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Difference between revisions of "Zoner Guard ID"
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Carrying unmounted IDs in your ship, as well as not equipping an ID, is a serious crime. | Carrying unmounted IDs in your ship, as well as not equipping an ID, is a serious crime. | ||
− | ==Availability== | + | ==Availability (4.85)== |
{| class="wikitable collapsible collapsed" | {| class="wikitable collapsible collapsed" | ||
!Spoiler: Buying Locations | !Spoiler: Buying Locations |
Revision as of 11:30, 9 January 2012
Actual in 4.86.2 the Zoner Guard ID is gone, but the Zoner Guard NPC's are still in Omicron-74.
You can fly Capital Ships with the regular Zoner ID.
4.85.2
Pilot carrying this ID is a Zoner Guard, who :
- Can trade and escort traders
- Can demand Zoner pilots from any ship carrying them and can attack if the demand is ignored or refused
- Can only attack those who are : directly attacking Zoners or Zoner NPC faction allies, carrying Zoner pilots, diplomatically hostile to Zoners, or those who have violated Freeport neutrality
- Cannot ally with anyone except against Zoner faction enemies, or to defend Zoners, Zoner bases, or Zoner allies
- Cannot participate in any unlawful actions
- Cannot fulfill bounty contracts except against Zoner faction enemies
- The Zoner ID does not make you immune to piracy, pirates may choose at their discretion whether to exempt you from being pirated.
- Cannot dock on any stations/planets/bases in lawful House space except:
- Independent Miners Guild (IMG) Bases
- Gas Miners Guild (GMG) Bases
- Council Bases
- Zoner Bases
- Planet Erie
Allowed ships: Fighters, Freighters, Transports, Prison Liner, Gunboats, Cruisers, Battleships
Carrying unmounted IDs in your ship, as well as not equipping an ID, is a serious crime.
Availability (4.85)
Spoiler: Buying Locations | ||||||
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Price: $1,000,000 | ||||||
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