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Difference between revisions of "User:Korlus"
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{{Version|4.86}} | {{Version|4.86}} | ||
+ | |||
+ | '''Disclaimer:''' | ||
+ | ''All values apply to the main [[Discovery Freelancer RP 24/7]] Server. Other servers may have adjusted values. Use this page with caution when dealing with other servers.'' | ||
[[Image:equipicon_armor.jpg|left|frame|Jump Devices]] | [[Image:equipicon_armor.jpg|left|frame|Jump Devices]] | ||
− | '''Jump drives''' allow for instantaneous travel from any point to any other point in the [[Sirius]] sector (including within the same system). A [[#Survey Modules|Survey Module]] is used to retrieve, store, and encode [[#Jump Coordinates|jump coordinates]] into an alphanumeric string, which can then be decoded by [[#Jump Drives|jump drives]]. The [[# | + | '''Jump drives''' allow for instantaneous travel from any point to any other point in the [[Sirius]] sector (including within the same system). A [[#Survey Modules|Survey Module]] is used to retrieve, store, and encode [[#Jump Coordinates|jump coordinates]] into an alphanumeric string, which can then be decoded by [[#Jump Drives|jump drives]]. The [[#Surveying Locations|precision]] of the [[#Jumping|jump]] is determined by the Hyperspace Survey Module used to encode the coordinates. |
There are different tiers of Jump Drives and Survey Modules, which effects [[#Fuel|fuel]], cargo and power usages, as well as charge time. Jump drives use a variety of fuels with different consumption for each, making MOX the most efficient and Deuterium/Helium-3 the least efficient per unit storage. | There are different tiers of Jump Drives and Survey Modules, which effects [[#Fuel|fuel]], cargo and power usages, as well as charge time. Jump drives use a variety of fuels with different consumption for each, making MOX the most efficient and Deuterium/Helium-3 the least efficient per unit storage. | ||
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== Jump Mechanics == | == Jump Mechanics == | ||
− | There are several "Core Mechanics" to using a Jump Drive, as briefly | + | There are several "Core Mechanics" to using a Jump Drive, as briefly outlined above: |
+ | [[#Fuel|Fuel]], [[#Surveying Locations|Surveying]] and [[#Jumping|Jumping]], each of which is explained in greater detail below | ||
=== Fuel === | === Fuel === | ||
− | + | Before you go Surveying, or before you make a jump (but after you have your Module installed), you will need enough Fuel in order to begin work. | |
+ | |||
+ | The amount of Fuel required varies based upon the particular module you are attempting to use, and the type of fuel found in your hold. Available fuels (in their order of efficiency) are: [[MOX]], [[Oil]] and [[H-Fuel]], [[Deuterium]] and [[Helium-3]]. For a complete list of requirements, please refer to the table below. | ||
+ | |||
+ | A point to keep in mind when using your ''Jump Drive'' in particular is that after it is done charging, it will continue to use fuel until you perform the jump. This means if you run out of fuel before issuing the "Jump" command, you will be unable to jump AND will have no fuel left to begin again. | ||
+ | |||
+ | {| class="wikitable collapsible sortable" style="padding: 3px; text-align: center;" id="Fuel Consumption" | ||
+ | |- | ||
+ | ! colspan="11"|Fuel Consumption (Units per second) | ||
+ | |- | ||
+ | !|Name | ||
+ | !colspan="2"|[[MOX]] | ||
+ | !colspan="2"|[[Oil]] | ||
+ | !colspan="2"|[[H-fuel]] | ||
+ | !colspan="2"|[[Deuterium]] | ||
+ | !colspan="2"|[[Helium-3]] | ||
+ | |- | ||
+ | |[[Jump Drive Module Series II]]||6||(360)||7||(420)||7||(420)||8||(480)||8||(480) | ||
+ | |- | ||
+ | |[[Jump Drive Module Series III]]||12||(360)||14||(420)||14||(420)||16||(480)||16||(480) | ||
+ | |- | ||
+ | |[[Jump Drive Module Series IV]]||12||(2400)||14||(2800)||14||(2800)||16||(3200)||16||(3200) | ||
+ | |- | ||
+ | |[[Hyperspace Survey Module Mk1]]||6||(600)||7||(700)||7||(700)||8||(800)||8||(800) | ||
+ | |- | ||
+ | |[[Hyperspace Survey Module Mk2]]||6||(600)||7||(700)||7||(700)||8||(800)||8||(800) | ||
+ | |- | ||
+ | |[[Hyperspace Survey Module Mk3]]||6||(6000)||7||(7000)||7||(7000)||8||(8000)||8||(8000) | ||
+ | |} | ||
+ | |||
+ | '''Notes on use:''' | ||
+ | *''Numbers in parenthesis show the minimum amount needed to complete an operation, and is ''NOT'' the advised amount. Attempting to utilize this amount will typically fail, and so you ought to begin with several seconds more fuel at the very least.'' | ||
+ | *''[[MOX]] is perishable, meaning extra units are necessary to allow for decay.'' | ||
+ | |||
+ | |||
=== Surveying Locations === | === Surveying Locations === | ||
The command to begin a survey is ''/survey'' by default. | The command to begin a survey is ''/survey'' by default. | ||
− | Surveying a location requires a Hyperspace Survey Module. To begin the survey, you must have over the minimum Power requirement, and have a | + | Surveying a location requires a Hyperspace Survey Module. To begin the survey, you must have over the minimum Power requirement, and have a Hyperspace Survey Module installed. |
After the survey has begun, the ''Survey Module'' will consume fuel (at the rate given below) for a variable length of time (also found in a table below). | After the survey has begun, the ''Survey Module'' will consume fuel (at the rate given below) for a variable length of time (also found in a table below). | ||
− | Once it has finished its surveying. | + | Once it has finished its surveying, you will be presented with an alphanumeric string, representing your current coordinates that you can use when performing a jump. |
+ | |||
+ | |||
+ | {| class="wikitable sortable collapsible" style="padding: 3px; text-align: center;" id="Survey Modules" | ||
+ | !colspan="7"|Survey Modules | ||
+ | |- | ||
+ | !Name | ||
+ | !Accuracy | ||
+ | !Survey<br>Time | ||
+ | !Power<br>Used | ||
+ | !Cargo<br>Space | ||
+ | !Hit<br>Points | ||
+ | !Price | ||
+ | |- | ||
+ | |[[Hyperspace Survey Module Mk1|Hyperspace Survey Module Mk1]] | ||
+ | |5 | ||
+ | |100 | ||
+ | |100,000 | ||
+ | |800 | ||
+ | |50,000 | ||
+ | |$550,000 | ||
+ | |- | ||
+ | |[[Hyperspace Survey Module Mk2|Hyperspace Survey Module Mk2]] | ||
+ | |20 | ||
+ | |100 | ||
+ | |100,000 | ||
+ | |600 | ||
+ | |100,000 | ||
+ | |$550,000 | ||
+ | |- | ||
+ | |[[Hyperspace Survey Module Mk3|Hyperspace Survey Module Mk3]] | ||
+ | |30 | ||
+ | |1,000 | ||
+ | |100,000 | ||
+ | |400 | ||
+ | |150,000 | ||
+ | |$550,000 | ||
+ | |} | ||
+ | |||
+ | |||
=== Jumping === | === Jumping === | ||
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Note of the fuel requirements even after prepared. | Note of the fuel requirements even after prepared. | ||
− | |||
− | |||
− | == | + | {| class="wikitable sortable collapsible" style="padding: 3px; text-align: center;" id="Jump Drives" |
− | + | !colspan="7"|Jump Drives | |
− | |||
|- | |- | ||
− | ! | + | !Name |
− | ! | + | !Field<br>Size |
− | ! | + | !Charge<br>Time |
− | ! | + | !Power<br>Used |
− | ! | + | !Cargo<br>Space |
− | ! | + | !Hit<br>Points |
− | ! | + | !Price |
|- | |- | ||
|[[Jump Drive Module Series II|Jump Drive Module Series II]] | |[[Jump Drive Module Series II|Jump Drive Module Series II]] | ||
− | + | |0 | |
− | + | |60 | |
− | + | |3,600,000 | |
− | + | |900 | |
− | + | |60,000 | |
− | + | |$550,000 | |
|- | |- | ||
|[[Jump Drive Module Series III|Jump Drive Module Series III]] | |[[Jump Drive Module Series III|Jump Drive Module Series III]] | ||
− | + | |0 | |
− | + | |30 | |
− | + | |7,000,000 | |
− | + | |900 | |
− | + | |80,000 | |
− | + | |$550,000 | |
|- | |- | ||
|[[Jump Drive Module Series IV|Jump Drive Module Series IV]] | |[[Jump Drive Module Series IV|Jump Drive Module Series IV]] | ||
− | + | |300 | |
− | + | |200 | |
− | + | |7,000,000 | |
− | + | |1,200 | |
− | + | |100,000 | |
− | + | |$550,000 | |
|} | |} | ||
− | === | + | == Guidelines on Use == |
− | + | More stuff here. | |
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== See Also == | == See Also == | ||
http://discoverygc.com/forums/showthread.php?tid=77431 | http://discoverygc.com/forums/showthread.php?tid=77431 |
Revision as of 14:26, 3 April 2013
This page is currently being developed by one or more editors being led by Korlus. Please refer to the talk page to learn about and/or contribute to the completion of this page. You can also contact the leader on their discussion page. |
Note: I am currently using this space to store partially completed edits etc before applying them to a page. If you wish to get hold of me, please use my Talk Page.
Jump Devices (Very WIP)
This article has not been verified to be up to date for the latest version of the Discovery mod. The last edit was made on 03.04.2013 (DD/MM/YYYY). You may help by updating it, often by using the code generator.
Disclaimer: All values apply to the main Discovery Freelancer RP 24/7 Server. Other servers may have adjusted values. Use this page with caution when dealing with other servers.
Jump drives allow for instantaneous travel from any point to any other point in the Sirius sector (including within the same system). A Survey Module is used to retrieve, store, and encode jump coordinates into an alphanumeric string, which can then be decoded by jump drives. The precision of the jump is determined by the Hyperspace Survey Module used to encode the coordinates.
There are different tiers of Jump Drives and Survey Modules, which effects fuel, cargo and power usages, as well as charge time. Jump drives use a variety of fuels with different consumption for each, making MOX the most efficient and Deuterium/Helium-3 the least efficient per unit storage.
Most of the jump drives jump only the vessel equipped with them, however jump drives exist that are designed to pull others close by (usually 300 meters) into a wormhole with the jumping ship. They are usually only seen in large military or trading fleets due to their huge fuel consumption. They also take much more time to charge.
Jump Mechanics
There are several "Core Mechanics" to using a Jump Drive, as briefly outlined above: Fuel, Surveying and Jumping, each of which is explained in greater detail below
Fuel
Before you go Surveying, or before you make a jump (but after you have your Module installed), you will need enough Fuel in order to begin work.
The amount of Fuel required varies based upon the particular module you are attempting to use, and the type of fuel found in your hold. Available fuels (in their order of efficiency) are: MOX, Oil and H-Fuel, Deuterium and Helium-3. For a complete list of requirements, please refer to the table below.
A point to keep in mind when using your Jump Drive in particular is that after it is done charging, it will continue to use fuel until you perform the jump. This means if you run out of fuel before issuing the "Jump" command, you will be unable to jump AND will have no fuel left to begin again.
Fuel Consumption (Units per second) | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Name | MOX | Oil | H-fuel | Deuterium | Helium-3 | |||||
Jump Drive Module Series II | 6 | (360) | 7 | (420) | 7 | (420) | 8 | (480) | 8 | (480) |
Jump Drive Module Series III | 12 | (360) | 14 | (420) | 14 | (420) | 16 | (480) | 16 | (480) |
Jump Drive Module Series IV | 12 | (2400) | 14 | (2800) | 14 | (2800) | 16 | (3200) | 16 | (3200) |
Hyperspace Survey Module Mk1 | 6 | (600) | 7 | (700) | 7 | (700) | 8 | (800) | 8 | (800) |
Hyperspace Survey Module Mk2 | 6 | (600) | 7 | (700) | 7 | (700) | 8 | (800) | 8 | (800) |
Hyperspace Survey Module Mk3 | 6 | (6000) | 7 | (7000) | 7 | (7000) | 8 | (8000) | 8 | (8000) |
Notes on use:
- Numbers in parenthesis show the minimum amount needed to complete an operation, and is NOT the advised amount. Attempting to utilize this amount will typically fail, and so you ought to begin with several seconds more fuel at the very least.
- MOX is perishable, meaning extra units are necessary to allow for decay.
Surveying Locations
The command to begin a survey is /survey by default.
Surveying a location requires a Hyperspace Survey Module. To begin the survey, you must have over the minimum Power requirement, and have a Hyperspace Survey Module installed.
After the survey has begun, the Survey Module will consume fuel (at the rate given below) for a variable length of time (also found in a table below).
Once it has finished its surveying, you will be presented with an alphanumeric string, representing your current coordinates that you can use when performing a jump.
Survey Modules | ||||||
---|---|---|---|---|---|---|
Name | Accuracy | Survey Time |
Power Used |
Cargo Space |
Hit Points |
Price |
Hyperspace Survey Module Mk1 | 5 | 100 | 100,000 | 800 | 50,000 | $550,000 |
Hyperspace Survey Module Mk2 | 20 | 100 | 100,000 | 600 | 100,000 | $550,000 |
Hyperspace Survey Module Mk3 | 30 | 1,000 | 100,000 | 400 | 150,000 | $550,000 |
Jumping
Stuff goes here.
A "blind" jump may also be initiated, whether the coordinates are entered incorrectly (often unintentionally) or not at all (usually intentionally). Note of the fuel requirements even after prepared.
Jump Drives | ||||||
---|---|---|---|---|---|---|
Name | Field Size |
Charge Time |
Power Used |
Cargo Space |
Hit Points |
Price |
Jump Drive Module Series II | 0 | 60 | 3,600,000 | 900 | 60,000 | $550,000 |
Jump Drive Module Series III | 0 | 30 | 7,000,000 | 900 | 80,000 | $550,000 |
Jump Drive Module Series IV | 300 | 200 | 7,000,000 | 1,200 | 100,000 | $550,000 |
Guidelines on Use
More stuff here.