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Difference between revisions of "Bretonia "Dunkirk"-class Battleship"

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* This ship is too large to use docking bays, it must use mooring points.
 
* This ship is too large to use docking bays, it must use mooring points.
 
{{Review|[[User:HurricaneX|Camtheman]]| This ship is also somewhat of a c-c-combo breaker. While the rest of the Bretonia Capital ships fall into the 'heavy' subclass of each of their respective major ship class, this ship falls into the Medium Battleship category, taking qualities and deficiencies from both the Heavy and Light battleship subclasses. The Bretonia Battleship has odd turret hardpoints, with 4 clustered closely in the back. Despite suggestions against, It in fact CAN be used in an anti-fighter/bomber role as the Solaris turrets reach acceptable range to attack bombers while its maneuverability force bomber pilots to get closer to land hits accurately. One of its major downsides is its lower armor rating. It can also be used in an Anti-Cap role with the same strafing technique as used in the Liberty Dreadnaught, it can defeat battleships of the Heavy class also with a bit of luck and appropriate skill. As for defeating Light Battleships, Larger Output/Input enables you to charge them, absorbing at least -some- damage while using your superior output to whittle down the opponent into nothing. }}
 
{{Review|[[User:HurricaneX|Camtheman]]| This ship is also somewhat of a c-c-combo breaker. While the rest of the Bretonia Capital ships fall into the 'heavy' subclass of each of their respective major ship class, this ship falls into the Medium Battleship category, taking qualities and deficiencies from both the Heavy and Light battleship subclasses. The Bretonia Battleship has odd turret hardpoints, with 4 clustered closely in the back. Despite suggestions against, It in fact CAN be used in an anti-fighter/bomber role as the Solaris turrets reach acceptable range to attack bombers while its maneuverability force bomber pilots to get closer to land hits accurately. One of its major downsides is its lower armor rating. It can also be used in an Anti-Cap role with the same strafing technique as used in the Liberty Dreadnaught, it can defeat battleships of the Heavy class also with a bit of luck and appropriate skill. As for defeating Light Battleships, Larger Output/Input enables you to charge them, absorbing at least -some- damage while using your superior output to whittle down the opponent into nothing. }}
{{Review|[[User:Bebeli_Boda|Debeli boda]]| This ship is really worthy serving the Queen. She is a medium class battleship and she can be deadly if used properly. A skilled captain would exploit her best qualities: small size (but moderate armor), high agility and smart turret placement. Due to her small size and a thin forward and back profile, this ship can effectively evade enemy's fire by strafing. Because she's so agile, she can also chase smaller capitals and shoot at them while evading their fire by strafing and turning. She can also turn away from a bigger opponent quickly and snipe it with Pulses and Mortars (or Cerberuses) while strafing. It is recommended that you stay 2K+ away from a more powerful target if you want to destroy it and not be destroyed. This ship's biggest, and probably only flaw, is that she has just 7 light turrets. She can evade SNACs and make bombers come closer, but why would you need them closer, if you can barely scratch them with your Solarises? If you want to buy this ship, I recommend you to mount 5 Secondaries and 2 Flaks on her, so you can deflect missiles and torpedoes, and deal some damage to those who fired those torpedoes. On the medium turret slots, you should put 3 Tertiaries and a Pulse. All the medium turrets can fire forward and backward. All 3 heavy slots can fire forward and 2 of them can fire backward. The heavy turret placed on the ship's head can fire about 340°. The sides, the top and the bottom is also well covered. I would recommend you to put 2 Heavy Mortars (or Cerbs) and a Cerb on the heavy slots. I wouldn't recommend use of missiles in 4.86, because they can be easily deflected by Flaks and CMs and they use a lot of energy. With this setup and, of course, some skill, you will be able to blow up almost anything that stands on your way to fame and glory. I'm sure that a Champagne bottle shattered when it hit the first Dunkirk's hull. }}
+
{{Review|[[User:Bebeli_Boda|Debeli boda]]| This ship is really worthy serving the Queen. She is a medium class battleship and she can be deadly if used properly. A skilled captain would exploit her best qualities: small size (but moderate armor), high agility and smart turret placement. Due to her small size and a thin forward and back profile, this ship can effectively evade enemy's fire by strafing. Because she's so agile, she can also chase smaller capitals and shoot at them while evading their fire by strafing and turning. She can also turn away from a bigger opponent quickly and snipe it with Pulses and Mortars (or Cerberuses) while strafing. It is recommended that you stay 2K+ away from a more powerful target if you want to destroy it and not be destroyed. This ship's biggest, and probably only flaw, is that she has just 7 light turrets. She can evade SNACs and make bombers come closer, but why would you need them closer, if you can barely scratch them with your Solarises? If you want to buy this ship, I recommend you to mount 5 Secondaries and 2 Flaks on her, so you can deflect missiles and torpedoes, and deal some damage to those who fired those torpedoes. With turret steering, you'll be able to beat up to 4 bombers alone! On the medium turret slots, you should put 3 Tertiaries and a Pulse. All the medium turrets can fire forward and backward. All 3 heavy slots can fire forward and 2 of them can fire backward. The heavy turret placed on the ship's head can fire about 340°. The sides, the top and the bottom is also well covered. I would recommend you to put 2 Mortars (or Cerbs) and a Cerb on the heavy slots. I wouldn't recommend use of missiles in 4.86, because they can be easily deflected by Flaks and CMs and they use a lot of energy. With this setup and, of course, some skill, you will be able to blow up almost anything that stands on your way to fame and glory. I'm sure that a champaign bottle shattered when it hit the first Dunkirk's hull. }}
  
 
==Hardpoints==
 
==Hardpoints==

Revision as of 11:18, 30 March 2012

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Bretonia Battleship
Br battleship.png
Ship Class Battleship
Built by Flag-bretonia.png Bretonia
Technical information
Guns/Turrets 0 / 14
Opt. weapon class 10
Max. weapon class 10
Other equipment
Hull strength 800,000
Max. shield class 10
Cargo space 1,600 units
Nanobots/Batteries 1600/1600
Max. impulse speed 90 m/s
Max. thrust speed Thruster not available
Max. cruise speed 350 m/s
Power output 8,000,000 u
Power recharge 260,000 u/s
Additional information
Ship price $460,000,000
Package price $725,000,000

Built by the Bretonia Armed Forces to serve as both a symbolic and real display of their military might, this class is the cornerstone of their defenses. The Dunkirk class Battleship has served as the Armed Forces only battleship type vessel for several decades, and remains a true sign of power both within and without Bretonia.

Handling

  • This ship is too large to use docking bays, it must use mooring points.

Hardpoints

Purchase Includes

Availability

Notes/See Also

  • This ship has full battleship equipment, no thruster.