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Difference between revisions of "Jump Drive"
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Revision as of 10:16, 16 October 2012
Jump drives allow for instantaneous interstellar (or intrastellar) travel from any point to any other point in the Sirius sector. A Hyperspace Survey Module is used to retrieve, store, and encode jump coordinates into an alphanumeric sting decoded by jump drives. The precision of the jump is determined by the Hyperspace Survey Module. A "blind" jump may also be initiated, whether the coordinates are entered incorrectly (often unintentionally) or not at all (usually intentionally). There are different tiers of Jump Drive, which affect fuel use, cargo use, power use, and charge time. Jump drives use a variety of fuels with different consumption for each, where MOX is used the least and Deuterium and Helium-3 are used the most.
Single Ship Jump Drives
Most of the jump drives in Sirius jump only the vessel equipped with them. They take less time to charge and a few use less fuel per second while charging as well.
Jump Drive Module Series II
- Takes 900 cargo space
- Requires 3,600,000 power to jump
- Sixty (60) second charge time
- Uses 6 MOX, 7 Oil, 7 H-fuel, 8 Deuterium, or 8 Helium-3 per second while charging or charged
Jump Drive Module Series III
- Takes 900 cargo space
- Requires 7,000,000 power to jump
- Thirty (30) second charge time
- Uses 12 MOX, 14 Oil, 14 H-fuel, 16 Deuterium, or 16 Helium-3 per second while charging or charged
Multi Ship Jump Drives
Much less common are jump drives designed to pull other close by (usually 300 meters) into a wormhole with the jumping ship. They are usually only seen in large military or trading fleets due to their very large fuel use, requiring more cargo space than a 5k transport (except for MOX, which uses at least 4807). They also take nearly four minutes to charge.