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Difference between revisions of "Junker Guard ID"

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Pilot carrying this ID is a [[Junkers|Junker]] Guard, who:
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Pilot carrying this [[ID]] is a Junker Guard, who :
  
 
* Can escort smugglers
 
* Can escort smugglers
 
* Can only pirate in a gunboat or smaller (cruisers and battleships may demand allied pilots only)
 
* Can only pirate in a gunboat or smaller (cruisers and battleships may demand allied pilots only)
 
* Can engage pirates, terrorists and lawfuls within their Zone of Influence
 
* Can engage pirates, terrorists and lawfuls within their Zone of Influence
 +
* Can trade and escort traders
 
* Can participate in unlawful actions against all non-Gallia corporations
 
* Can participate in unlawful actions against all non-Gallia corporations
* Can Trade and escort traders
 
* Cannot ally with any lawfuls except:
 
  o Against the Hogosha or Xeno Terrorists
 
  o With Gallia lawfuls
 
 
* Cannot fulfill bounty contracts
 
* Cannot fulfill bounty contracts
 
* Cannot land on any bases belonging to Kusari factions except for Golden Chrysanthemum and Blood Dragon bases
 
* Cannot land on any bases belonging to Kusari factions except for Golden Chrysanthemum and Blood Dragon bases
* The Junker ID does not make you immune to piracy; pirates may choose at their discretion whether to exempt you from being pirated.
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The Junker ID does not make you immune to piracy; pirates may choose at their discretion whether to exempt you from being pirated.
 +
Junkers using pirate trains may land on House allied bases without police interference unless carrying contraband
  
Allowed ships: Fighters, Bombers, Gunboats, Cruisers, Battleships, Slave Liner, Prison Liner, Salvager
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Allowed ships: [[Fighters]], [[Bombers]], [[Gunboats]], [[Cruisers]], [[Battleships]], [[Slave Liner]], [[Prison Liner]], [[Salvager]]
  
 
Carrying unmounted IDs in your ship, as well as not equipping an ID, is a serious crime.
 
Carrying unmounted IDs in your ship, as well as not equipping an ID, is a serious crime.
  
 
==Availability==
 
==Availability==
 
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{| class="wikitable collapsible collapsed"
[[Category:ID]]
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!Spoiler: Buying Locations
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|-
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|Price: $1,000,000
 +
|-
 +
|
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{| class="wikitable sortable"
 +
|-
 +
!Base!!System!!Location
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|-
 +
|[[Vieques Shipyard]]||[[Puerto Rico]]||[[Liberty]]
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|-
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|[[Culebra Smelter]]||[[Puerto Rico]]||[[Liberty]]
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|-
 +
|[[Carolina Outpost]]||[[Puerto Rico]]||[[Liberty]]
 +
|-
 +
|[[Arecibo Base]]||[[Puerto Rico]]||[[Liberty]]
 +
|}
 +
|}
 +
[[Category: ID]]
 +
[[Category: V485]]

Revision as of 16:07, 25 September 2009

Pilot carrying this ID is a Junker Guard, who :

  • Can escort smugglers
  • Can only pirate in a gunboat or smaller (cruisers and battleships may demand allied pilots only)
  • Can engage pirates, terrorists and lawfuls within their Zone of Influence
  • Can trade and escort traders
  • Can participate in unlawful actions against all non-Gallia corporations
  • Cannot fulfill bounty contracts
  • Cannot land on any bases belonging to Kusari factions except for Golden Chrysanthemum and Blood Dragon bases

The Junker ID does not make you immune to piracy; pirates may choose at their discretion whether to exempt you from being pirated. Junkers using pirate trains may land on House allied bases without police interference unless carrying contraband

Allowed ships: Fighters, Bombers, Gunboats, Cruisers, Battleships, Slave Liner, Prison Liner, Salvager

Carrying unmounted IDs in your ship, as well as not equipping an ID, is a serious crime.

Availability