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Arthur
Arthur | |
Ship Class | Heavy Fighter |
Built by | Georgia Brown |
Technical information | |
Guns/Turrets | 6 / 1 |
Mines |
1 |
Hull strength | 8,400 |
Cargo space | 70 units |
Nanobots/Batteries | 47/47 |
Max. impulse speed | 80 m/s |
Max. thrust speed | 199 m/s |
Power output | 9,000 u |
Power recharge | 900 |
- This is a player owned ship.
Arthur is Georgia's trademark Karasu - T-493-HF, after aquiring him on the black market, she could never be seen in space in another ship. Arthur was her first and last ship, being one of the few material possessions she actually owned. She adores his superior agility and deadly accuracy when it comes to combat
Finding Arthur
Georgia got into trouble on Planet New London, her Grandfather was a rich Niobium entrepreneur and bought her a ticket for a ship bound to Kusari. There she spend considerable time shopping, lastly checking ship sales to see if there was anything she liked. Nothing in Kusari interested her, but upon discovering Kusari's slightly less legal ship market, she came across Arthur.
Dumped between a rusty Pirate Transport and a de-commissioned Correo was a banged up Karasu. After a couple of weeks of fixing him back up, she took to space.
Service in the Phantoms
Arthur stayed with Georgia even when she was taken in by the Phantoms, he recieved minimal augmentations and advanced Phantom weaponary. Though she travelled to many of the criminal groups of Sirius, modifiying parts of him to suit her needs.
The Outcasts provided her with the technology she used to upgrade the delicate sensorary equipment already intergrated with the GMG's original design.
Moving to the Order
When Georgia fled the Phantoms, she travelled alone in the remote nomad worlds, out of range from her former employers. She began searching for the Order, the harsh worlds she was traversing damaged Arthur, many of his added augmentations we damaged and became useless, including his array of Phantom tech.
The Order stripped the old Phantom tech from her ship, most of which was just scrap metal at that point, replacing it with basic Zoner equipment. They also placed a deadlock on Arthur, meaning if she ever tried to run or communicate the outside world, Arthur's systems would just lock up, leaving the ship useless and unflyable until it could be manually unlocked again.