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Difference between revisions of "Liberty "Atlantis"-class Carrier"

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Meant to offset the Liberty Dreadnought, the Carrier fits the bill, however realistically its just a big bullseye. Its main enemy, the Rheinland Battleship, is better in every area, sadly. Sporting less turrets, less armor, and a bit bigger profile, the Carrier can't beat a Rheinland Battleship unless the skills and loudout of it's opponent are broken. On the upside, being a carrier, it makes as a terrific Roleplay Platform. But other then that, the Carrier is, put simply, useless.}}
 
Meant to offset the Liberty Dreadnought, the Carrier fits the bill, however realistically its just a big bullseye. Its main enemy, the Rheinland Battleship, is better in every area, sadly. Sporting less turrets, less armor, and a bit bigger profile, the Carrier can't beat a Rheinland Battleship unless the skills and loudout of it's opponent are broken. On the upside, being a carrier, it makes as a terrific Roleplay Platform. But other then that, the Carrier is, put simply, useless.}}
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{{Review|[[User:Total.Absolution|ExDeathevn]]| In 817A.S, the Liberty Carrier suffered from its sheer size and lack of self-defence in its low weapon count. However with new threats revealing themselves in the Tau's, the Liberty Navy unmasked the Carrier's true firepower.
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Sporting a staggering ammount of 16 secondary turret slots, countering smaller craft has to be one of the easiest things this ship can do. It's 6 Primary turret slots however are all mounted on the bottom-side, and are best used against hostile capital ships side-on. Two pulse cannons in the first two slots gives a slight advantage against capitals that come in for a head-to-head, while for the rest I personally threw on some Primaries and left it at that.
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For anti-capital combat, the real bonus comes from 5 class-10 weapon slots. Again, the first two slots can fire forwards, and a pair of battle-razors or cerberus cannons can really do the trick after using the pulse cannons. The remainder of the C-10 slots are best used with Cerberus turrets, although the fifth cerberus can be replaced with a rear battle-razor for defence.
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All in all, the Liberty Carrier's been improved dramatically and handles well in combat situations, but maneuverability is still on the down-side for flying through rock fields. If you're planning an attack on the Rheinland Military, stick to the tradelanes.}}
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==Hardpoints==
 
==Hardpoints==
 
*5 [[Class 10 Turrets|Battleship Heavy Turrets]]
 
*5 [[Class 10 Turrets|Battleship Heavy Turrets]]

Revision as of 00:03, 29 January 2012

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This article has not been verified to be up to date for the latest version of the Discovery mod. The last edit was made on 29.01.2012 (DD/MM/YYYY). You may help by updating it, often by using the code generator.
Liberty Assault Carrier
Providence.png
Ship Class Carrier
Built by Flag-liberty.png Liberty
Technical information
Guns/Turrets 0 / 27
Opt. weapon class 10
Max. weapon class 10
Other equipment
Hull strength 1,100,000
Max. shield class 10
Cargo space 2,000 units
Nanobots/Batteries 1700/1700
Max. impulse speed 90 m/s
Max. thrust speed Thruster not available
Max. cruise speed 350 m/s
Power output 9,000,000 u
Power recharge 300,000 u/s
Additional information
Ship price $535,000,000
Package price $550,582,700

Liberty Assault Carrier was developed for combat situations where ability to carry and support numerous smaller crafts is cruical for victory. This ship can hold dozens of fighters deep inside its heavy hull, safe from enemy capital weaponry. Huge docking bay allows to dispatch fighters quickly - or recall them if hostile forces are prevailing.

Handling

  • This ship is too large to use docking bays, it must use mooring points.



Hardpoints

Purchase Includes

Availability

Notes/See Also

  • This ship has full battleship equipment, no thruster.