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Criminals
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This article has not been verified to be up to date for the latest version of the Discovery mod. The last edit was made on 09.06.2018 (DD/MM/YYYY). You may help by updating it, often by using the code generator.
v4.90.1
)This article has not been verified to be up to date for the latest version of the Discovery mod. The last edit was made on 09.06.2018 (DD/MM/YYYY). You may help by updating it, often by using the code generator.
Criminals | |
Error creating thumbnail: Unable to save thumbnail to destination | |
Commodity | |
Cargo Space | 1 |
Decay Rate | no decay |
Default Price | 500 |
CONTRABAND |
While prisoners of war are captured combatants from a hostile nation, Criminals are non-combatant citizens who violate the nation's laws, usually by taking actions that harm persons or property. Nations use a variety of methods to punish and deter criminal behavior, including financial penalties or fines, loss of civil rights for a period of time, forced labor, and imprisonment. Whether imprisonment is designed to be punitive or rehabilitative varies from House to House, and civil rights groups often claim that the methods of rehabilition are at odds with their intended purposes.
Notes
- Detailed information about restricted / illegal Commodities and licence possiblities can be found here: The Laws of Sirius
Contraband
- The following houses prohibit the possession of this item, and may flag your ship as hostile:
Buy/Sell Locations
- The following bases either sell the item, or buy the item at a non-default price (possibly lower).
Disclaimer
- The data listed on this page was generated from the default server configuration files on 9/06/2018. Server-side data may be changed on any server at any time, without any notice to the user community. The only authoritative source for in-game data is the game itself.