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Solar Runners

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This is an unofficial player group.


Solar Runners
Symbol2.png
Origin Planet Rori, Omicron Solar
Affiliation Zoners
Alignment Quasilawful
Profile
Date of founding 819 A.S.
Founder(s) Ashley Suzuki
Current leader(s) James Harper, Ashley Harper, Joesph Wolf, Maxamillion Wolf
Base of operations Space Roamers
Primary role
Collecting Information & Exploration
Secondary role
Protecting what is ours

Intro

This is the Universe. We are Humans. A funny race wouldn't you say? Always fighting each other because of greed. It all boils down to greed. We split into groups and take something and call it ‘ours’. But is it honestly yours? Or is it everyone’s. The world was not created to be split. It was made in one piece, and should only be one piece. People differ from each other from large things to small things. But does it matter? We are humans and we have the same capacity to think, it all just depends on if you decide to use it. Instead of splitting, why can’t we remain in one group? That is where we come in.


The Solar Runners was founded by Ashley Suzuki in 819 A.S. created to be a group of individuals from all the other groups and merging them into one. People who disagree with discrimination, people who disagree with greed. Discovery was our main goal. Discovering the things out there that nobody knew about it. Discovering the things that come to befall the rest of the humans. Sirius was not good enough for the people and explored in secret. The Zoners were people who fit us, we behaved like Zoners and our beliefs were just about the same. Well then why not expand what they thought?


Finally a major breakthrough happened as Jump Drives were created. Using the technology some of our scientists from all the houses worked together and created a system that was able to generate hyperspace coordinates from afar by only having the general area of a system. Using this ended in many failures but eventually we landed in one system. A system with many planets and nebula's. It was a sight to see, a world untouched by the nomads or any other human alike. We call this place Omicron Solar. We created cities over time, massive cities. In a way I suppose we became a house of our own. An unknown house.


We are still travelers in Sirius where we remain. We wish to learn everything we can. Learning is our only objective. War is unnecessary in our eyes, the destruction caused by it will only end in pain for both sides of the war. Of course we don’t interfere with these wars, due to us being mostly unknown still and even if we were... We still wouldn't. Wars are chosen by both sides and it is a mutual agreement for it to continue. If one side gave up, and it would end. It is as simple as that. Let the wars continue, letting the world continue around us untouched is always a sight to see.


Our numbers are few in Sirius, everyone important to our cause is back at Omicron Solar. That is fine though... we make do of with what we have and don’t complain. Neutrality is the key we believe. This is something many people have tried over the years but have never been able to pull off. The reason that they haven’t been able to do this, is because they lack one thing. Honesty. In reality, the only thing you need to be neutral to someone is to be friendly and honest. Being friendly to whoever you meet always accomplishes something, that person usually takes a liking to you. And honesty. No matter where you are at, if you are pulled over by doing something illegal? Accept the punishment, for you have been in the wrong. Accept what happens to you. If you follow these things and then in reality there is no reason for people to hate you, unless you are just someone who hates everyone and in that case, god save you.


The Solar Runners follow these things, our intentions are pure. We follow the laws of all the houses as they are correct in their eyes and some of their politics are very truly correct. The reason we do such is because of the citizens. If you think about it, the houses are mostly made for protecting the citizens but people keep forgetting this. They only focus on themselves and on the power they can gain through having control of them. But as a flip-side if the citizens are happy with the government, then there is no reason to stop what they are doing. The decisions made by the government is not to be chosen by another government but by the citizens alone. War is pointless, the increase of territory has been a problem since the dark ages of old earth, but in space all you have to do is turn in the other direction. Choose a star, there are thousands of them. But we have no say in what they decide and we respect that.


All of what I was just said wraps back to the point of neutrality. You follow what the houses wish, and respect them. As long as you do this and have honesty with it, then you have a reason to be trusted. Being trusted is important in learning about things. If you see any of us with the call sign that matches our group and see them being disrespectful or doing any illegal activities? Report them to me. I will deal with them personally. This is all I have to say, and to anyone listening to this, Safe Skies.

1.1 Back Story

Formed by Ashley Suzuki, self-employed freelancer, the Solar Runners are a small group of Zoner’s out in Sirius and Gallia exploring every inch of space. Most think “oh god, another Zoner research group” however where we split apart from others like us is our attempt of peace. We are ones for peace, and being researchers like we are, we try to find new ways for peace in the houses and deep space. One of the unique side things are we travel all of Sirius and Gallia, trying to “Help others” so to speak, including those in a blood boiling war with each other or just a simple child argument. Of course being as friendly as we are, we do of course have a few enemies out in space however we have more allies and neutral groups then we do enemies.


The story behind the runners is that everyone is tired of war but can’t do much about it. Ashley banded together with a small amount of people to fix this problem. War is everywhere, that’s a fact, it’s in humans nature to fight, however if there is just a single push or guidance from another, then wars and fighting can be less horrific then they are now. That’s we’re we come in; we try to search for ways in the past others resolved their conflicts peacefully instead of a full blown invasion or war. When we find a place where we can step in and mediate then we do, however the fact remains that war cannot be stopped, it’s going to happen one way or another unless there’s a middle ground for possible peace.

1.2 Ranking – Leadership

Rather than just one leader, the Solar Runners relies on parliament of people. The council is the heart of the runners, just like how parliament works, if they do not come an agreement, then motion is denied or carried in some cases. Don’t be mistaken this council as those in Gallia space, as the council in our group are the leaders that hold the Solar Runners together. Below the Councilmen wing is the Eclipse wing. The Eclipse wing pilots and captains are second to rank next to the Councilmen. Their task is to explore the dangerous parts of space completely alongside all others of space for the given researching fact.


Solstice wing is tasked with recon and scouting for the Eclipse pilots, however are limited to fighters, bombers, transports/freighters and gunships. The last wing is Dawn, this wing is given tasks by the Councilmen wing on what to do and where. The Dawn Wing is limited to: Fighters, Bombers and Freighters.


1.3 Ranking Tree

Councilmen -Leaders or Home Runners of the Solar Runners Eclipse Commander -]Second highest rank of the runners, under the command of the Councilmen Eclipse General -Newer Pilot/Captain within the Eclipse wing Solstice Senior Lieutenant -Normal Rank of the Solstice Wing Solstice Lieutenant -Newer Pilot of the Solstice Wing Dawn Senior Officer -Normal Rank of the Dawn Wing Dawn Junior Officer -Newest Pilots of the Solar Runners

    • All ranks depending on seniority are classified as "Major" or "Minor" unless otherwise stated

1.4 Ships of Use

Councilmen Wing

    • All vessels available which are suitable for the purpose including: Zoner Corvo, Zoner Fearless, Zoner Gunship, Kusari Explorer Gunship, Osprey Fighter, Civilian Fighter and Bomber Ship Lines, Transports, Liners, Freighters, Boarder Worlds Ship Line and Authorized ships


Eclipse Wing

    • Zoner Corvo, Zoner Fearless, Zoner Gunship, Kusari Explorer Gunship, Osprey Fighter, Civilian Fighter and Bomber Ship Lines, Transports Liners and Freighters and Boarder Worlds Ship Lines and Authorized ship[/color]


Solstice Wing

    • Zoner Gunship, Kusari Explorer Gunship, Osprey Fighter, Civilian Fighter and Bomber Ship Lines, Transports, Freighters and Boarder Worlds Ship Lines


Dawn Wing

    • Osprey Fighter, Civilian Fighter and Bomber Ship Lines, Transports, Freighters and Boarder Worlds Ship Lines.

1.5 ZOI

Open space

    • Okinawa, Omicrons, Omegas, Taus, Sigmas

Other

    • All other systems

1.6 Base(s) of operations

Main base

    • Furyoku Station, Okinawa

Secondary base

    • Isehara Refinery, Okinawa

Third base

    • Livadia Shipyard, Omicron 74

1.7 Diplomacy

Faction Relationship
Artificial Intelligences
Allied
Zoners
Allied
Interspace Commerce
Allied
The Order
Allied
GMG
Allied
Phoenix
Allied
TAZ
Allied
Zoners
Allied
OSI
Friendly
IMG
Friendly
141st Order Taskforce
Neutral
Everyone Else
Neutral
Pirates
Neutral
Corsairs
Neutral
Outcasts
Unfriendly
New Zoner Alliance
At War
Nomads
At War