Difference between revisions of "User:Paladin"
m |
|||
Line 13: | Line 13: | ||
{{Ship Infobox | {{Ship Infobox | ||
| name = THP-219 Itinerant-class Mobile Gun Platform | | name = THP-219 Itinerant-class Mobile Gun Platform | ||
− | | shipclass = | + | | shipclass = LINER |
− | | shipowner = [[ | + | | shipowner = [[Triple Hazard Pay, Inc.]] |
− | | torpedoes = 2 | + | | torpedoes = 4 |
− | | turrets = | + | | guns = 2 |
+ | | turrets = 8 | ||
| CM = 1 | | CM = 1 | ||
| hull = 485000 | | hull = 485000 | ||
− | | cargo = | + | | cargo = 2175 |
| maxregens = 800 | | maxregens = 800 | ||
− | | optwepclass = | + | | optwepclass = 8 |
− | | maxwepclass = | + | | maxwepclass = 8 |
− | | maxshieldclass = | + | | maxshieldclass = 9 |
| maxspeed = 100 | | maxspeed = 100 | ||
| maxcruise = 340 | | maxcruise = 340 | ||
Line 32: | Line 33: | ||
| fullcost = 352000000 | | fullcost = 352000000 | ||
}}{{PTOC}} | }}{{PTOC}} | ||
− | ''THP-219 Itinerant-class Mobile | + | ''THP-219 Itinerant-class Mobile Shipyard'' |
− | + | WARNING: DO NOT ATTEMPT PLANETARY LANDING | |
− | + | The Mobile Shipyard is an attempt to circumvent the problem of "Repair Ships are quite fragile" by modifying a Bustard to have a repair capacity. With a superior power grid to handle heavier weapons compared to regular Bustards, it is no slouch at firing salvos, but the less said about its maneuverability, or lack thereof, the better. Its sheer size precludes it from using Human Jump Gates, but it can slip through Trade Lanes easily enough should the need arise. | |
− | + | Sporting four Torpedo tubes, the Mobile Yard is the only ship of the line capable of firing Bomber-grade weapons. | |
+ | The Mobile Shipyard, unlike the Bustard, is capable of manufacturing ships in the field when provided with the materials to do so. | ||
− | + | Exo note: A capital ship with forward torpedo tubes, repair capability, and 8 Heavy BS Turrets and only 8 Heavy BS Turrets? Well, it's unique for sure, but I'm just ripping the Shipyard "rings" and slapping them on its sides, then just arbitrarily hardpointing two of those Repair Arms on its sides roughly in the middle. Arcs will just suck no matter how I put it, but I will turn the final product over to the devs for them to laugh at. | |
− | |||
− | |||
− | |||
− | |||
<hr> | <hr> | ||
Narrow-minded ambition is far too great. | Narrow-minded ambition is far too great. |
Revision as of 03:13, 5 February 2017
/me waves.
For the uninitiated, I'm a huge nerd.
I also do things occasionally.
Check the forums for any fun shenanigans I'm pulling as THP.
Mixing and Modeling Projects:
This article has not been verified to be up to date for the latest version of the Discovery mod. The last edit was made on 05.02.2017 (DD/MM/YYYY). You may help by updating it, often by using the code generator.
THP-219 Itinerant-class Mobile Gun Platform | |
Ship Class | Liner |
Built by | Triple Hazard Pay, Inc. |
Technical information | |
Guns/Turrets | 2 / 8 |
Opt. weapon class | 8 |
Max. weapon class | 8 |
Other equipment | |
Hull strength | 485,000 |
Max. shield class | 9 |
Cargo space | 2,175 units |
Nanobots/Batteries | 800/800 |
Max. impulse speed | 100 m/s |
Max. thrust speed | Thruster not available |
Max. cruise speed | 340 m/s |
Power output | 3,600,000 u |
Power recharge | 220,000 u/s |
Additional information | |
Ship price | $350,000,000 |
Package price | $352,000,000 |
THP-219 Itinerant-class Mobile Shipyard
WARNING: DO NOT ATTEMPT PLANETARY LANDING
The Mobile Shipyard is an attempt to circumvent the problem of "Repair Ships are quite fragile" by modifying a Bustard to have a repair capacity. With a superior power grid to handle heavier weapons compared to regular Bustards, it is no slouch at firing salvos, but the less said about its maneuverability, or lack thereof, the better. Its sheer size precludes it from using Human Jump Gates, but it can slip through Trade Lanes easily enough should the need arise.
Sporting four Torpedo tubes, the Mobile Yard is the only ship of the line capable of firing Bomber-grade weapons.
The Mobile Shipyard, unlike the Bustard, is capable of manufacturing ships in the field when provided with the materials to do so.
Exo note: A capital ship with forward torpedo tubes, repair capability, and 8 Heavy BS Turrets and only 8 Heavy BS Turrets? Well, it's unique for sure, but I'm just ripping the Shipyard "rings" and slapping them on its sides, then just arbitrarily hardpointing two of those Repair Arms on its sides roughly in the middle. Arcs will just suck no matter how I put it, but I will turn the final product over to the devs for them to laugh at.
Narrow-minded ambition is far too great.