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Kronos - Colonial Battleship
This article has not been verified to be up to date for the latest version of the Discovery mod. The last edit was made on 05.01.2012 (DD/MM/YYYY). You may help by updating it, often by using the code generator.
"Kronos" Colonial Battleship | |
Ship Class | Battleship |
Built by | Colonial Republic |
Technical information | |
Guns/Turrets | 0 / 16 |
Opt. weapon class | 10 |
Max. weapon class | 10 |
Other equipment |
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Hull strength | 827,000 |
Max. shield class | 10 |
Cargo space | 1,600 units |
Nanobots/Batteries | 1550/1550 |
Max. impulse speed | 90 m/s |
Max. thrust speed | Thruster not available |
Max. cruise speed | 350 m/s |
Power output | 8,000,000 u |
Power recharge | 260,000 u/s |
Additional information | |
Ship price | $405,000,000 |
Package price | $420,582,700 |
After facing countless Outcast Capital vessels, the Republic's engineers realized that the current, aging Zephyr type was not enough to counter the more advanced and numerous outcast fleet. Due to the Zephyr's lack of hull strength and firepower, the Republic decided it was time to develop a heavier vessel, and the Kronos was born.
Based on the Zephyr and the Thantanos Cruiser design, the Kronos was constructed as a direct frontal assault ship. With the improved reactor and engines along with multiple layers of superhardened Titanium-Alloy plate, the Kronos is a heavily armored gun platform.
With the ability to maintain and deploy a limited number of fighter craft onto the battlefield and assist them with heavy capital weaponry, even a single Kronos is a force to be reckoned with.
Handling
- This ship is too large to use docking bays, it must use mooring points.
Hardpoints
- 9 - Class 8 Battleship Turrets
- 4 - Class 9 Battleship Turrets
- 3 - Class 10 Battleship Turrets
Purchase Includes
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Availability
Spoiler: Buying Locations | ||||||||
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