Difference between revisions of "User talk:Cshake"

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(replaced the npc osiris with DSY osiris)
(my osiris)
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And here's the contents of my shiparch.ini ->
 +
{| style="background: transparent; border: transparent width="100%"
 +
| width="50%" valign="top" style="border: 1px solid #ff7848; padding: .5em 1em; margin: 1em;"|
 +
<pre>[Ship]
 +
ids_name = 237043
 +
ids_info = 500034
 +
ids_info1 = 504656
 +
ids_info2 = 458753
 +
ids_info3 = 500004
 +
ship_class = 2
 +
nickname = dsy_or_osiris
 +
LODranges = 0, 800, 1200, 1800, 2200, 2800, 5000, 20000
 +
msg_id_prefix = gcs_refer_shiparch_Libb
 +
mission_property = can_use_med_moors
 +
type = FREIGHTER
 +
DA_archetype = ships\order\or_osiris\or_osiris.cmp
 +
material_library = Ships\order\or_ships.mat
 +
material_library = fx\envmapbasic.mat
 +
envmap_material = envmapbasic
 +
explosion_arch = explosion_instant
 +
fuse = o_osiris_player_fuse, 0.000000, 1
 +
max_bank_angle = 15
 +
fuse = or_osiris_burning_fuse03, 0.000000, 17325
 +
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
 +
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
 +
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
 +
steering_torque = 4000000000.000000, 6500000000.000000, 500000000.000000
 +
angular_drag = 25000000000.000000, 25000000000.000000, 2500000000.000000
 +
rotation_inertia = 1000000000.000000, 2000000000.000000, 200000000.000000
 +
nudge_force = 3000000.00000
 +
strafe_force = 1000000
 +
strafe_power_usage = 2
 +
nanobot_limit = 1500
 +
shield_battery_limit = 1500
 +
mass = 15000.000000
 +
hold_size = 1401
 +
bay_door_anim = Sc_open baydoor
 +
bay_doors_open_snd = hanger_doors_opening
 +
bay_doors_close_snd = hanger_doors_closing
 +
HP_bay_surface = HpBayDoor01
 +
HP_bay_external = HpBayDoor02
 +
HP_tractor_source = HpTractor_Source
 +
num_exhaust_nozzles = 1
 +
hit_pts = 700000
 +
cockpit = cockpits\discovery\or_dreadnought.ini
 +
pilot_mesh = generic_pilot
 +
camera_offset = 72, 450
 +
camera_angular_acceleration = 0.010000
 +
camera_horizontal_turn_angle = 23
 +
camera_vertical_turn_up_angle = 5
 +
camera_vertical_turn_down_angle = 30
 +
camera_turn_look_ahead_slerp_amount = 1.000000
 +
hp_type = hp_turret_special_10, HpTurret_O1_01, HpTurret_O2_01, HpTurret_O4_01, HpTurret_O4_02, HpTurret_O4_03, HpTurret_O4_04, HpTurret_O3_01, HpTurret_O3_02, HpTurret_OM_01, HpTurret_OM_02, HpTurret01, HpTurret02
 +
shield_link = l_freighter_shield01, HpMount, HpShield01
 +
hp_type = hp_freighter_shield_special_10, HpShield01
 +
hp_type = hp_freighter_shield_special_9, HpShield01
 +
hp_type = hp_freighter_shield_special_8, HpShield01
 +
hp_type = hp_freighter_shield_special_7, HpShield01
 +
hp_type = hp_freighter_shield_special_6, HpShield01
 +
hp_type = hp_freighter_shield_special_5, HpShield01
 +
hp_type = hp_freighter_shield_special_4, HpShield01
 +
hp_type = hp_freighter_shield_special_3, HpShield01
 +
hp_type = hp_freighter_shield_special_2, HpShield01
 +
hp_type = hp_countermeasure_dropper, HpCM01
 +
explosion_resistance = 0.900000</pre>
 +
|}
  
  

Revision as of 22:07, 4 October 2009

My content generator

http://cshake.homeip.net/flwiki/

Will change often, if it looks weird or has ugly looking output, I'm probably working on it while you're using it. Leave me a message here if you're unsure if it's producing something usable.

-cshake 22:14, 24 September 2009 (MDT)
Found the reason the Osiris wasn't showing up in the generator, shiparch.ini is missing linear_drag for it, which should be forwarded to the Devs as a bug. I'm assuming it to be 1 now, since it is 1 for all other ships. The tool you requested is now ready to use as well. (All types of content generation can now be found at http://www.cshake.homeip.net/flwiki/, I set up a selection redirect page there. If you could update the sidebar that would be cool.) -cshake 23:11, 3 October 2009 (MDT)


That's not quite correct. Osiris linear_drag is there in shiparch.ini, but it's in a different location. There are two Osiris'es in the Shiparch. The one listed here is the Vanilla one. The Discovery Osiris has the same linear_drag value and in the same place.

How is your tool searching for values? By line number or field name?

[Ship]
ids_name = 237018
ids_info = 66536
ids_info1 = 66537
ids_info2 = 66608
ids_info3 = 66538
ship_class = 1
nickname = ge_fighter5
msg_id_prefix = gcs_refer_shiparch_hfighter
mission_property = can_use_berths
LODranges = 0, 150, 300, 2800
type = FIGHTER
DA_archetype = ships\civilian\cv_elite\cv_elite.cmp
material_library = ships\civilian\cv_ships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\civilian\civilian_elite.ini
pilot_mesh = generic_pilot
nanobot_limit = 43
shield_battery_limit = 43
mass = 150.000000
hold_size = 60
         >>>>>>>>>>>>>>>>linear_drag = 1.000000
fuse = intermed_damage_smallship01, 0.000000, 1550
fuse = intermed_damage_smallship02, 0.000000, 775
fuse = intermed_damage_smallship03, 0.000000, 517
max_bank_angle = 30
camera_offset = 13, 42
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 6200
explosion_arch = explosion_cv_fighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 55000.000000, 55000.000000, 48000.000000
angular_drag = 41000.000000, 41000.000000, 35000.000000
rotation_inertia = 8400.000000, 8400.000000, 1000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
shield_link = cv_fighter5_shield01, HpMount, HpShield01
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon05
hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_elite_shield_special_8, HpShield01
hp_type = hp_elite_shield_special_7, HpShield01
hp_type = hp_elite_shield_special_6, HpShield01
hp_type = hp_elite_shield_special_5, HpShield01
hp_type = hp_elite_shield_special_4, HpShield01
hp_type = hp_elite_shield_special_3, HpShield01
hp_type = hp_elite_shield_special_2, HpShield01
hp_type = hp_elite_shield_special_1, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_turret_special_4, HpTurret01
hp_type = hp_turret_special_3, HpTurret01
hp_type = hp_turret_special_2, HpTurret01
hp_type = hp_turret_special_1, HpTurret01
hp_type = hp_torpedo_special_1, HpTorpedo01
hp_type = hp_torpedo_special_2, HpTorpedo01
explosion_resistance = 0.400000
[Ship]
ids_name = 237043
ids_info = 66584
nickname = dsy_nl_co_osiris
ship_class = 1
LODranges = 0, 600, 800, 1000, 1200, 1500, 2000, 10000
msg_id_prefix = gcs_refer_shiparch_Libb
mission_property = can_use_large_moors
type = FIGHTER
DA_archetype = ships\order\or_osiris\or_osiris.cmp
material_library = Ships\order\or_ships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
explosion_arch = explosion_instant
fuse = o_osiris_fuse, 0.000000, 1
fuse = or_osiris_burning_fuse03, 0.000000, 17325
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 250000000.000000, 250000000.000000, 250000000.000000
rotation_inertia = 2540999936.000000, 25806999552.000000, 638700032.000000
angular_drag = 4000000000.000000, 4000000000.000000, 4000000000.000000
linear_drag = 2.000000
nudge_force = 360000.000000
mass = 100000.000000
hold_size = 1000000
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = hanger_doors_opening
bay_doors_close_snd = hanger_doors_closing
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 1
shield_link = l_freighter_shield01, HpMount, HpShield01
hp_type = hp_freighter_shield_special_10, HpShield01
hit_pts = 700000
nanobot_limit = 900
shield_battery_limit = 900
explosion_resistance = 0.900000

And here's the contents of my shiparch.ini ->

[Ship]
ids_name = 237043
ids_info = 500034
ids_info1 = 504656
ids_info2 = 458753
ids_info3 = 500004
ship_class = 2
nickname = dsy_or_osiris
LODranges = 0, 800, 1200, 1800, 2200, 2800, 5000, 20000
msg_id_prefix = gcs_refer_shiparch_Libb
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = ships\order\or_osiris\or_osiris.cmp
material_library = Ships\order\or_ships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
explosion_arch = explosion_instant
fuse = o_osiris_player_fuse, 0.000000, 1
max_bank_angle = 15
fuse = or_osiris_burning_fuse03, 0.000000, 17325
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 4000000000.000000, 6500000000.000000, 500000000.000000
angular_drag = 25000000000.000000, 25000000000.000000, 2500000000.000000
rotation_inertia = 1000000000.000000, 2000000000.000000, 200000000.000000
nudge_force = 3000000.00000
strafe_force = 1000000
strafe_power_usage = 2
nanobot_limit = 1500
shield_battery_limit = 1500
mass = 15000.000000
hold_size = 1401
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = hanger_doors_opening
bay_doors_close_snd = hanger_doors_closing
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 1
hit_pts = 700000
cockpit = cockpits\discovery\or_dreadnought.ini
pilot_mesh = generic_pilot
camera_offset = 72, 450
camera_angular_acceleration = 0.010000
camera_horizontal_turn_angle = 23
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
hp_type = hp_turret_special_10, HpTurret_O1_01, HpTurret_O2_01, HpTurret_O4_01, HpTurret_O4_02, HpTurret_O4_03, HpTurret_O4_04, HpTurret_O3_01, HpTurret_O3_02, HpTurret_OM_01, HpTurret_OM_02, HpTurret01, HpTurret02
shield_link = l_freighter_shield01, HpMount, HpShield01
hp_type = hp_freighter_shield_special_10, HpShield01
hp_type = hp_freighter_shield_special_9, HpShield01
hp_type = hp_freighter_shield_special_8, HpShield01
hp_type = hp_freighter_shield_special_7, HpShield01
hp_type = hp_freighter_shield_special_6, HpShield01
hp_type = hp_freighter_shield_special_5, HpShield01
hp_type = hp_freighter_shield_special_4, HpShield01
hp_type = hp_freighter_shield_special_3, HpShield01
hp_type = hp_freighter_shield_special_2, HpShield01
hp_type = hp_countermeasure_dropper, HpCM01
explosion_resistance = 0.900000



Thanks

I really appreciate what you are doing for this wiki. Thanks man. ~Chovynz~ (BlabsEgo) 12:59, 23 September 2009 (MDT)

Nice One!

We got the whole ID part of the TODO done using that tool! Nice one!--Alex 07:59, 1 October 2009 (MDT)