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Difference between revisions of "Kusari State Police Guard ID"

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(V4850)
(Updated to the new version)
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Pilot carrying this [[ID]] is in the [[Kusari State Police|Kusari State Police Guard]], who :
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Pilot carrying this [[ID]] is in the [[Kusari State Police]] Guard, who :
  
* Can destroy traders in [[Kusari]] who belong to corporations headquartered in Houses that Kusari is at war with if the trader refuses to drop all cargo and leave Kusari.
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* Can destroy traders in [[Kusari]] who belong to corporations headquartered in Houses that Kusari is at war with if the trader refuses to drop all cargo and leave [[Kusari]].
* Can escort traders
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* Can trade and escort traders
 
* Can hunt pirates and terrorists within their Zone of Influence
 
* Can hunt pirates and terrorists within their Zone of Influence
 
* Can demand contraband, levy fines and destroy ships if they refuse to comply
 
* Can demand contraband, levy fines and destroy ships if they refuse to comply
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* Cannot participate in any unlawful actions
 
* Cannot participate in any unlawful actions
 
* Cannot fulfill bounty contracts
 
* Cannot fulfill bounty contracts
* Cannot use any transports with more than 3,800 cargo
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* Cannot use any transports with more than 4,300 cargo
  
Allowed ships: [[Fighters]], [[Bombers]], [[Freighters]], [[Transports]], [[Gunboats]]
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Allowed ships: [[Fighters]], [[Freighters]], [[Transports]], [[Prison Liner]], [[Gunboats]]
  
 
Carrying unmounted IDs in your ship, as well as not equipping an ID, is a serious crime.
 
Carrying unmounted IDs in your ship, as well as not equipping an ID, is a serious crime.
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[[Category: ID]]
 
[[Category: ID]]
[[Category: V4850]]
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[[Category: V4.85.2.1]]

Revision as of 01:52, 4 December 2009

Pilot carrying this ID is in the Kusari State Police Guard, who :

  • Can destroy traders in Kusari who belong to corporations headquartered in Houses that Kusari is at war with if the trader refuses to drop all cargo and leave Kusari.
  • Can trade and escort traders
  • Can hunt pirates and terrorists within their Zone of Influence
  • Can demand contraband, levy fines and destroy ships if they refuse to comply
  • Cannot ally with any unlawfuls except with the Hogosha, Farmers Alliance or Gaians, or with the Corsairs against the Outcasts
  • Cannot participate in any unlawful actions
  • Cannot fulfill bounty contracts
  • Cannot use any transports with more than 4,300 cargo

Allowed ships: Fighters, Freighters, Transports, Prison Liner, Gunboats

Carrying unmounted IDs in your ship, as well as not equipping an ID, is a serious crime.

Availability