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Difference between revisions of "La Tene"

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==OOC: Open Spoiler==
 
==OOC: Open Spoiler==
 
{{Spoiler|
 
{{Spoiler|
[[Linkus]] leads the faction right now but it's more of a free-for-all when it comes to most things.
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[[User:Linkus|Linkus]] leads the faction right now but it's more of a free-for-all when it comes to most things.
  
 
Anyone who joins La Tene doesn't get thrown into a rank but rather out of any.
 
Anyone who joins La Tene doesn't get thrown into a rank but rather out of any.

Latest revision as of 21:38, 29 January 2012

This is an unofficial player group. For the affiliated NPC faction, see Mollys.


La Tene
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Origin Newcastle
Affiliation Molly
Alignment Quasi-Lawful
Profile
Date of founding 818 A.S.
Founder(s) Cael Mc Cormack
Current leader(s) Cael Mc Cormack
Base of operations Belfast Production Facility
Primary role
Development of La Tene culture
Secondary role
Securing a home for the La Tene nation


A paradise for the philosopher.

A hub for the merchant.

A haven for the weary traveller.

A home for the people.


La Tene is, in a word, varied.

Formed originally from the Mollys within the system of Newcastle, it has also gained members from various other sources such as Junkers, Bretonia and further afield.

Formed as a simple extention of the already present divisions between it's members and the general Molly Republic, it is a culture orientated Merchant Republic.

The faction is not a stereotypical Molly faction, the stereotype being a bunch of drunks with guns who would sooner shoot someone than talk to them, and promotes trade and culture throughout it's society.

The differences between it and the other clans results in independent relations as will be seen below. These relations may seem odd compared to the other clans but they are logical.

La Tene hold power over Belfast, Mull and Tayport.

It has no great territorial ambitions except to secure the space it has and consolidate a safe environment for it's people.

Trade relations are core to the people, for they give them the exchanging of goods and ideas so vital to cultural growth.


History

When the Mull Base in Newcastle was first built in 772 A.S its relative proximity to Dublin and small population size allowed it to be commandeered strategically and economically from Arranmore by the Molly's officers.

This all changed in 795 A.S when Belfast was captured. The presence of two Molly stations in the system, one of which with the facilities to harvest minerals and construct ship components, led to an increase in emigration subsequent and population boom. Quickly, Arranmore's power begun to show signs of being stretched too thin. To avoid internal conflict which could prove deadly thanks to the inevitable retaliation by the Bretonian Armed Forces, a local council, based out of Mull was created. This council consisted of 50 officials elected by the people of both Mull and Belfast. The voting was highly influenced by the power of the families who backed the candidates, which manifested sometimes in media exposure and others even in the literal tilting of the scales by the sheer size of some families alone.

After the Bretonia ceased its attacks on Belfast and the station capture was solidified as a success the Mollys of Newcastle continued to develop as a group, growing more and more independent from Dublin as time passed and Belfast and Mull expanded.

Away from the bloody battles for the liberation of Dublin, the mentality of the Newcastle Mollys shifted from fierce and territorial to diplomatic and trade-oriented. The construction of the Invergordon Space Port in the neighboring Inverness system in 799 A.S served as a catalyst to this change, opening a door into the Libertionan markets, hungry for Molly gold.

Other hallmarks, such as the successful development of nuclear armament aboard Mull, which had only taken it's baby-steps from it's creation until that time, fact such that had given them an unique defensive strength, the significant part that Belfast took in the construction of Tayport Base in the Dundee system, a further display of their economic might which expanded their influence or the near-autonomy reached via supply routes and trade agreements with the Inverness Junkers, all solidified their status and evidenced their development as a people.

This development, however, was severally limited by their heritage and behavior of their Dublin counterparts. With the signing of the Treaty of Dublin by the Union of Gold, the Mollys of Newcastle sought to expand their influence and establish a foothold in the Betonian markets. Such efforts were short lived, however. Before any progress could be made diplomacy-wise the Union was disassembled and the Treaty torn to shreds, effectively returning them to their starting point.

As a similar fate seemed to befall the Molly Republic which had risen from the ashes of the Union of Gold short thereafter, the Newcastle council took upon itself to finally stand up for the interests of it's people. The vast majority of the council agreed that declaring independence from the Mollys would harbor more benefits than consequences. However, some members disagreed, believing that the economy was still too dependent on Gold to push forward a change that had the possibility of restricting their access to this commodity. Some of these council members and consequentially the families backing them moved to Dublin, others remained in Newcastle, establishing more lasting contracts with their Dublin brethren. The outcome of this was a more solid council, united in their stance of independence.

With this declaration of independence La Tene was formed.

Goals

Permanent Goals:

1. Develop the La Tene people culturally

2. Ensure the safety of the La Tene people


Temporary Goals:

1. Establish trade links with neighbours

2. Gain recognition of Independence

3. Re-organise Belfast/Mull/Tayport to suit our needs


Longer Term Temporary Goals:

1. Upgrade or improve Belfast/Mull/Tayport

2. Improving relations between the Mollys and Bretonia OOC Goals:

1. Get known by other factions

2. Get solid trade deals in place

3. Fix the infocards to reflect La Tene's existance


Zone of Influence

  • Bretonia
    • Newcastle
    • Leeds
    • Dublin
    • Cambridge
    • Dundee
  • Inverness
  • Tau Space
  • Omega Space

Molly Council

( Work in progress )

Bases of operation

Belfast Production Facility

Belfast Production Facility


CLASS: Unknown

GRAVITY: Complete

DOCKING: Yes

AMENITIES: No

POPULATION: Unknown

Belfast has had a grim and bitter past. Built in 776 S.S, the facility has since been mining resources from the crust of the nearby planet Middlesbrough, albeit under varying owners. When the station was built, it was dangerously close to the already present Mull base. Seeing the risk, and the chance for gains, the Molly command decided to take over the station. Molly agents secretly started applying for and receiving jobs aboard Belfast, ready for the day when they would claim it for their own. In 795 A.S., the Mollys struck. They launched an all-out offensive using whatever forces they had in Newcastle. While fighting raged outside, the agents inside turned on their management and slaughtered them. With the bodies thrown out into space, the Mollys claimed Belfast.

Bretonia attempted to regain the station but lost considerably large amounts of forces in their attempts, eventually giving up after the destruction of their flagship battleship in the system.

It is a core station for La Tene and is the hub of their trade network.


Mull Base

A core station for La Tene. It is rumoured to be a nuclear production facility.


Structure

La Tene is set up as a relatively simple Merchant Republic. Mercantile business is at the very core of the Republic, with large dyanstic families holding commercial and political power. Those that do well in trade usually do well in politics too, though the vicious political nature of the Republic reduces the danger of inefficient corruption.

It is led by a Council made up of 50 members that are elected democratically, though the actual case is of the richer, more powerful families holding most of the seats. This suits the La Tene people quite well considering most people belong to those powerful families. To be elected you need to be a citizen of La Tene. Non-citizens are not restricted in any way aside from being barred from being elected to the Council.

There is a Council Chairman that leads the Council, and so the people, and is the figurehead of the Republic. It is currently Cael Mc Cormack, a Scylla Captain that was a strong figure in the independence movement. A Vice-Chairman can also be appointed. There are 3 offices in the Council each representing Security, Trade and Foreign Relations respectively. These offices are filled with Council members, though there are many general Council members.

OOC: Open Spoiler


Equipment/Ships

These are the vessels that the Council sanctions as the most appropriate for La Tene representatives. Less common ones (Such as Kusari, Libertonian or Rheinland vessels) are seen, but would not be the most common sights in La Tene space.

Fighters and Bombers

Greyhound

Wolfhound

Werewolf

Barghest

Civilian line


Freighters

Mule

Repair Ship

CSF

Bactrian

Civilian Freighter

Clydesdale

Camara

Dromedary


Transports and other large vessels

Rogue Gunboat

Pelican

Gull

Albatross

Percheron

Heron

Pirate Transport

Firefly

Border Worlds Transport

Recruitment


Links

Important Groups and Individuals within La Tene

Recruitment

Message Dump