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Difference between revisions of "Liberty Security Force ID"

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{{Version|4.85.2}}
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{{Version|4.86}}
Pilot carrying this [[ID]] is in the [[Liberty Security Force]], who :
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Pilot carrying this [[ID]] is in the Liberty Security Force, who :
  
* Can engage and destroy any unauthorised ships within the [[Alaska]] system,
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* Can engage and destroy any unauthorised ships within the Alaska system,
* Can demand traders who belong to corporations headquartered in Houses that [[Liberty]] is at war with to drop all cargo and destroy ships if they refuse to comply
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* Can demand traders who belong to corporations headquartered in Houses that Liberty is at war with to drop all cargo and destroy ships if they refuse to comply,
* Can operate within [[Alaska]]
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* Can operate within Alaska,
 
* Can demand contraband, levy fines and destroy ships if they refuse to comply with contraband demands
 
* Can demand contraband, levy fines and destroy ships if they refuse to comply with contraband demands
 
* Can hunt pirates and terrorists within their Zone of Influence
 
* Can hunt pirates and terrorists within their Zone of Influence
* Can trade and escort traders
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* Can trade and escort traders.
* Cannot ally with any unlawfuls except with [[Xenos]] against non-Liberty pirate or military invasion
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* Cannot ally with any unlawfuls except with the Xenos against non-Liberty pirate or military invasion.
 
* Cannot participate in any unlawful actions
 
* Cannot participate in any unlawful actions
 
* Cannot fulfill bounty contracts
 
* Cannot fulfill bounty contracts
 
* Cannot use any transports with more than 4,300 cargo
 
* Cannot use any transports with more than 4,300 cargo
  
Allowed ships: [[Fighters]], [[Freighters]], [[Transports]], [[Gunboats]]
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Allowed ships: [[Fighters]], [[Freighters]], [[Gunboats]], [[Transports]]
 
 
Carrying unmounted IDs in your ship, as well as not equipping an ID, is a serious crime. Entering the Alaska system is not sanctionable if your ID does not say you can lawfully do so. It just means that there may be in-character consequences if you are not lawfully allowed.
 
  
 +
Carrying unmounted IDs in your ship, as well as not equipping an ID, is a serious crime.
 +
*
 
==Availability==
 
==Availability==
 
{| class="wikitable collapsible collapsed"
 
{| class="wikitable collapsible collapsed"
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{| class="wikitable sortable"
 
{| class="wikitable sortable"
 
|-
 
|-
!Base!!System!!Location
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!Base!!Owner!!System!!Location
 
|-
 
|-
|[[Kodiak Research Station]]||[[Alaska]]||[[Liberty]]
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|[[Kodiak Research Station]]||[[Liberty Security Force]]||[[Alaska]]||[[Liberty]]
 
|-
 
|-
|[[Grise Fjord Shipyard]]||[[Ellesmere]]||[[Liberty]]
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|[[Alert Station]]||[[Liberty Security Force]]||[[Ellesmere]]||[[Liberty]]
 
|-
 
|-
|[[Alert Station]]||[[Ellesmere]]||[[Liberty]]
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|[[Grise Fjord Shipyard]]||[[Liberty Security Force]]||[[Ellesmere]]||[[Liberty]]
 
|-
 
|-
|[[Eureka Research Station]]||[[Ellesmere]]||[[Liberty]]
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|[[Eureka Research Station]]||[[Liberty Security Force]]||[[Ellesmere]]||[[Liberty]]
 
|}
 
|}
 
|}
 
|}
 
[[Category: ID]]
 
[[Category: ID]]

Revision as of 04:08, 10 January 2012

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Article possibly outdated (
v4.86
)

This article has not been verified to be up to date for the latest version of the Discovery mod. The last edit was made on 10.01.2012 (DD/MM/YYYY). You may help by updating it, often by using the code generator.

Pilot carrying this ID is in the Liberty Security Force, who :

  • Can engage and destroy any unauthorised ships within the Alaska system,
  • Can demand traders who belong to corporations headquartered in Houses that Liberty is at war with to drop all cargo and destroy ships if they refuse to comply,
  • Can operate within Alaska,
  • Can demand contraband, levy fines and destroy ships if they refuse to comply with contraband demands
  • Can hunt pirates and terrorists within their Zone of Influence
  • Can trade and escort traders.
  • Cannot ally with any unlawfuls except with the Xenos against non-Liberty pirate or military invasion.
  • Cannot participate in any unlawful actions
  • Cannot fulfill bounty contracts
  • Cannot use any transports with more than 4,300 cargo

Allowed ships: Fighters, Freighters, Gunboats, Transports

Carrying unmounted IDs in your ship, as well as not equipping an ID, is a serious crime.

Availability