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Difference between revisions of "AP-609 "Mako" Core Battleship"

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m (→‎Handling: Changed 50 km/s to 50 m/s)
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* This ship is too large to use docking bays, it must use mooring points.
 
* This ship is too large to use docking bays, it must use mooring points.
  
{{Review|[[User:Total.Absolution|Total Absolution]]|Following the lines of the AP Bounty Hunter ship line, the Mako Battleship is on the lighter end of its class, and is very small from above, below, in front, or in the back. The sides are very wide, however. From a all around standpoint, this ship seems a bit weak compared to its main opponents, the Osiris and the Marduk. The Mako is sort of a hybrid between the two, but it combines low extremes with average/low. It has the less bots and bats then the Osiris, less hull, and the same amount of power stats. However this cannot do the fabled 50 km/s backwards like the Osiris. In general size, it isn't that small either. Being longer and taller then the Osiris, and maybe even wider. The only bonus out of all of it is the fact that the Mako gets 14 turrets. Against the Osiris, the Mako doesn't stand much of a chance unless it rushes in with a large amount of Basic Battleship Turrets and hope it can't dodge. Against the Marduk, its safest to stay at a far range and pound it with primary turrets, pulses and mortars. Bombers will eat this alive if it isn't outfitted with at least 3 solaris turrets. Even then, its recommended to install 6 Solaris, 6 BHG BS Primary Turrets ( or basic prims ), a mortar and a Missile  }}
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{{Review|[[User:Total.Absolution|Total Absolution]]|Following the lines of the AP Bounty Hunter ship line, the Mako Battleship is on the lighter end of its class, and is very small from above, below, in front, or in the back. The sides are very wide, however. From a all around standpoint, this ship seems a bit weak compared to its main opponents, the Osiris and the Marduk. The Mako is sort of a hybrid between the two, but it combines low extremes with average/low. It has the less bots and bats then the Osiris, less hull, and the same amount of power stats. However this cannot do the fabled 50 m/s backwards like the Osiris. In general size, it isn't that small either. Being longer and taller then the Osiris, and maybe even wider. The only bonus out of all of it is the fact that the Mako gets 14 turrets. Against the Osiris, the Mako doesn't stand much of a chance unless it rushes in with a large amount of Basic Battleship Turrets and hope it can't dodge. Against the Marduk, its safest to stay at a far range and pound it with primary turrets, pulses and mortars. Bombers will eat this alive if it isn't outfitted with at least 3 solaris turrets. Even then, its recommended to install 6 Solaris, 6 BHG BS Primary Turrets ( or basic prims ), a mortar and a Missile  }}
  
 
==Hardpoints==
 
==Hardpoints==

Revision as of 16:34, 4 May 2011

AP-605940 "Mako" Bounty Hunter Battleship
Corona.png
Ship Class Battleship
Built by Bounty Hunters Guild
Technical information
Guns/Turrets 0 / 14
Opt. weapon class 10
Max. weapon class 10
Other equipment
Hull strength 620,000
Max. shield class 10
Cargo space 1,500 units
Nanobots/Batteries 1400/1400
Max. impulse speed 90 m/s
Max. thrust speed Thruster not available
Max. cruise speed 350 m/s
Power output 7,000,000 u
Power recharge 220,000 u/s
Additional information
Ship price $430,000,000
Package price $695,000,000

The construction of the first Bounty Hunter battleship became a symbol of the new Bounty Hunter union. Once a loose association of hunters, the Bounty Hunter Guild grew into a powerful and rich faction present in almost every corner of Sirius. The new Bounty Hunter Battleships are intended for usage in remote Edge Worlds systems, mainly to defend convoys and space station construction sites.

Handling

  • This ship is too large to use docking bays, it must use mooring points.


Hardpoints

Purchase Includes

Availability

Notes/See Also

  • This ship has full battleship equipment, no thruster.