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− | Cruise Disruptors are weapons designed to deliver a spherical disruption field around a target. This disruption field effectively restarts impulse engine systems which, in turn, disengage cruise engines - hence cruise disruptors - bringing the target back to impulse speed. For accuracy and range, this weapon is normally enclosed in a roaming missile form.
| + | #REDIRECT [[Cruise Disruptors]] |
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− | Through practical experience in the field, it's been figured by a number of combat pilots that the weapon's disruption field is also capable of setting off mines, missiles and torpedoes. This side effect and the fact that the weapon restarts a ship's impulse engines - normally used as a counter to the [[Engine_Kill|engine killing]] tactic - made the Cruise Disruptors an attractive multi-purpose weapon. Originally preferred amongst pirates and law enforcement pilots, it soon became a worthy alternative to other weapons, specially for fighters.
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− | {| class="wikitable sortable"
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− | ! Name
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− | ! Hull Damage
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− | ! Shield Damage
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− | ! Explosion Range
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− | ! Launcher Price
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− | ! Missle Price
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− | |-
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− | | [[Train Disruptor]]
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− | | 140
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− | | 70
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− | | 400m
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− | |
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− | | $2,000
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− | |-
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− | | [[Reinforced Cruise Disruptor]]
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− | | 210
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− | | 105
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− | | 50m
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− | |
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− | | $2,000
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− | |-
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− | | [[Mosquito Cruise Disruptor]]
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− | | 256
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− | | 127
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− | | 50m
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− | | $2,000
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− | |-
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− | | [[Wasp Cruise Disruptor]]
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− | | 37
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− | | 18
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− | | 50m
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− | | $2,980
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− | | $50
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− | |-
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− | |}
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