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Difference between revisions of "The Core ID"

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(updated according to recent change)
m (Removed outdated note regarding restriction of Cruiser/Battleship use in House space.)
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* Can attack [[Order]], [[Nomad]] or [[Wilde]] and anyone actively assisting them.
 
* Can attack [[Order]], [[Nomad]] or [[Wilde]] and anyone actively assisting them.
 
* Can destroy any ship produced by [[The Order]], regardless of the pilot's faction affiliation.
 
* Can destroy any ship produced by [[The Order]], regardless of the pilot's faction affiliation.
* May operate anywhere in Sirius that the Bounty Hunter ID permits. However Cruisers and Battleships may not operate in house space (as defined by the rules). ''(Note: This is only a trial, it may or may not become permanent [http://discoverygc.com/forums/index.php?showtopic=66380&st=0])''
+
* May operate anywhere in Sirius that the Bounty Hunter ID permits. However Cruisers and Battleships may not operate in house space (as defined by the rules).
 
* Can fulfil bounty contracts.
 
* Can fulfil bounty contracts.
 
* Can demand allied pilots, Nomad technology and Nomad specimens from other ships and destroy ships if they refuse to hand them over (Cruisers or Battleships may demand pilots only).
 
* Can demand allied pilots, Nomad technology and Nomad specimens from other ships and destroy ships if they refuse to hand them over (Cruisers or Battleships may demand pilots only).

Revision as of 06:18, 21 October 2011

Pilot carrying this ID is a member of the Bounty Hunter Guild Core, who :

  • Can attack Order, Nomad or Wilde and anyone actively assisting them.
  • Can destroy any ship produced by The Order, regardless of the pilot's faction affiliation.
  • May operate anywhere in Sirius that the Bounty Hunter ID permits. However Cruisers and Battleships may not operate in house space (as defined by the rules).
  • Can fulfil bounty contracts.
  • Can demand allied pilots, Nomad technology and Nomad specimens from other ships and destroy ships if they refuse to hand them over (Cruisers or Battleships may demand pilots only).
  • Cannot demand any other cargo or credits.
  • Cannot ally with any unlawfuls
  • Cannot participate in any unlawful action.

Allowed ships: Fighters, Freighters, Transports up to 4300 cargo, Gunboats, Prison Liner, Cruisers, Battleships

Carrying unmounted IDs in your ship, as well as not equipping an ID, is a serious crime.

Availability