Template talk:Faction Diplomacy

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Conciseifying

In my opinion, the diplomacy lists should not include factions that the faction in question has no real diplomatic ties with, is not concerned with, and rarely encounters at all. It's unintersting what the relation between the LPI and Unioners is, for example. It would be more useful to use more general terms to cut down on the length of the diplomacy lists. For example:


Faction Relationship
Faction A
Allied
Faction B
Allied
Liberty corporations
Friendly
Unlisted factions
Neutral
Criminals
At War


If we do this, we should create pages to explain what factions are criminal factions, and so on.

-- Eyvind (talkcontrib) 04:26, 24 February 2009 (MST)

This will make the template short enough to use for all factions, both NPC and player. -- Eyvind (talkcontrib) 09:43, 28 February 2009 (MST)

Reputation bounds

Note: The empathy numbers follow the same convention as those within Freelancer INI files. Therefore +0.9 is the maximum possible rep (the final square), while +0.89 is the maximum attainable rep without manual editing. Likewise for the negative numbers.

Is this accurate? I thought that when that final bar is filled the reputation value was +/- 1.0, each 0.1 representing one bar and each 0.01 a change within each bar.

-- Eyvind (talkcontrib) 11:46, 2 March 2009 (MST)

It is, yep. FL assumes 0.9 as the highest possible reputation value (all squares flashing). 0.89 is the highest possible attainable reputation value (all squares flashing except final one). This reputation bar works accordingly. It makes sense because the last square is immediately filled up the moment the reputation is at 0.9 in FL. Due to the way the template is designed however, it will accept higher or lower values than 0.9 or -0.9 and still display the bar at the max rather than breaking apart. --Blodo 14:52, 3 March 2009 (MST)
That doesn't make much sense to me. What is the numeric value if 6 green bars are filled? -- Eyvind (talkcontrib) 15:16, 3 March 2009 (MST)
Well consider that you have 10 squares on each side of the bar (20 in total). The starting value is 0 which is basically an empty bar. Elevate that to +0.05 and you get half of one square on the right side filled. +0.1 would be one square filled, so six squares would be +0.6 and so on. However the maximum value for one square is 0.09, while a single point decimal is considered to be the start of the next square. Due to the nature of this template, I didn't put that in since in the FL rep sheet +0.6 might actually be affecting 7 squares but the start of the next one is actually not drawn (logically anyways). Hence why all squares except one on one side are filled when given a reputation of 0.89 (0.9 fills them all). --Blodo 02:31, 4 March 2009 (MST)