The Core ID

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Revision as of 06:18, 21 October 2011 by Echo7 (talk | contribs) (Removed outdated note regarding restriction of Cruiser/Battleship use in House space.)
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Pilot carrying this ID is a member of the Bounty Hunter Guild Core, who :

  • Can attack Order, Nomad or Wilde and anyone actively assisting them.
  • Can destroy any ship produced by The Order, regardless of the pilot's faction affiliation.
  • May operate anywhere in Sirius that the Bounty Hunter ID permits. However Cruisers and Battleships may not operate in house space (as defined by the rules).
  • Can fulfil bounty contracts.
  • Can demand allied pilots, Nomad technology and Nomad specimens from other ships and destroy ships if they refuse to hand them over (Cruisers or Battleships may demand pilots only).
  • Cannot demand any other cargo or credits.
  • Cannot ally with any unlawfuls
  • Cannot participate in any unlawful action.

Allowed ships: Fighters, Freighters, Transports up to 4300 cargo, Gunboats, Prison Liner, Cruisers, Battleships

Carrying unmounted IDs in your ship, as well as not equipping an ID, is a serious crime.

Availability