MND: Difference between revisions

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<th>System</th>
<th>System</th>
<th>Region</th>
<th>Region</th>
</tr>
<tr>
<td>[[Kaiserslautern Depot]]</td>
<td>[[Bundschuh]]</td>
<td>[[New Berlin]]</td>
<td>Rheinland</td>
</tr>
<tr>
<td>[[Fort Sommerda]]</td>
<td>[[Detachment 16]]</td>
<td>[[Thuringia]]</td>
<td>Rheinland</td>
</tr>
<tr>
<td>[[Bristol Bay Station]]</td>
<td>[[Bristol Constructions & Manufacturing]]</td>
<td>[[Bering]]</td>
<td>Independent</td>
</tr>
</tr>
<tr>
<tr>
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<td>[[Sigma-15]]</td>
<td>[[Sigma-15]]</td>
<td>Sigma Border Worlds</td>
<td>Sigma Border Worlds</td>
</tr>
<tr>
<td>[[Fort Sommerda]]</td>
<td>[[Detachment 16]]</td>
<td>[[Thuringia]]</td>
<td>Rheinland</td>
</tr>
</tr>
<tr>
<tr>
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<td>[[Battleship Bayern]]</td>
<td>[[Battleship Bayern]]</td>
<td>[[Rheinland Military]]</td>
<td>[[Rheinland Military]]</td>
<td>[[New Berlin]]</td>
<td>Rheinland</td>
</tr>
<tr>
<td>[[Bristol Bay Station]]</td>
<td>[[Bristol Constructions & Manufacturing]]</td>
<td>[[Bering]]</td>
<td>Independent</td>
</tr>
<tr>
<td>[[Kaiserslautern Depot]]</td>
<td>[[Bundschuh]]</td>
<td>[[New Berlin]]</td>
<td>[[New Berlin]]</td>
<td>Rheinland</td>
<td>Rheinland</td>
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{{Reputation_Table/Start|caption=View Reputation|width=450px}}
{{Reputation_Table/Start|caption=View Reputation|width=450px}}
{{RT|Blood Dragons|-0.65}}
{{RT|Blood Dragons|-0.65}}
{{RT|Cryer Pharmaceuticals|-0.3}}
|-
{{RT|Gallic Brigands|-0.65}}
{{RT|Hogosha|-0.3}}
|-
{{RT|Corsairs|-0.65}}
{{RT|Junkers|-0.3}}
|-
{{RT|Unione Corse|-0.65}}
{{RT|Bretonia Mining & Manufacturing|+0.3}}
|-
{{RT|Farmers Alliance|-0.65}}
{{RT|Bristol Constructions & Manufacturing|+0.3}}
|-
{{RT|Kusari Office of Intelligence|-0.65}}
{{RT|ALG Waste Disposal|+0.65}}
|-
{{RT|Gaians|-0.65}}
{{RT|Bundschuh|+0.65}}
|-
{{RT|Independent Pirates|-0.65}}
{{RT|Kruger Minerals|+0.65}}
|-
{{RT|Golden Chrysanthemums|-0.65}}
{{RT|Rheinland Military|+0.91}}
|-
{{RT|Unknown|-0.65}}
{{RT|Rheinland Federal Police|+0.91}}
|-
{{RT|Sirius Coalition|-0.65}}
{{RT|Sirius Coalition|-0.65}}
{{RT|Red Hessians|-0.65}}
{{RT|MND|+0.91}}
{{RT|ALG Waste Disposal|+0.65}}
|-
|-
{{RT|Gallic Brigands|-0.65}}
{{RT|Lane Hackers|-0.65}}
{{RT|Lane Hackers|-0.65}}
{{RT|Unioners|-0.65}}
{{RT|Detachment 16|+0.91}}
{{RT|Bundschuh|+0.65}}
|-
|-
{{RT|Corsairs|-0.65}}
{{RT|Liberty Rogues|-0.65}}
{{RT|Liberty Rogues|-0.65}}
{{RT|Wild|-0.65}}
{{RT|Kruger Minerals|+0.65}}
|-
|-
{{RT|Unione Corse|-0.65}}
{{RT|LWB|-0.65}}
{{RT|LWB|-0.65}}
{{RT|Xenos|-0.65}}
{{RT|Rheinland Military|+0.91}}
|-
|-
{{RT|Farmers Alliance|-0.65}}
{{RT|Mollys|-0.65}}
{{RT|Mollys|-0.65}}
{{RT|Gas Miners Guild|-0.65}}
{{RT|Rheinland Federal Police|+0.91}}
|-
|-
{{RT|Kusari Office of Intelligence|-0.65}}
{{RT|The Maquis|-0.65}}
{{RT|The Maquis|-0.65}}
{{RT|Cryer Pharmaceuticals|-0.3}}
{{RT|MND|+0.91}}
|-
|-
{{RT|Gaians|-0.65}}
{{RT|Nomads|-0.65}}
{{RT|Nomads|-0.65}}
{{RT|Hogosha|-0.3}}
{{RT|Detachment 16|+0.91}}
|-
|-
{{RT|Independent Pirates|-0.65}}
{{RT|Vagrants|-0.65}}
{{RT|Vagrants|-0.65}}
{{RT|Junkers|-0.3}}
|-
|-
{{RT|Golden Chrysanthemums|-0.65}}
{{RT|The Order|-0.65}}
{{RT|The Order|-0.65}}
{{RT|Bretonia Mining & Manufacturing|+0.3}}
|-
|-
{{RT|Unknown|-0.65}}
{{RT|Outcasts|-0.65}}
{{RT|Outcasts|-0.65}}
{{RT|Bristol Constructions & Manufacturing|+0.3}}
|-
{{RT|Red Hessians|-0.65}}
|-
{{RT|Unioners|-0.65}}
|-
{{RT|Wild|-0.65}}
|-
{{RT|Xenos|-0.65}}
|-
{{RT|Gas Miners Guild|-0.65}}
|-
|-
{{Reputation_Table/End}}
{{Reputation_Table/End}}
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<tr>
<tr>
<td style="padding-bottom: 7px;">
<td style="padding-bottom: 7px;">
<ul><li>Ever seen the guards around here? Creepy aren't they? I can't wait to get transferred away from this station. The constant security around here is just too much for me. When they told me I would be working for the good of Rheinland they didn't mention I would have cameras in my bunk and have tests once a month.<p>
<ul><li>Did you know this isn't the first station to occupy this space? During the nomad war, there was some spooky stuff going on here by the old Rheinland Government. There were even high-level nomad experiments going on here. A lot of the work going on in the core levels has something to do with the station that was here previously, though the guys down there never talk about it openly. You know what I think? That they are going over pieces of the old Schatten. That would be one hell of a treasure trove if they could ever garner information about what they were doing here before it was destroyed.<p>


</li><hr>
</li><hr>
<li>Did you know this isn't the first station to occupy this space? During the nomad war, there was some spooky stuff going on here by the old Rheinland Government. There were even high-level nomad experiments going on here. A lot of the work going on in the core levels has something to do with the station that was here previously, though the guys down there never talk about it openly. You know what I think? That they are going over pieces of the old Schatten. That would be one hell of a treasure trove if they could ever garner information about what they were doing here before it was destroyed.<p>
<li>The work here isn't that hard, the problem is getting through station security. Security checks are constantly going on around here. Even if you are just moving from one level to another, you have to go through at least one layer. This is especially true for the core decks.<p>


</li><hr>
</li><hr>
<li>The work here isn't that hard, the problem is getting through station security. Security checks are constantly going on around here. Even if you are just moving from one level to another, you have to go through at least one layer. This is especially true for the core decks.<p>
<li>I was talking to a tech from deck twenty the other day. He says they have made some kind of breakthrough with what they were working on. He didn't say exactly what it was they were doing; something to do with bending visible light. To me, it sounds like they were either working on a gravity well generator or maybe some kind of cloaking device. My bet is on the second, seeing as there were plenty equipped on Rheinland ships during the nomad war. The problem with those is even though they have been mounted on human fighters, no one understands how they work. There are rumors that the Libertonians managed to create one themselves, but it was as large as a battleship and unstable at that. If the techs down below can find out how the smaller nomad devices worked we may just see a golden dawn for Rheinland.<p>


</li><hr>
</li><hr>
<li>After the attack on Munster, most of the nomad research has been shifted over here due to security issues. The top brass is trying to hide it, but we can all see the transports coming and going from the Hamburg jump hole. Whenever they get here, the whole mooring deck is evacuated. There is no other way they would get that kind of security unless they were moving things over here from what's left of Munster.<p>
<li>Ever seen the guards around here? Creepy aren't they? I can't wait to get transferred away from this station. The constant security around here is just too much for me. When they told me I would be working for the good of Rheinland they didn't mention I would have cameras in my bunk and have tests once a month.<p>


</li><hr>
</li><hr>
<li>I was talking to a tech from deck twenty the other day. He says they have made some kind of breakthrough with what they were working on. He didn't say exactly what it was they were doing; something to do with bending visible light. To me, it sounds like they were either working on a gravity well generator or maybe some kind of cloaking device. My bet is on the second, seeing as there were plenty equipped on Rheinland ships during the nomad war. The problem with those is even though they have been mounted on human fighters, no one understands how they work. There are rumors that the Libertonians managed to create one themselves, but it was as large as a battleship and unstable at that. If the techs down below can find out how the smaller nomad devices worked we may just see a golden dawn for Rheinland.<p>
<li>After the attack on Munster, most of the nomad research has been shifted over here due to security issues. The top brass is trying to hide it, but we can all see the transports coming and going from the Hamburg jump hole. Whenever they get here, the whole mooring deck is evacuated. There is no other way they would get that kind of security unless they were moving things over here from what's left of Munster.<p>


</li><hr>
</li><hr>
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<tr>
<tr>
<td style="padding-bottom: 7px;">
<td style="padding-bottom: 7px;">
<ul><li>This place has an odd, eerie feeling to it. All this talk of alien ruins is slowly getting into my head, to the point that I feel like I will go mad if I stay here much longer. The pay for us security pilots isn't too great either. I should request another transfer so I can go back to patrolling New Berlin against pirates or something.<p><p>
<ul><li>I hope you have the UX-009 clearance to be here. Vessels without this clearance are not allowed entry into the Unstrutt-Minesektor, including all ships not belonging to Rheinland law enforcement entities. Otherwise, I'm obligated to apprehend you for questioning, and I'm sure you wouldn't want me to interrogate you in such a dark and isolated place...<p><p>


</li><hr>
</li><hr>
<li>I hope you have the UX-009 clearance to be here. Vessels without this clearance are not allowed entry into the Unstrutt-Minesektor, including all ships not belonging to Rheinland law enforcement entities. Otherwise, I'm obligated to apprehend you for questioning, and I'm sure you wouldn't want me to interrogate you in such a dark and isolated place...<p><p>
<li>This place has an odd, eerie feeling to it. All this talk of alien ruins is slowly getting into my head, to the point that I feel like I will go mad if I stay here much longer. The pay for us security pilots isn't too great either. I should request another transfer so I can go back to patrolling New Berlin against pirates or something.<p><p>


</li><hr>
</li><hr>
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</td></tr></table>
</td></tr></table>
<i>NOTE: Page generated on the 20/12/2024 at 17:31:18 UTC<i>
<i>NOTE: Page generated on the 20/12/2024 at 17:34:05 UTC<i>
[[Category: Factions]]
[[Category: Factions]]
[[Category: NukeOnPatch]]
[[Category: NukeOnPatch]]

Revision as of 17:34, 20 December 2024

MND
Alignment Lawful

ALLIES: 

Rheinland Lawfuls

 

ENEMIES:

Unioners, Red Hessians, Coalition

 

The MND are the intelligence agency of Rheinland, with primary operations in the Thuringia system.

Ships used

Ship Class
Banshee Heavy Fighter
Rheinland Armored Transport Transport
Armored Transport Transport
Disir Very Heavy Fighter
Rheinland Gunboat Gunboat
Rheinland Cruiser Cruiser
Rheinland Battleship Dreadnought

Bases owned

Base Owner System Region

Bribes

Base Owner System Region
Kaiserslautern Depot Bundschuh New Berlin Rheinland
Fort Sommerda Detachment 16 Thuringia Rheinland
Bristol Bay Station Bristol Constructions & Manufacturing Bering Independent
Schatten Research Facility Detachment 16 Frankfurt Rheinland
Mecklenburg Prison Rheinland Federal Police Sigma-15 Sigma Border Worlds
Planet Weimar Detachment 16 Thuringia Rheinland
Battleship Bayern Rheinland Military New Berlin Rheinland

Diplomacy

View Reputation
Blood Dragons
-0.65%
Cryer Pharmaceuticals
-0.3%
Gallic Brigands
-0.65%
Hogosha
-0.3%
Corsairs
-0.65%
Junkers
-0.3%
Unione Corse
-0.65%
Bretonia Mining & Manufacturing
+0.3%
Farmers Alliance
-0.65%
Bristol Constructions & Manufacturing
+0.3%
Kusari Office of Intelligence
-0.65%
ALG Waste Disposal
+0.65%
Gaians
-0.65%
Bundschuh
+0.65%
Independent Pirates
-0.65%
Kruger Minerals
+0.65%
Golden Chrysanthemums
-0.65%
Rheinland Military
+0.91%
Unknown
-0.65%
Rheinland Federal Police
+0.91%
Sirius Coalition
-0.65%
MND
+0.91%
Lane Hackers
-0.65%
Detachment 16
+0.91%
Liberty Rogues
-0.65%
LWB
-0.65%
Mollys
-0.65%
The Maquis
-0.65%
Nomads
-0.65%
Vagrants
-0.65%
The Order
-0.65%
Outcasts
-0.65%
Red Hessians
-0.65%
Unioners
-0.65%
Wild
-0.65%
Xenos
-0.65%
Gas Miners Guild
-0.65%

Rumors

Schatten Research Facility
  • Did you know this isn't the first station to occupy this space? During the nomad war, there was some spooky stuff going on here by the old Rheinland Government. There were even high-level nomad experiments going on here. A lot of the work going on in the core levels has something to do with the station that was here previously, though the guys down there never talk about it openly. You know what I think? That they are going over pieces of the old Schatten. That would be one hell of a treasure trove if they could ever garner information about what they were doing here before it was destroyed.


  • The work here isn't that hard, the problem is getting through station security. Security checks are constantly going on around here. Even if you are just moving from one level to another, you have to go through at least one layer. This is especially true for the core decks.


  • I was talking to a tech from deck twenty the other day. He says they have made some kind of breakthrough with what they were working on. He didn't say exactly what it was they were doing; something to do with bending visible light. To me, it sounds like they were either working on a gravity well generator or maybe some kind of cloaking device. My bet is on the second, seeing as there were plenty equipped on Rheinland ships during the nomad war. The problem with those is even though they have been mounted on human fighters, no one understands how they work. There are rumors that the Libertonians managed to create one themselves, but it was as large as a battleship and unstable at that. If the techs down below can find out how the smaller nomad devices worked we may just see a golden dawn for Rheinland.


  • Ever seen the guards around here? Creepy aren't they? I can't wait to get transferred away from this station. The constant security around here is just too much for me. When they told me I would be working for the good of Rheinland they didn't mention I would have cameras in my bunk and have tests once a month.


  • After the attack on Munster, most of the nomad research has been shifted over here due to security issues. The top brass is trying to hide it, but we can all see the transports coming and going from the Hamburg jump hole. Whenever they get here, the whole mooring deck is evacuated. There is no other way they would get that kind of security unless they were moving things over here from what's left of Munster.


Planet Weimar
  • I hope you have the UX-009 clearance to be here. Vessels without this clearance are not allowed entry into the Unstrutt-Minesektor, including all ships not belonging to Rheinland law enforcement entities. Otherwise, I'm obligated to apprehend you for questioning, and I'm sure you wouldn't want me to interrogate you in such a dark and isolated place...


  • This place has an odd, eerie feeling to it. All this talk of alien ruins is slowly getting into my head, to the point that I feel like I will go mad if I stay here much longer. The pay for us security pilots isn't too great either. I should request another transfer so I can go back to patrolling New Berlin against pirates or something.


  • We're making groundbreaking progress here. We have managed to turn the excavated Weimar artifact into a weapon, mount it on our mightiest ship, and use it to destroy the infected shipyard plaguing the system. Now it's time for us scientists to do the hard work necessary for the next advancement in warfare by replicating Kolleda's assault, so that Rheinland can rise again. After a turbulent few centuries, we deserve it.


NOTE: Page generated on the 20/12/2024 at 17:34:05 UTC