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Difference between revisions of "Kusari Naval Forces Guard ID"
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* Can destroy traders in [[Kusari]] who belong to corporations headquartered in Houses that Kusari is at war with if the trader refuses to drop all cargo and leave Kusari. | * Can destroy traders in [[Kusari]] who belong to corporations headquartered in Houses that Kusari is at war with if the trader refuses to drop all cargo and leave Kusari. | ||
− | * Can escort traders | + | * Can trade and escort traders |
− | * Can demand contraband, allied pilots, levy fines and destroy ships if they refuse to comply | + | * Can demand contraband, allied pilots, levy fines and destroy ships if they refuse to comply in a [[gunboat]] or smaller ([[cruisers]] and [[battleships]] may only demand allied pilots) |
* Can hunt pirates and terrorists within their Zone of Influence | * Can hunt pirates and terrorists within their Zone of Influence | ||
* Cannot ally with any unlawfuls except with the [[Hogosha]], [[Farmers Alliance]] or [[Gaians]], or with the [[Corsairs]] against the [[Outcasts]] and Outcast allies | * Cannot ally with any unlawfuls except with the [[Hogosha]], [[Farmers Alliance]] or [[Gaians]], or with the [[Corsairs]] against the [[Outcasts]] and Outcast allies | ||
* Cannot participate in any unlawful actions | * Cannot participate in any unlawful actions | ||
* Cannot fulfill bounty contracts | * Cannot fulfill bounty contracts | ||
− | * Cannot use any transports with more than | + | * Cannot use any transports with more than 4,300 cargo |
− | Allowed ships: [[Fighters]], [[ | + | Allowed ships: [[Fighters]], [[Freighters]], [[Transports]], [[Prison Liner]], [[Gunboats]], [[Cruisers]], [[Battleships]] |
Carrying unmounted IDs in your ship, as well as not equipping an ID, is a serious crime. | Carrying unmounted IDs in your ship, as well as not equipping an ID, is a serious crime. | ||
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[[Category: ID]] | [[Category: ID]] | ||
− | [[Category: | + | [[Category: V4.85.2.1]] |
Revision as of 01:50, 4 December 2009
Pilot carrying this ID is in the Kusari Naval Forces Guard, who :
- Can destroy traders in Kusari who belong to corporations headquartered in Houses that Kusari is at war with if the trader refuses to drop all cargo and leave Kusari.
- Can trade and escort traders
- Can demand contraband, allied pilots, levy fines and destroy ships if they refuse to comply in a gunboat or smaller (cruisers and battleships may only demand allied pilots)
- Can hunt pirates and terrorists within their Zone of Influence
- Cannot ally with any unlawfuls except with the Hogosha, Farmers Alliance or Gaians, or with the Corsairs against the Outcasts and Outcast allies
- Cannot participate in any unlawful actions
- Cannot fulfill bounty contracts
- Cannot use any transports with more than 4,300 cargo
Allowed ships: Fighters, Freighters, Transports, Prison Liner, Gunboats, Cruisers, Battleships
Carrying unmounted IDs in your ship, as well as not equipping an ID, is a serious crime.
Availability
Spoiler: Buying Locations | ||||||||||||
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Price: $1,000,000 | ||||||||||||
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