Difference between revisions of "The Barge"

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(Updated using chris awesome tool)
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| shipclass = TRANSPORT
 
| shipclass = TRANSPORT
 
| shipowner = [[Civilian]]
 
| shipowner = [[Civilian]]
| guns = 0
 
 
| turrets = 7
 
| turrets = 7
 +
| CD = 1
 
| CM = 1
 
| CM = 1
| CD = 1
+
| hull = 1700000
| hull = 1,700,000
+
| cargo = 25000
| cargo = 25,000
 
 
| maxregens = 800
 
| maxregens = 800
 
| optwepclass = 7
 
| optwepclass = 7
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| maxshieldclass = 7
 
| maxshieldclass = 7
 
| maxspeed = 25
 
| maxspeed = 25
| maxthrust =
+
| maxpower = 90000
| maxpower = 90,000
+
| recharge = 7500
| recharge = 7,500
+
| hullcost = 500000000
| hullcost = 500,000,000
+
| fullcost = 502082250
| fullcost = 502,082,250
 
 
}}
 
}}
 
WARNING: DO NOT ATTEMPT PLANETARY LANDING UNDER ANY CIRCUMSTANCES.
 
WARNING: DO NOT ATTEMPT PLANETARY LANDING UNDER ANY CIRCUMSTANCES.
+
 
 
Designed and manufactured to serve in dark corners of space where the closest friendly base is but a memory; the Barge is a mobile factory, station and refinery designed to operate independently of external support..
 
Designed and manufactured to serve in dark corners of space where the closest friendly base is but a memory; the Barge is a mobile factory, station and refinery designed to operate independently of external support..
 
Staggering operational and manufacturing costs prevent vessels of this type from being used for any but the most specific and urgent need, as its sheer bulk of size and intense jump hole destabilizing gravity well prevents it from being utilized in any environment but deep space.
 
  
 +
Staggering operational and manufacturing costs prevent vessels of this type from being used for any but the most specific and urgent need, as its sheer bulk of size and intense [[Jump Hole|jump hole]] destabilizing gravity well prevents it from being utilized in any environment but deep space.
 
==Handling==
 
==Handling==
 +
* This ship is too large to use docking bays, it must use mooring points.
 +
  
 
Terrible handling, much larger than a battleship and takes much longer to turn.
 
Terrible handling, much larger than a battleship and takes much longer to turn.
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Considered for Roleplay only as it's far too much work to use for trading.
 
Considered for Roleplay only as it's far too much work to use for trading.
  
==Weapon hardpoints==
+
==Hardpoints==
* 7 [[Class 7 Turrets]]
+
*7 [[Class 7 Turrets|Transport Turrets]]
 
+
*1 [[Shields|Transport Shield]]
 +
==Purchase Includes==
 +
{{Spoiler|
 +
*1 [[Scanners|Advanced Deep Scanner]] ($82,250)
 +
*1 [[Shields|Adv. Transport Graviton Shield]] ($2,000,000)
 +
}}
 
==Availability==
 
==Availability==
 
<span style="color:red;">Only given via Admin</span>
 
<span style="color:red;">Only given via Admin</span>

Revision as of 00:51, 4 October 2009

The Barge
Ship Class Transport
Built by Civilian
Technical information
Guns/Turrets 0 / 7
Opt. weapon class 7
Max. weapon class 7
Other equipment
Hull strength 1,700,000
Max. shield class 7
Cargo space 25,000 units
Nanobots/Batteries 800/800
Max. impulse speed 25 m/s
Max. thrust speed Thruster not available
Max. cruise speed 350 m/s
Power output 90,000 u
Power recharge 7,500 u/s
Additional information
Ship price $500,000,000
Package price $502,082,250

WARNING: DO NOT ATTEMPT PLANETARY LANDING UNDER ANY CIRCUMSTANCES.

Designed and manufactured to serve in dark corners of space where the closest friendly base is but a memory; the Barge is a mobile factory, station and refinery designed to operate independently of external support..

Staggering operational and manufacturing costs prevent vessels of this type from being used for any but the most specific and urgent need, as its sheer bulk of size and intense jump hole destabilizing gravity well prevents it from being utilized in any environment but deep space.

Handling

  • This ship is too large to use docking bays, it must use mooring points.


Terrible handling, much larger than a battleship and takes much longer to turn. Struggles at getting into Tradelanes and lining up with Jump Holes.

Cannot land on most bases, or any planets. Taking off from planets leaves the back of the ship in the Planet and explodes upon taking off.


Takes over a minute to get from Impulse of 25 to Cruise of 250.

Considered for Roleplay only as it's far too much work to use for trading.

Hardpoints

Purchase Includes

Availability

Only given via Admin

Media