faction) ID, by doing missions for that faction. This ID is a temporary one and should be treated as such.
  
 
Allowed ships: [[Fighters]], [[Bombers]], [[Freighters]].
 
Allowed ships: [[Fighters]], [[Bombers]], [[Freighters]].
*
 
 
==Availability==
 
==Availability==
 
Everywhere.
 
Everywhere.
 
[[Category: ID]]
 
[[Category: ID]]

Revision as of 18:35, 6 May 2012

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Article possibly outdated (
v4.86
)

This article has not been verified to be up to date for the latest version of the Discovery mod. The last edit was made on 06.05.2012 (DD/MM/YYYY). You may help by updating it, often by using the code generator.

Pilot carrying this ID is a Recruit, who:

  • Cannot trade or escort traders.
  • Can fire on other ships only in self defense.

The Recruit ID is intended to allow players to gain sufficient reputation to get another (faction) ID, by doing missions for that faction. This ID is a temporary one and should be treated as such.

Allowed ships: Fighters, Bombers, Freighters.

Availability

Everywhere.