Difference between revisions of "The Barge"

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Angular mobility is so poor that it would likely be of negligible practical use knowing how poor it actually is. It should be noted, however, that the most practical unit of measurement is minutes, not seconds. The only movement measurable in split-seconds when it comes to the Barge is how quickly it will flip when rammed.
 
Angular mobility is so poor that it would likely be of negligible practical use knowing how poor it actually is. It should be noted, however, that the most practical unit of measurement is minutes, not seconds. The only movement measurable in split-seconds when it comes to the Barge is how quickly it will flip when rammed.
  
It is a common misconception that the Barge cannot dock with any planets. All planets can easily be docked with using the very top of the Mooring Fixture. The potential problem lies with the planetary launch as some planets are stubbornly uncooperative in this regard. The damage the Barge takes during undocking from a planet varies greatly; some planets are perfectly safe to undock from, some deal a modicum of damage, some deal massive damage, and some will destroy even the most robustly armored Barged. There is some inconsistency between SP and MP in this regard, as with most when it comes to the Barge and other ships with special code behind them.
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It is a common misconception that the Barge cannot dock with any planets. All planets can easily be docked with using the very top of the Mooring Fixture. The potential problem lies with the planetary launch as some planets are stubbornly uncooperative in this regard. The damage the Barge takes during undocking from a planet varies greatly; some planets are perfectly safe to undock from, some deal a modicum of damage, some deal massive damage, and some will destroy even the most robustly armored Barge. There is some inconsistency between SP and MP in this regard, as with most when it comes to the Barge and other ships with special code behind them.
  
 
Docking with Trade Lanes is possible and involves much the same techniques as with other moderately large ships such as Super Trains/Transports and capital ships. Approaching the Trade Lane ring head on at full speed and engaging the dock command mere meters away often gives good result as momentum will carry the ship into position and accelerate to Lane speed within moments. Due to the extended time it takes the Barge to charge cruise engines, this technique is usually best employed in one, or both, of two ways: (1) charging forward at max impulse speed (25 mps) in cockpit view and engaging lane dock as close as humanly possible to the dead center of the ring, or (2) charging cruise at the first ring and aiming for the next one along the lane segment. A responsible implementation of this general technique is to employ the former as well as possible and if it is failed then proceeding with the latter rather than reversing and realigning to retry the former.
 
Docking with Trade Lanes is possible and involves much the same techniques as with other moderately large ships such as Super Trains/Transports and capital ships. Approaching the Trade Lane ring head on at full speed and engaging the dock command mere meters away often gives good result as momentum will carry the ship into position and accelerate to Lane speed within moments. Due to the extended time it takes the Barge to charge cruise engines, this technique is usually best employed in one, or both, of two ways: (1) charging forward at max impulse speed (25 mps) in cockpit view and engaging lane dock as close as humanly possible to the dead center of the ring, or (2) charging cruise at the first ring and aiming for the next one along the lane segment. A responsible implementation of this general technique is to employ the former as well as possible and if it is failed then proceeding with the latter rather than reversing and realigning to retry the former.
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Be patient when flying the Barge and the handling will neither surpass nor fall short of your needs.
 
Be patient when flying the Barge and the handling will neither surpass nor fall short of your needs.
  
Go out into the universe, grasshopper, and barge calmly and intrepidly through all those who stand in your way. Just be sure to ask them kindly to move out of your way first and you'll be fine.}}
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Go out into the universe, grasshopper, and barge calmly and intrepidly through all those who stand in your way. Just be sure to ask them kindly to move out of your way first and you'll be fine. |4.86}}
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==Hardpoints==
 
==Hardpoints==
 
*7 [[Transport Turret]]s
 
*7 [[Transport Turret]]s

Revision as of 15:30, 17 January 2013

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This article has not been verified to be up to date for the latest version of the Discovery mod. The last edit was made on 17.01.2013 (DD/MM/YYYY). You may help by updating it, often by using the code generator.
The Barge
Bargemk2.png
Ship Class Transport
Built by unknown
Tech Column Civilian/Generic - Guns
Technical information
Guns/Turrets 0 / 7
Opt. weapon class 4
Max. weapon class 4
Other equipment
Hull strength 1,700,000
Max. shield class 7
Cargo space 40,000 units
Nanobots/Batteries 800/800
Max. impulse speed 25 m/s
Max. turn speed 1.64 deg/s
Max. thrust speed Thruster not available
Max. cruise speed 90 m/s
Power output 90,000 u
Power recharge 7,500 u/s
Hyperspatial Modules 3 Hyperspatial Modules
Docking Bays 5 Docking Bays
Additional information
Ship price $500,000,000
Package price $502,082,250

WARNING: DO NOT ATTEMPT PLANETARY LANDING UNDER ANY CIRCUMSTANCES.

Designed and manufactured to serve in dark corners of space where the closest friendly base is but a memory; the Barge is a mobile factory, station and refinery designed to operate independently of external support..

Staggering operational and manufacturing costs prevent vessels of this type from being used for any but the most specific and urgent need, as its sheer bulk of size and intense jump hole destabilizing gravity well prevents it from being utilized in any environment but deep space.

Handling

  • This ship is too large to use docking bays, it must use mooring points.


Hardpoints

Purchase Includes

Availability

Only given via Admin or obtained by buying from other players