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Server Commands

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The main Discovery Freelancer RP 24/7 server uses FLHook to extend the Freelancer experience. FLHook server commands are commands that you can enter into the chat window to perform a specific action. Use it just like chatting to someone, and use the slash at the beginning, "/", to signify a server command. Commands that require parameters can be called without parameters to display help for the command. If you encounter any problems with the commands listed below please report them on the forums.

Experimental Personal Infocards

Feature Description
/showinfo Show another players personal infocard. Target a ship and type /showinfo.

Limitations

  • Part of the hud will blank out when you type /showinfo.
  • The escape key doesn't work to close the window.
/showinfo me See your own infomation.

Limitations are the same as normal /showinfo.

/setinfo <paragraph number> <command> <text goes here> Making a player infocard. This command has the following parameters:
  • <paragraph number>: The paragraph the following command and text applies to. Valid paragraph numbers are 1 to 5.
  • <command>: 'a' for append to the paragraph and 'd' to delete all text in the paragraph
  • <text goes here>: duh

Limitations

  • The number of letters is limited to about 1000. This might need to be reduced.

See the forums for feedback.

Command System Features

Feature Description
Command filtering Any chat text starting with '/' or '.' will not be repeated to private or system chat (except '//' *sigh*). This means you can safely use /drawcash when you're in system chat without accidentally telling everybody your password.
Command echoing Most user commands (i.e. starting with /) are echoed back to your console so you can see what you typed. The exceptions to this are /local, /system, /target and their short variants.

Pimpship System Commands

This system allows the player to customize the lights on their ship. This system can only be used at ship dealers on stations whose names end in the word "Shipyard" . Note:This system is currently in beta, it may occasionally be disabled for testing purposes. If you encounter any bugs with these commands please report them on the forum.

Command Description
/pimpship Activates the Pimpship System (see above conditions in bold). Must be used before other pimpship commands.

For more information, see [1].

/showsetup Displays the current lights on your ship in the following format:
Hard Point ID | Hard Point Name : Current Light Mounted
Example: 01 | HpHeadLight01 : LargeWhiteSpecial
________02 | HpRunningLight02 : SlowSmallPurple
/showitems Displays all the lights that can be changed via /setitem.
/setitem <hardpoint id> <new item id> Changes one of your ship's lights.

The Hardpoint ID will be one of the numbers listed with /showsetup. The Item ID will be one of the numbers listed with /showitems.

Example: /setitem 01 03
Changes your first light to light 03 (LargeOrangeStrobe)
/buynow This finalizes the changes, command kicking you and removing 1 million from your character. It saves all changes made by Pimpship.

Miscellaneous Commands

Command Description
/h or /help Displays all currently available server commands, on the Official Discovery Roleplaying Server. Note: due to some FLHook issues, Discovery RP server is currently using a manual list. Occasionally this list may not be complete.
/restart <setting> Sends you to the main planet of the area you typed in the setting, gives you a fully outfitted CSV and makes you neutral with everyone in that house. Note that the Corsair and Outcast restart commands will make you an enemy to lawfuls. In the case of the miner the command gives you a Basalt (instead of a CSV) and makes you neutral with all the mining factions. This command also resets the characters cash, so be sure not to load it up with cash untill after you use it.

The settings are:

/renameme <new_name> Changes the name of the character. Costs 2 million credits, you can use it only once per hour. You will be kicked immediately after executing this command. When you log back in, the change will have taken place. This command can only be used once every seven days for any one character.
/set movecharcode <code> Creates a code to allow the movement of the character this command was used with to another account. This code is valid for one transfer only.
/movechar <charname> <code> Transfers <charname> to the account of the character currently being used. Costs 2,000,000.
/stuck Moves your ship 10m so 'un-stick' you from bases. Only works when your speed is low.
/droprep Lowers your rep with the faction you have an affiliation with to 0.59 bars, costs 350,000, you must re-log for changes to take effect and to use the command again. Keep in mind if another faction next in line has enough positive rep you will then receive that tag.
/autobuy <param> [<on/off>] Let's you specify which Items should be purchased automatically after you land.

Options <param>:

  • info - displays current autobuy settings
  • missiles - enable/disable autobuy for missiles
  • torps - enable/disable autobuy for torpedoes
  • mines - enable/disable autobuy for mines
  • cd - enable/disable autobuy for cruise disruptors
  • cm - enable/disable autobuy for countermeasures
  • reload - enable/disable autobuy for nanobots/batteries
  • all - enable/disable autobuy for everything
Note: Autobuy settings are saved for each individual character.
Example: /autobuy all on (sets autobuy on for all items)
/coin Flips a coin and reports the result to all ships within 6km.
/dice Shakes, rattles, rolls the dice and reports the result to all ships within 6km.
/id Displays your own ID number.
/ids Displays ID numbers of all online players.
/ping Displays the statistics of your connection (ping, packet fluctuation, packet loss)
/ping <charname> Displays the connection statistics of other players. You can get IDs by using "/ids" command.
/ping$ <client-id> Displays the connection statistics of other players. You can get ID numbers by using "/ids" command.
/pingtarget Displays the connection statistics of the currently targeted player.
/pos Displays your exact position in system coordinates. The second coordinate is height from the system plane.
/time Shows current time in Sirius Mean Time. Useful for Screenshots.

Chat Commands

Command Description
/h Shows help, same as /help and /?
/s <message> = /system Send <message> to the system chat
/l <message> = /local Send <message> to your local system chat
/g <message> = /group Send <message> to your group
/setmsg <N> <message> Set message slot N to the specified message; if no message then the slot is cleared and slots 0-9 are valid. If a #t tag is in <message> this tag will be replaced with the current target name. If a #c tag is in <message> this tag will be replaced with your current map grid location.
/showmsgs Show the message slot contents
/<N> Send the message N to system chat
/l<N> Send the message N to local system chat
/g<N> Send the message N to group chat
/t<N> Send the message N to the current/last target
/t <message> = /target Send <message> to your last selected target
/r <message> = /reply Send <message> to the last sender of your last private message
/pm <charname> <message> = /privatemsg Send <message> to <charname>; if <charname> is offline the message will be delivered when they return
/fm <tag> <message> = /factionmsg Send message to all characters containing <tag> string in their names (like [RM]).
/lastpm Shows the last pm sender and current/last selected target

Inline Commands

Feature Description
Showing your location If a preset message contains '#c' then this will be substituted with your ship's approximate map location. For example, if you setup a preset message like:
/setmsg 1 Neural-network communications test. Transmitting from approximately #c

And then type '/1' and it'll send on the system chat:

{Your character name}: Neural-network communications test. Transmitting from approximately G-7
Showing your target If a preset message contains '#t' then this will be substituted with your current target. For example, if you setup a preset message like:
/setmsg 2 Neural-network communications test. Hail #t

And then type '/2' and it'll send on the system chat:

{Your character name}: Neural-network communications test. Hail {target selected}

Chat Option Commands

Command Description
/ignore <charname> [<flags>] Ignores chat/messages from a certain player

Options <charname>: Name of the character you want to ignore. It's case insensitive. Options <flags> (not a mandatory parameter):

  • p - only affects private chat
  • i - only partial match of <charname>, e.g. "ooRP|" for "ooRP|Pie-Rat"
Example: /ignore ooRP| pi (ignores the PMs of every player whose name begins with "ooRP|")
/ignorelist Displays list of ignored players.
/delignore <id> [<id2> <id3> ...] Deletes characters from the ignore list. Banned ids are displayed in the /ignorelist command. Warning these are different ids then those displayed by /ids command...
/set chattime <on/off> Enables time display for chat messages. Includes all Pms, Local, Group and System chats. Excludes server, new player or death messages. Useful for Screenshots.
/set diemsg <param> Allows you to reduce showing death messages

Options <param>:

  • all - all death messages are displayed
  • system - only death messages in the current system are displayed
  • self - only death messages related to your characters are displayed
  • none - no death messages
Example: /set diemsg system
/set diemsgsize <size> Allows you to reduce the font size of death messages.

Options <size>:

  • small
  • default
Example: /set diemsgsize small
/set chatfont <size> <style> Allows you to modify system/group/private chat font and size.

Options <size>:

  • small
  • default
  • big

Options <style>:

  • default
  • bold
  • italic
  • underline
Example: /set chatfont small italic

Note: These settings are saved for all character on current account.

Grouping Commands

Command Description
/i <charname> or /invite <charname> Invites a player to your group using his character name.
/i$ <client-id> or /invite$ <client-id> Invites a player to your group using his ID number.
/fi <tag> = /factioninvite Send an invite to all characters containing <tag> string in their names (like [RM]).
/j <charname> = /join Joins to <charname>'s group if you have been invited to the group.

Cash Transfer Commands

Note: It is recommended that you type these in the Console chat, so that other players do not see the account codes, character names, or amount that you have typed if you misspell the command. It is your responsibility to ensure the safety of your accounts. No refund will be guaranteed if another player "steals" your account code or money. Use at your own risk. To access the "console chat", push enter like normal to go to chat mode, then use the arrow keys to scroll up from "system chat".

If the cash value of any character, including resale of the ship and all equipment, exceeds 2.1 billion credits the character will become corrupted damaging the account it is on.

Command Description
/set cashcode <code> Set the account code to allow remote access to this character's account; if the code is 'none' then remote access is disabled. The code can be any string of letters, numbers or symbols.
/drawcash <charname> <code> <cash> Draw the cash from <charname> with the <code> set using /setcashcode
/showcash <charname> <code> Show the cash balance for <charname> with the <code> set using /setcashcode
/givecash <charname> <cash> [anon] Give the cash to <charname>; if the 'anon' parameter is present then the receiving character will not be informed of who sent the transfer.

In-game Mail Commands

Command Description
/pm <charname> Sends private message to a character. It will be stored in their mailbox if they are not online.
/pm$ <clientid> Same as /pm but the character is determined using the client-id. The player has to be online for this to work. You can find a list of client-ids by typing /ids.
/mail This command checks your mailbox for messages and can be used to view your messages.
/maildel The command deletes a message from your mailbox.