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Difference between revisions of "Jump Hole"
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Is a natural phenomenom in space (a wormhole) making possible to make a jump from one system to another in [[Sirius sector|Sirius]]. | Is a natural phenomenom in space (a wormhole) making possible to make a jump from one system to another in [[Sirius sector|Sirius]]. | ||
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[[Image:Jump_hole.jpg|right|thumb|180px|Jump hole to Dresden]] | [[Image:Jump_hole.jpg|right|thumb|180px|Jump hole to Dresden]] | ||
Number of jump holes, which are scattered, vary in number from system to system, some having only one (a dead end system, like most [[Guard_System|guard systems]], aka faction owned systems) while others have several jump holes. [[Ageira Technologies]] claim that jump holes are unstable and thus dangerous to use. It might be just company propaganda since it's a sole manufacturer of a [[Jump_Gate|jump gate]] technology, which are man made equivalents of jump holes. Whatever they are dangerous or not they provide outlawed [[NPC Factions|factions]] or persons trying to avoid notice means to travel through the galaxy without risking being spotted or fired upon by the [[Jump_Gate|jump gate]] defenses. | Number of jump holes, which are scattered, vary in number from system to system, some having only one (a dead end system, like most [[Guard_System|guard systems]], aka faction owned systems) while others have several jump holes. [[Ageira Technologies]] claim that jump holes are unstable and thus dangerous to use. It might be just company propaganda since it's a sole manufacturer of a [[Jump_Gate|jump gate]] technology, which are man made equivalents of jump holes. Whatever they are dangerous or not they provide outlawed [[NPC Factions|factions]] or persons trying to avoid notice means to travel through the galaxy without risking being spotted or fired upon by the [[Jump_Gate|jump gate]] defenses. |
Revision as of 07:02, 16 September 2008
Is a natural phenomenom in space (a wormhole) making possible to make a jump from one system to another in Sirius.
Description
Number of jump holes, which are scattered, vary in number from system to system, some having only one (a dead end system, like most guard systems, aka faction owned systems) while others have several jump holes. Ageira Technologies claim that jump holes are unstable and thus dangerous to use. It might be just company propaganda since it's a sole manufacturer of a jump gate technology, which are man made equivalents of jump holes. Whatever they are dangerous or not they provide outlawed factions or persons trying to avoid notice means to travel through the galaxy without risking being spotted or fired upon by the jump gate defenses.
New jump holes are located from time to time. Trying to find out a location of a jump hole is always risky business since they are usually located in uncharted space or otherwise dangerous areas, like inside asteroid fields, volatile gas clouds, mine fields or radiation belts. A location of a jump hole is a closely guarded secret among factions, since they are a life line for many pirating factions for supplies to go through or providing a needy escape from authorities. One way to find out find out a location of a suspected jump hole is to follow the patrol routes to their point of convergence. Most of the outer rim jump holes have stationary defense platforms to make short work of those too nosy for their own good.