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Difference between revisions of "Junker Guard ID"
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− | Pilot carrying this ID is a | + | Pilot carrying this [[ID]] is a Junker Guard, who : |
* Can escort smugglers | * Can escort smugglers | ||
* Can only pirate in a gunboat or smaller (cruisers and battleships may demand allied pilots only) | * Can only pirate in a gunboat or smaller (cruisers and battleships may demand allied pilots only) | ||
* Can engage pirates, terrorists and lawfuls within their Zone of Influence | * Can engage pirates, terrorists and lawfuls within their Zone of Influence | ||
+ | * Can trade and escort traders | ||
* Can participate in unlawful actions against all non-Gallia corporations | * Can participate in unlawful actions against all non-Gallia corporations | ||
− | |||
− | |||
− | |||
− | |||
* Cannot fulfill bounty contracts | * Cannot fulfill bounty contracts | ||
* Cannot land on any bases belonging to Kusari factions except for Golden Chrysanthemum and Blood Dragon bases | * Cannot land on any bases belonging to Kusari factions except for Golden Chrysanthemum and Blood Dragon bases | ||
− | + | The Junker ID does not make you immune to piracy; pirates may choose at their discretion whether to exempt you from being pirated. | |
+ | Junkers using pirate trains may land on House allied bases without police interference unless carrying contraband | ||
− | Allowed ships: Fighters, Bombers, Gunboats, Cruisers, Battleships, Slave Liner, Prison Liner, Salvager | + | Allowed ships: [[Fighters]], [[Bombers]], [[Gunboats]], [[Cruisers]], [[Battleships]], [[Slave Liner]], [[Prison Liner]], [[Salvager]] |
Carrying unmounted IDs in your ship, as well as not equipping an ID, is a serious crime. | Carrying unmounted IDs in your ship, as well as not equipping an ID, is a serious crime. | ||
==Availability== | ==Availability== | ||
− | + | {| class="wikitable collapsible collapsed" | |
− | [[Category:ID]] | + | !Spoiler: Buying Locations |
+ | |- | ||
+ | |Price: $1,000,000 | ||
+ | |- | ||
+ | | | ||
+ | {| class="wikitable sortable" | ||
+ | |- | ||
+ | !Base!!System!!Location | ||
+ | |- | ||
+ | |[[Vieques Shipyard]]||[[Puerto Rico]]||[[Liberty]] | ||
+ | |- | ||
+ | |[[Culebra Smelter]]||[[Puerto Rico]]||[[Liberty]] | ||
+ | |- | ||
+ | |[[Carolina Outpost]]||[[Puerto Rico]]||[[Liberty]] | ||
+ | |- | ||
+ | |[[Arecibo Base]]||[[Puerto Rico]]||[[Liberty]] | ||
+ | |} | ||
+ | |} | ||
+ | [[Category: ID]] | ||
+ | [[Category: V485]] |
Revision as of 16:07, 25 September 2009
Pilot carrying this ID is a Junker Guard, who :
- Can escort smugglers
- Can only pirate in a gunboat or smaller (cruisers and battleships may demand allied pilots only)
- Can engage pirates, terrorists and lawfuls within their Zone of Influence
- Can trade and escort traders
- Can participate in unlawful actions against all non-Gallia corporations
- Cannot fulfill bounty contracts
- Cannot land on any bases belonging to Kusari factions except for Golden Chrysanthemum and Blood Dragon bases
The Junker ID does not make you immune to piracy; pirates may choose at their discretion whether to exempt you from being pirated. Junkers using pirate trains may land on House allied bases without police interference unless carrying contraband
Allowed ships: Fighters, Bombers, Gunboats, Cruisers, Battleships, Slave Liner, Prison Liner, Salvager
Carrying unmounted IDs in your ship, as well as not equipping an ID, is a serious crime.
Availability
Spoiler: Buying Locations | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Price: $1,000,000 | |||||||||||||||
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