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Difference between revisions of "Kusari Naval Forces Guard ID"
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Pilot carrying this [[ID]] is in the [[Kusari Naval Forces]] Guard, who : | Pilot carrying this [[ID]] is in the [[Kusari Naval Forces]] Guard, who : | ||
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Revision as of 04:26, 6 January 2012
Article possibly outdated (
This article has not been verified to be up to date for the latest version of the Discovery mod. The last edit was made on 06.01.2012 (DD/MM/YYYY). You may help by updating it, often by using the code generator.
v4.85.2.1
)This article has not been verified to be up to date for the latest version of the Discovery mod. The last edit was made on 06.01.2012 (DD/MM/YYYY). You may help by updating it, often by using the code generator.
Pilot carrying this ID is in the Kusari Naval Forces Guard, who :
- Can destroy traders in Kusari who belong to corporations headquartered in Houses that Kusari is at war with if the trader refuses to drop all cargo and leave Kusari.
- Can trade and escort traders
- Can demand contraband, allied pilots, levy fines and destroy ships if they refuse to comply in a gunboat or smaller (cruisers and battleships may only demand allied pilots)
- Can hunt pirates and terrorists within their Zone of Influence
- Cannot ally with any unlawfuls except with the Hogosha, Farmers Alliance or Gaians, or with the Corsairs against the Outcasts and Outcast allies
- Cannot participate in any unlawful actions
- Cannot fulfill bounty contracts
- Cannot use any transports with more than 4,300 cargo
Allowed ships: Fighters, Freighters, Transports, Prison Liner, Gunboats, Cruisers, Battleships
Carrying unmounted IDs in your ship, as well as not equipping an ID, is a serious crime.
Availability
Spoiler: Buying Locations | ||||||||||||
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Price: $1,000,000 | ||||||||||||
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