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I'm interested if anyone has actually tried using the Corona since we buffed its range from 800 (really 650-700) to 1000 (really 900)

Will make you more vulnerable to fighters in a group brawl but safer against caps without all the SNAC sweating.
(01-22-2020, 05:23 PM)Durandal Wrote: [ -> ]I'm interested if anyone has actually tried using the Corona since we buffed its range from 800 (really 650-700) to 1000 (really 900)

Will make you more vulnerable to fighters in a group brawl but safer against caps without all the SNAC sweating.

I wouldn't even dare being in 1k range facing a cap as they usually have solaris for snubs that punishes you for being that close.

Can give it a try but short range weapons need either a lot of players on the target to distract it, or another cap to tank the damage.
(01-22-2020, 05:23 PM)Lucas Wrote: [ -> ]Bombers are still by far the most effective tool to deal with cap swarms when you have less people than the enemy

If you have a competent, coordinated squad then yes. But with such, you win any capfight with fewer people anyway, with losing less time and effort. When I tried to bomberswarm with less competent players, they would just get instakiiled because they are surrounded by 3 caps and we would not have enough DPS to finish any of caps.
(01-22-2020, 05:29 PM)Shiki Wrote: [ -> ]
(01-22-2020, 05:23 PM)Lucas Wrote: [ -> ]Bombers are still by far the most effective tool to deal with cap swarms when you have less people than the enemy

If you have a competent, coordinated squad then yes. But with such, you win any capfight with fewer people anyway, with losing less time and effort. When I tried to bomberswarm with less competent players, they would just get instakiiled because they are surrounded by 3 caps and we would not have enough DPS to finish any of caps.

No need for real skill or coordination, just ping target and don't stand still.
(01-22-2020, 05:23 PM)Durandal Wrote: [ -> ]I'm interested if anyone has actually tried using the Corona since we buffed its range from 800 (really 650-700) to 1000 (really 900)

Will make you more vulnerable to fighters in a group brawl but safer against caps without all the SNAC sweating.

i see a gun fight with cap ship, and you kwon what i've never see so much LOL's in one sistem who tries to kill Destroyer of Fighters becase flac canon garanty 100% dodge of Nova torpedo ) so bomers are usful

if SNAC can't deal the full damege to all ships - bomer are usful as a Cruiser without Battle Razors

Bring it back my 4.86
(01-22-2020, 05:19 PM)Shiki Wrote: [ -> ]It is subjective, just as dev's or yours point of view. For every specific task, there's a better ship class than a bomber. The bomber was useful only because it was somewhat universal, while not being particularly good at anything. I don't want anything for bombers anymore, I only remain in the ownership of one, and I doubt that I will log it.

Im sorry, but BS and BCrs indeed easier to kill on bombers, because i rarely see that rush cap tactic to which you reffering. Instead, it often mess where 2 fleets trying get better positioning and kill cap which will lose formation. Bombers definitely acting better in this case, because they free to choose target, they are can move from one flank to another in 2 times faster, they dont need to tank all dmg over battle.

Indeed good cap players which make blunt cap solution hard as fuck, make bombers needed for it, disagree on this statement about bs.

*You forgot BCrs, and most of them imo easier to kill in bomber.

Cruisers - here i agree. Small skilled/specialised cruiser for real require 1gb as minimum for keep deshielding, and cruiser will try kill bombers first, cos it giving him more chances than trying chase gb. Bombers really havent good anti shield weaponery to deal with target like cruiser. ASURA involve your group in hard to keep timing, neutralisers wont hit, EMP probably will end with mortar/blaster in face.

GB - yes, it how it happens.

About fighters - your agenda on bomber to kill caps. Do your duty, soldier!

This all more looks like, that you people just want universal class which will fit for small ganks, and being snub. In caps we have cruiser, so this wish legit.
Those who play fleet fights need bomber as one purpose tool. (i really hated this situation when bombers trained snac on fighters, and were absolutely useless against caps, cos it required another flying patterns).

Should bomber be this universal thing, or we can finally turn SHF in a thing?

Edit 1: From my experience, 5 noobs in bombers act better and more effective than 5 noobs in BCrs. Not mention to how much it cheaper and faster to train(just take cap and shoot at them while they trying shoot you till they dont learn how to dodge lol).

Edit 2: About corona...Asura/Snac+Bombs or Snac/Nova+Bombs still way more versale and useful in fleet formations. Need to check. After using scorchers, dont think that range will be problem in fleet fight, but too predictable positioning is.
(01-22-2020, 05:31 PM)Lucas Wrote: [ -> ]
(01-22-2020, 05:29 PM)Shiki Wrote: [ -> ]
(01-22-2020, 05:23 PM)Lucas Wrote: [ -> ]Bombers are still by far the most effective tool to deal with cap swarms when you have less people than the enemy

If you have a competent, coordinated squad then yes. But with such, you win any capfight with fewer people anyway, with losing less time and effort. When I tried to bomberswarm with less competent players, they would just get instakiiled because they are surrounded by 3 caps and we would not have enough DPS to finish any of caps.

No need for real skill or coordination, just ping target and don't stand still.

I've seen competent people running out of thruster and not noticing a battleship that is 100m from them to the side while the target was in like 1k and they felt relatively save to type something. You need to do one mistake to die to a battleship. When you have 3+ caps around you, people are being clicked out, fights are long people getting tired and making those mistakes.

For example, one fight was me, MdG/- player, and 2 people who are known as BAF| players. We had 4 bombers. One person from MdG/- and one person from BAF| died in like 10 minutes of the fight. We remained two and could not finish off the low cap.
(01-22-2020, 05:31 PM)Lucas Wrote: [ -> ]No need for real skill or coordination, just ping target and don't stand still.

I'd invite you to participate in MNG vs OC fights. We don't have numbers and they have nearly exclusively caps. The only way we can win is just to keep CDing them to keep them away from the very few caps that we have, because being close to their group means you take constant damage from solaris or a cheeky mortar even though you're fully dodging.

If we had exclusively bombers, there's no way we'd win due to constant minor damage you get for being within 1k of a ship in a fight. That or getting mortar'd for trying to use any short range guns like scorchers.
(01-22-2020, 01:21 PM)Durandal Wrote: [ -> ]I'll look into this & writeup a detailed response today. Increasing the range on the guns won't do anything to help fighters and will be a straight up buff to their anticap capabilities, which bombers really don't need.

Speed buff to EMPs/energy cannons & MR buff against caps is something I'm definitely interested in. Aux slots are a big discussion with a lot of hate around them, not wholly opposed, but the pros and cons need to be weighed carefully.

Chainguns need something done with them.

Youre missing the most important part (:
(01-22-2020, 03:56 PM)-Rax- Wrote: [ -> ]
(01-22-2020, 03:55 PM)Lucas Wrote: [ -> ]Bombers kill Bismarck, Bombers die to fighters.
That's what they are supposed to do

go away

Ignorance is bliss, this is the attitude of all bomber players and their inability to accept reality.
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