||This page has been retired but kept for historical or other reasons, The information on this page may be incorrect, out of date or just not relevant to this version of Discovery. It should not be taken as canon nor any authority on the current version of Discovery. It is kept simply to show some history of the Discovery Mod:
- With the introduction of DSCore (25th Febuary 2019) (Discovery Freelancer Version 4.91 Patch 5), Ship statistic pages and Ship pages will not be updated anymore. Or not regularly atleast. They will be kept for historical reasons. DSCore will give you the most up-to-date info you can get about almost everything you need to know about Ship and Equipment statistics.
What Links Here • Page History • Historical Articles
|BK-65 "Serenity"-class Transport
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|Opt. weapon class
|Max. weapon class
|Max. shield class
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Conceived in Bretonia at the onset of the Gallic Invasion, the Serenity-class Transport began life as a test bed for a new construction technique based upon prefabricated modules. The concept was to create a mass-producible ship that would be inexpensive to manufacture and easily maintainable, given the shortage of premium quality materials that were otherwise being diverted to combat vessels. The result was a rugged hull with a versatile interior layout - a notable departure from standardised vessels built to maximise cargo capacity.
Despite not gaining as much traction as expected amongst larger corporations, the Serenity was widely accepted on the civilian market as an affordable alternative. Rumours persist about blueprint copies having been sold off to less-reputable parties, correlating with the rising use of the vessel by captains of questionable intent.
- This ship is too large to use docking bays, it must use mooring points.
|Outdated Review (4.86)
The Firefly is a decent vessel for those into that genre of ship or just a trader looking for a stepping stone to higher places. It's a good solid vessel for your average mainline trade routes or smuggling corridors. But sadly in my opinion the firefly has more flaws than pros. Firstly; the Firefly is clearly a poorly constructed vessel which can be quite annoying for those who don't really agree with scratchy designs. One of its most disappointing features is the coverage of its turrets. It's a transport class ship, so Class 4 Turrets
and Shield mounts are included. But the firepower pretty much comes to nothing when you find that four of its eight turrets point in the other direction; giving you only four useful Class 4 Turrets
at any point. So really when it says eight turret mounts, what it really means is four when fighting off pirates or bounty hunters.
There's only a tiny issue with blind spots with the firefly, as some of your 3rd person view does tend to disappear behind its rather large ass. However on a brighter note, the Firefly does include a Countermeasure and Cruise disruptor for whatever you may need them for. And a 3500 unit cargo hold for just over 39 million is reasonable for a humble trading vessel. The maneuverability is satisfactory and slightly easier than the Border Worlds Transport
, which means nadda problemo with Trade Lanes
or Jump Gates
. Being made and sold in and around Bretonia
its purchase is slightly restricted, but only by the tiniest margin. The Firefly may seem like a bit of a lesser option but I have seen it escape overwhelming odds and run smuggling routes in no time at all.
Review by Chad Jones
The BK-65 "Serenity" is my favorite transport ship. I've owned one ever since it has been extensively modified. Since version 4.86 it doesn't even resemble the original ship design, which now seems to be the basis for the IMG-M2C "Annapurna" Mining Ship. I owned the original version before the modifications and it really wasn't that good. This version is far superior, and makes an excellent ship for a Freelancer who wants the best ship for their credits. I like to use the HN series engines with the red/blue flame & trail, commonly found on pirate, independent, and Colonial Republic bases, which I think match the reddish paint on this new model much better than the original PTE series engines, or the similar CE series engines.
This is still a transport class ship, and uses only transport shields and turrets, however, now 6 of the 7 turrets fire forwards, and all 7 can fire backwards, as well as 3 firing directly below, and 4 directly up. There are 4 turrets on the front mounted engines with two mounted on the upper sides and two on the lower sides. There are two more turrets mounted on the upper rear, just behind what appears to be horizontal bay doors. These turrets all fire forward. There is a single turret mounted on the underside, near the aft of the ship. This turret rotates 180 degrees but points towards the rear. Depending on the exact angle, you can have between 4-6 turrets fire towards each side.
I like to use 2 Charon turrets for the lower forward guns, 2 Dulzian turrets for the rear mounted guns near the bay doors, and the rest are Civilian Transport Turrets. I typically use the heaviest transport shield for 100,000 shield strength (at the cost of a longer regeneration rate), and I use my favorite armor upgrade, the MK VIII; with 95,000 hull strength, the MK VIII gives it a total hull strength of 237,500 and at a cost of only 20 cargo slots! This ship also has 430 bots/batteries at its disposal and one CM slot with which I use Fortress CM Flares. This configuration has proved to be effective in keeping lower level pirates at bay, and I have survived at least one encounter with two heavy fighters (not VHFs). When fighting NPCs, this is more than adequate, but make no mistake that this isn't a PvP ship. Considering its CD slot, a pirate who prefers cargo to credits could possibly use this ship as well. All in all, this ship is worlds appart from its original design, and more than a welcomed addition to Sirius.
Review by Mantrid Brizon
|Spoiler: Buying Locations