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Difference between revisions of "Cruise Disruptor"

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Cruise Disruptors are weapons designed to deliver a spherical disruption field around a target. This disruption field effectively restarts impulse engine systems which, in turn, disengage cruise engines - hence cruise disruptors - bringing the target back to impulse speed. For accuracy and range, this weapon is normally enclosed in a roaming missile form.
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#REDIRECT [[Cruise Disruptors]]
 
 
Through practical experience in the field, it's been figured by a number of combat pilots that the weapon's disruption field is also capable of setting off mines, missiles and torpedoes. This side effect and the fact that the weapon restarts a ship's impulse engines - normally used as a counter to the [[Engine_Kill|engine killing]] tactic - made the Cruise Disruptors an attractive multi-purpose weapon. Originally preferred amongst pirates and law enforcement pilots, it soon became a worthy alternative to other weapons, specially for fighters.
 
 
 
 
 
{| class="wikitable sortable"
 
|-
 
! Name
 
! Hull Damage
 
! Shield Damage
 
! Explosion Range
 
! Launcher Price
 
! Missle Price
 
|-
 
| [[Train Disruptor]]
 
| 140
 
| 70
 
| 400m
 
|
 
| $2,000
 
|-
 
| [[Reinforced Cruise Disruptor]]
 
| 210
 
| 105
 
| 50m
 
|
 
| $2,000
 
|-
 
| [[Mosquito Cruise Disruptor]]
 
| 256
 
| 127
 
| 50m
 
|
 
| $2,000
 
|-
 
| [[Wasp Cruise Disruptor]]
 
| 37
 
| 18
 
| 50m
 
| $2,980
 
| $50
 
|-
 
|}
 

Latest revision as of 05:05, 21 October 2012

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