Difference between revisions of ""Celestra" Crayter Armed Transport"

From Discovery Wiki
Jump to navigationJump to search
Line 26: Line 26:
 
==Handling==
 
==Handling==
 
* This ship is too large to use docking bays, it must use mooring points.
 
* This ship is too large to use docking bays, it must use mooring points.
 +
 +
* {{Review|[[User:TLI-Inferno|TLI-Inferno]]|
 +
This ship is incredibly small and fast for a transport, and has more guns than most transports as small as itself.  It's the fastest transport in the game.  While it has a pretty low amount of cargo space (1250), it's very effective in combat in the hands of a skilled pilot, and can even mount a cruise disruptor.  As fast and small as this ship is, a skilled pilot can easily dodge any torpedo, forcing pirates to move in closer to take shots, making them vulnerable to your transport turrets which are placed pretty closely together.  Of course, the amount of credits you'd make hauling with a 5k-er and paying the pirate his share is still more than you'd make with this ship without paying a share, but I personally find this ship much more fun to fly than the heavier transports.
 +
 +
This ship has 6 transport turrets, 4 on the top, 2 on the bottom, which are placed close to the front in a line, similarly to the Camara.  All of these turrets can fire in just about any direction, but you'd best be careful about letting people directly above or below you.  This ship has more firepower than most ships of its size and speed; you'll see most transports its size having 4 or 5 turrets.  Granted, those ships also have more cargo space.
 +
 +
This is a good ship for somebody who wants to escort traders and make a few extra bucks hauling whatever they're hauling on the side.  It't also a good ship for somebody who wants to trade, but simply despises using large, slow ships.  With this ship, you'll swear you're flying a freighter.  Granted, you'd have to be pretty skilled at fighting with transports to be able to use it for fighting.|4.86}}
 +
 
==Hardpoints==
 
==Hardpoints==
 
*6 [[Class 4 Turrets|Transport Turrets]]
 
*6 [[Class 4 Turrets|Transport Turrets]]

Revision as of 12:28, 17 January 2013

Warning.png
Article possibly outdated (
v4.86
)

This article has not been verified to be up to date for the latest version of the Discovery mod. The last edit was made on 17.01.2013 (DD/MM/YYYY). You may help by updating it, often by using the code generator.
"Celestra" Colonial Armed Transport
Col celestra.png
Ship Class Transport
Built by Colonial Republic
Tech Column Colonial Republic - Ships
Technical information
Guns/Turrets 0 / 6
Opt. weapon class 4
Max. weapon class 4
Other equipment
Hull strength 55,000
Max. shield class 7
Cargo space 1,250 units
Nanobots/Batteries 300/300
Max. impulse speed 80 m/s
Max. turn speed 45.84 deg/s
Max. thrust speed 140 m/s
Max. cruise speed 350 m/s
Power output 35,000 u
Power recharge 4,800 u/s
Additional information
Ship price $6,800,000
Package price $7,414,750

The Celestra had its birth as the Colonials need to move people as well as important and fragile cargo increased. The hundreds of thousands of liberated Slaves taught the Republic a lesson and showed the importance of reaction speed in order to save lives.

Handling

  • This ship is too large to use docking bays, it must use mooring points.

Hardpoints

Purchase Includes

Availability