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Full Version: Discovery Player Base Guide
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Sauron is on the mark. The guns have differing damage so that their PVP balance and sieging balance are separate. Those numbers are still accurate.

The actual time it takes a single heavy battleship to siege down a Core 4 would be 11 vulnerability periods, each taking the full two hours - so 22 hours, not 85 minutes.

There's some changes in the pipe in regards to both defense module efficacy against large groups and the amount of healing vs HP levels of bases, as right now it's definitely slanted a bit too hard toward siegers.
Added "Legitimate Warehouse" into the guide. Unsure what the proper recipes are, however the materials needed to construct the module itself is there.
Added recipes for the Legitimate Warehouse. Enjoy the Cardamine, NOX and Artifact smuggling Smile
no LPI bonus ??
Legitimate Warehouse product sell price should be higher than illegitimate produtcs.. rifgt?
whats the point of spending 1000 consumer goods / 5k product and a factory slot if final Legitimate product price is less than illegitimate produtcs
(12-16-2023, 08:58 PM)Gabriel Angelos Wrote: [ -> ]Legitimate Warehouse product sell price should be higher than illegitimate produtcs.. rifgt?
whats the point of spending 1000 consumer goods / 5k product and a factory slot if final Legitimate product price is less than illegitimate produtcs

You get reduced input cost with the ID bonus, so in the long run you'll get more of the concealed product out than you put in. Effectively generating more of the commodity which means you have more to sell.
(12-16-2023, 09:07 PM)Max Morse Wrote: [ -> ]
(12-16-2023, 08:58 PM)Gabriel Angelos Wrote: [ -> ]Legitimate Warehouse product sell price should be higher than illegitimate produtcs.. rifgt?
whats the point of spending 1000 consumer goods / 5k product and a factory slot if final Legitimate product price is less than illegitimate produtcs

You get reduced input cost with the ID bonus, so in the long run you'll get more of the concealed product out than you put in. Effectively generating more of the commodity which means you have more to sell.
No corsair bonus there.. in fact sairs have very little bonus anywhere..
(12-17-2023, 04:33 AM)Gabriel Angelos Wrote: [ -> ]
(12-16-2023, 09:07 PM)Max Morse Wrote: [ -> ]
(12-16-2023, 08:58 PM)Gabriel Angelos Wrote: [ -> ]Legitimate Warehouse product sell price should be higher than illegitimate produtcs.. rifgt?
whats the point of spending 1000 consumer goods / 5k product and a factory slot if final Legitimate product price is less than illegitimate produtcs

You get reduced input cost with the ID bonus, so in the long run you'll get more of the concealed product out than you put in. Effectively generating more of the commodity which means you have more to sell.
No corsair bonus there.. in fact sairs have very little bonus anywhere..

Corsairs aren't meant to be getting a bonus, just like how Outcasts don't. They aren't meant to smuggle their illicit goods themselves, but are meant to have other people do it for them.
Updated Base Guide

Every Core level above Core 1 gives you extra 10,000 cargo space.
Core 1 = 30,000
Core 2 = 40,000
and so on

Specific modules now grant an extra 10,000 storage capacity.
Exotic Materials Laboratory
Exotic Equipment Fabricator
Legitimate Warehouse
Updated with the recent ore refining changes (fuel consumption doubled, output doubled)
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