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Docking Module
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This page has been retired but kept for historical or other reasons, The information on this page may be incorrect, out of date or just not relevant to this version of Discovery. It should not be taken as canon nor any authority on the current version of Discovery. It is kept simply to show some history of the Discovery Mod:
See also:
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Docking Module | |
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Docking Module | |
Cargo Space | 5 |
Hit-Points | 80,000 |
Price | 550,000 |
NOTE: At present docking modules ARE ENABLED.
The Docking Module provides a self contained small space craft service and maintenance bay. Complete with inertia restraint fields and pressurised access for passengers and crew, this module is the preferred way to upgrade existing ship classes to allow small space craft operation. Each module can hold ONE ship. At present, eligible ships has between 1 to 4 slots
The most common way of obtaining Docking Modules, is from a Player owned Base. You can expect to pay around $100,000,000 or more per module.
Docking module is a product of Docking Module Factory on a Player owned Base
It can be mounted in slot: Carrier Bay or Heavy Carrier Bay (Hardpoint internal name: hpdockingbay0?)
Buy/Sell Locations
- This item is not sold on any known bases. It may only be available from shipwrecks, sold on player bases, or given by administrators.
Weaponry: | Light Fighter Guns, Heavy Fighter Guns, Elite Fighter Guns, Light Turrets, Bomber Guns, CODENAMES, Missiles & Torpedoes |
Weaponry: | Transport Turrets, Gunboat Turrets, Cruiser Turrets, Battlecruiser Turrets, Battleship Turrets |
Class: | Guns ~ Class 1, Class 2, Class 3, Class 4, Class 6, Class 8, Class 9
Turrets ~ Class 1, Class 2, Class 3, Class 4, Class 5, Class 6, Class 7, Class 8, Class 9, Class 10 |
Equipment: | Armor, Cargo Pods, Cloaking Devices, Countermeasures, Cruise Disruptors, Engines, IDs, Mines, Scanners, Shields, Thrusters |