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Difference between revisions of "Zoner Guard ID"
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|[[Guard Station]]||[[Bastille]]||[[The Admins]] | |[[Guard Station]]||[[Bastille]]||[[The Admins]] | ||
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[[Category: ID]] | [[Category: ID]] |
Revision as of 06:55, 17 February 2013
Article possibly outdated (
This article has not been verified to be up to date for the latest version of the Discovery mod. The last edit was made on 17.02.2013 (DD/MM/YYYY). You may help by updating it, often by using the code generator.
v4.85.2
)This article has not been verified to be up to date for the latest version of the Discovery mod. The last edit was made on 17.02.2013 (DD/MM/YYYY). You may help by updating it, often by using the code generator.
Pilot carrying this ID is a Zoner Guard, who :
- Can trade and escort traders
- Can demand Zoner pilots from any ship carrying them and can attack if the demand is ignored or refused
- Can only attack those who are : directly attacking Zoners or Zoner NPC faction allies, carrying Zoner pilots, diplomatically hostile to Zoners, or those who have violated Freeport neutrality
- Cannot ally with anyone except against Zoner faction enemies, or to defend Zoners, Zoner bases, or Zoner allies
- Cannot participate in any unlawful actions
- Cannot fulfill bounty contracts except against Zoner faction enemies
- The Zoner ID does not make you immune to piracy, pirates may choose at their discretion whether to exempt you from being pirated.
- Cannot dock on any stations/planets/bases in lawful House space except:
- Independent Miners Guild (IMG) Bases
- Gas Miners Guild (GMG) Bases
- Council Bases
- Zoner Bases
- Planet Erie
Allowed ships: Fighters, Freighters, Transports, Prison Liner, Gunboats, Cruisers, Battleships
Carrying unmounted IDs in your ship, as well as not equipping an ID, is a serious crime.
Availability
Spoiler: Buying Locations | ||||||
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Price: $1,000,000 | ||||||
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