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Difference between revisions of "Template talk:Ship"
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+ | == I got the Template working properly! == | ||
+ | Check [[Crusader]] for the example. | ||
+ | |||
+ | ==Downside to using this template== | ||
+ | <strike>Post editing is difficult, unless you know what you are doing. For instance I can't change the link that the Very Heavy Fighter goes to, simply because I dont know how to in the template. Before using the Template I would just change the link, but now... | ||
+ | |||
+ | It can be done. But needs a think through.</strike> | ||
+ | |||
==Bats/bots== | ==Bats/bots== | ||
I would only list one number there, because as far as I know, the maximum number is always equal. | I would only list one number there, because as far as I know, the maximum number is always equal. |
Latest revision as of 19:27, 4 June 2009
I got the Template working properly!
Check Crusader for the example.
Downside to using this template
Post editing is difficult, unless you know what you are doing. For instance I can't change the link that the Very Heavy Fighter goes to, simply because I dont know how to in the template. Before using the Template I would just change the link, but now...
It can be done. But needs a think through.
Bats/bots
I would only list one number there, because as far as I know, the maximum number is always equal.
Nodwick 12:34, 21 May 2008 (GMT)
- Fair enough. I left it separate just in case. It still displays them as one number.
- Chovynz 13:09, 21 May 2008 (GMT)
Prices
I would generally list prices without the $, but with commas every three digits. Remember that those are credits, not dollars.
Nodwick 12:34, 21 May 2008 (GMT)
- Yeah I understand your thinking on this "They are credits not dollars" however the infocards in FL also have $ signs. So for the mo I'm going with the $. It's not a biggy, and it's easy to change on the template either way. To see it in action visit Crusader.
- Chovynz 12:45, 21 May 2008 (GMT)
- Looks quite ok, but the Equip 3 - Equip 5 can be seen, even if no value was entered. Also, the weapons are missing... Is there a way to fix this?
- Nodwick 12:49, 21 May 2008 (GMT)
- The Equip is fixed. We'll get people to do the [ [ ] ] in the ship file. The Weapons dont show up cause I didnt put anything in there. I'm hoping to find a way to make something like if Gun=6 then put 6 weapon spaces down. Then people can just type in gunslot1=Class 4 weapon etc... Dont get other people using the template just yet. We should probably put it somewhere else so people dont pick it up accidentally. It's not ready for use.
- Chovynz 13:04, 21 May 2008 (GMT)