Xenos

From Discovery Wiki
Xenos
Fc x grp.png
Alignment Unlawful

ALLIES:

None

ENEMIES:

Liberty Rogues, Lane Hackers, Junkers, House Authorities, House Corporations

The Xenos are a Libertonian isolationist terrorist organization opposed to any trade or interaction with foreign entities. For many years, Liberty Police Inc. effectively suppressed Xeno activity, with many Xeno pilots either killed or captured. These crackdowns have largely backfired however, as the Xenos increasingly recruit huge numbers of new members from the prison system. Growing isolationist sentiments, foreign wars with Rheinland and Gallia, and the overbearing brutality of the LPI have driven a massive surge in Xeno activity.

Ships used

Ship Class
Starflier Light Fighter
Kestrel Freighter
Hawk Light Fighter
Startracker Heavy Fighter
Falcon Heavy Fighter
Rhino Freighter
Starblazer Very Heavy Fighter
Rebel Very Heavy Fighter
Aggressor Bomber
Liberty Blackmarket Gunboat Gunboat
Passenger Liner Liner

Bases owned

Base Owner System Region
Leyte Base Xenos Magellan Independent
Planet Pittsburgh, Xeno Hideout Xenos New York Liberty
Barrow Base Xenos Hudson Independent
Nome Base Xenos Kepler Independent
Ouray Base Xenos Colorado Liberty
Milford Base Xenos Pennsylvania Liberty
Fort Ramsey Xenos Ontario Liberty

Bribes

Base Owner System Region
Fort Ramsey Xenos Ontario Liberty
Leyte Base Xenos Magellan Independent
Bristol Bay Station Bristol Constructions & Manufacturing Bering Independent
Bethlehem Station Zoners Pennsylvania Liberty
Nome Base Xenos Kepler Independent
Ouray Base Xenos Colorado Liberty
Milford Base Xenos Pennsylvania Liberty
Barrow Base Xenos Hudson Independent
Ames Research Station Zoners Kepler Independent
Planet Pittsburgh, Xeno Hideout Xenos New York Liberty

Diplomacy

Faction Relationship
Bretonia Mining & Manufacturing
Unfriendly
Bretonia Armed Forces
Unfriendly
Bretonia Police
Unfriendly
ALG Waste Disposal
Unfriendly
Border World Exports
Unfriendly
Daumann Heavy Construction
Unfriendly
Kishiro Technologies
Unfriendly
Gateway Shipping
Unfriendly
Orbital Spa & Cruise
Unfriendly
Imperial Shipping
Unfriendly
Samura Industries
Unfriendly
Planetform, Inc.
Unfriendly
Ageira Technologies
Unfriendly
Bundschuh
Unfriendly
Blood Dragons
Unfriendly
Corsairs
Unfriendly
Unione Corse
Unfriendly
Farmers Alliance
Unfriendly
Kusari Office of Intelligence
Unfriendly
Gaians
Unfriendly
Independent Pirates
Unfriendly
Golden Chrysanthemums
Unfriendly
Hogosha
Unfriendly
Junkers
Unfriendly
Unknown
Unfriendly
Liberty Rogues
Unfriendly
Nomads
Unfriendly
Vagrants
Unfriendly
Bretonia Intelligence Service
Unfriendly
Unioners
Unfriendly
Wild
Unfriendly
Bounty Hunters Guild
Unfriendly
The Core
Unfriendly
Gas Miners Guild
Unfriendly
Kusari Naval Forces
Unfriendly
Kusari State Police
Unfriendly
Liberty Security Force
Unfriendly
Liberty Navy
Unfriendly
Alaska Security Forces
Unfriendly
Liberty Police, Inc.
Unfriendly
Kruger Minerals
Unfriendly
Rheinland Military
Unfriendly
Rheinland Federal Police
Unfriendly
MND
Unfriendly
Cryer Pharmaceuticals
Neutral
Interspace Commerce
Neutral
Deep Space Engineering
Neutral
Synth Foods, Inc.
Neutral
Universal Shipping
Neutral
Lane Hackers
Neutral
LWB
Neutral
Mollys
Neutral
Object Unknown
Neutral
Red Hessians
Neutral
Bristol Constructions & Manufacturing
Neutral
Xenos
Allied

Rumors

Bristol Bay Station
  • The people who run this place remind me of the old Zoner group in the system. Same kind of attitude and demeanor, only problem is that ALG's trying to get into their pants. I've left a few extra salvage sites for the new guys to take apart, if you catch my drift.


Barrow Base
  • Liberty's plans for terraforming the Hudson system's planet Atka came to a rumbling halt in 771 when one of our attack squads blew up a Planetform terraforming vessel. Now they're back with that damned Battleship watching over the operation. Didn't we show what happens to foreigners enough when Republican was fouling up this place? Bah, guess our boys will have to fry a few more Bretonians to get the point across.


  • A lot of Diamonds get mined in the Walker Nebula systems, especially in Dresden and Omega-11. The Unioners smuggle a lot of them into Liberty since Rheinland refuses to sell them legally, with the war and all. We try and nab as many of these Diamond shipments as we can, since it's easy to sell these ourselves. The demand for Diamonds is high, so the price is as well. The Diamond business sure helps us buy new ships and get the equipment we need to run our operations.


  • Our base is actually an old abandoned mining plant from a time when Liberty did its mining. It had been abandoned for years - probably forgotten about by Deep Space Engineering. It was still called Monumental Engineering when this base was in operation, that's how old it is. Good thing we know how to patch things up, old space stations can be a death trap if you don't know what you're doing.


  • As much as Xenos hate Junkers, we aren't strong enough to get rid of those scavengers... yet. They run the shipping points for inbound drug shipments into Liberty, which makes them buddies of both the Outcasts and Liberty Rogues. We don't want that stinking drug peddling in Liberty, so we have to oppose all three of them. That can be rough at times, but there ain't a Xeno alive that can't handle rough.


  • Hudson is perfect for our operations in this sector. The Jump Hole to Bering and our supply point at Freeport 2 is in the Wrangell Field - where you'll find plenty of Rogues. They'll only attack you if they outnumber you - bunch of opportunistic cowards they are. The Texas Jump Hole is in the Sitka Field. It's our portal for conducting business in Texas - liberating our comrades from Huntsville, and hitting the Junkers and Outcasts.


  • The Xenos exist throughout Liberty, because the Xenos are a part of Liberty. We were the common man who worked the mines, shipyards and factories, before outsiders came and took our livelihoods away. The government isn't doing anything about that, so we take matters into our own hands. Kill all who come, and they will stop coming. A simple philosophy, but it works.


  • The LPI embodies everything that is wrong with Liberty. It shouldn't surprise anybody that most of the "criminals" that operate the Texas factories where rounded up for slave labor, not for any real crimes they committed. We used to get paid for our work in the former times; now we get thrown in prison and are forced into slave labor. Us Xenos abhor slavery in any form, whether it be those bastard Junkers and Rogues doing it illegally, or the LPI abusing the law. Death to slavers, I say. The lot of them.


  • There weren't many of us Xenos when we first began, but the LPI solved that problem for us. The first of us captured were sent to the Huntsville in Texas, where we found others that saw the truth. Our numbers grew as we recruited from the prisons. LPI got wise after a while and started isolating Xenos from other inmates. They realized that for every Xeno they put away, three more converts would walk out five years later. Things haven't really changed much. When you're at the bottom of the barrel in Liberty, the Xeno vision is the only one that makes sense.


  • We make supply runs and attack runs into the Bering system. We get our supplies from the Zoners at Freeport 2 and attack the Unioners. When we see Unioner ships we attack them. The Unioners should go back to Rheinland where they come from. This is Liberty space, and they got no business coming here.


Ames Research Station
  • We share this system with those posh Lane Hackers. They attract the Liberty Navy 'cause Ageira despises them. It's a nice dark system -- lots of places to hide. But you gotta have a decent shield if you want to hang out in the clouds 'cause of all the radiation from that dark matter, or whatever they call it.


  • Samura and Kishiro make lots of supply runs through here, inbound for Colorado. Universal makes Side Arm shipments sometimes; that's the only time we get interested in Liberty shipping.


  • Those scummy Bounty Hunters have been pouring into the system lately. They seem to mostly target the lurking Hackers, they move in packs and shoot to kill. They're just as quick in gutting our ships too, so we've had to step up our game a little to keep them from getting the drop on us too often. This place just got a whole lot more lively, and I think I like it.


  • This base keeps the northern Xeno alliance alive. Those Zoners are our saviors, although they share the base with those vile Bounty Hunters -- the scourge of the Sirius Sector. We ship supplies from here to our Denko Cloud base -- basic needs, such as Food, Oxygen, Software, and Water.


Nome Base
  • A lot of the Xenos you see here in Kepler have spent time in Texas making toys while we serve our time at "The Walls" -- that's what we call the Huntsville prison station. But once we got released, we came back here. The Xenos in Texas and Hudson do an alright job attacking Rheinland, but somebody's gotta be up here stopping the Kusari from getting into Liberty.


  • The vile Bounty Hunters are everywhere in this system. They're worse than the LPI because they follow only one rule: Secure proof for every Xeno vaporized. They evidently know about the Jump Holes and always hang out in the no-fire zone around Ames. They often ambush us on supply hauls, so we usually send rookies to limit our losses.


  • The Liberty Navy closely patrols the southern Trade Lane in this system; it's risky to attack too near the Gate. The best spots are about halfway between the Shikoku or Colorado Gates and the Ames Station. Not too many Bounty Hunters or military in the middle -- plenty of time to escape.


  • This area is real stormy. The cloud has moved a lot since we carved this base out of the rock. Lots of dark matter in the area, so ya got to pop those Cryer anti-radiation pills daily. Good thing we can occasionally steal shipments, otherwise we'd be broke and the Zoners on Ames very rich.


  • This base serves as our strategic center of operations for the northern Xenos. Not exactly the most scenic place, but us Xenos can tough it out. Periodically Ouray ships us stolen Side Arms.


  • We're unable to establish the exact location, but we think there's a Jump Hole between the Kuryo and Matsuo Clouds. That's how the Lane Hackers get into the system. We'd love to shut it down, but we have to find it first. A lot of Bounty Hunters are out there, which makes poking around difficult.


  • We might not have the best equipment or ships, but we're a lot better organized than we were. It was getting so bad that LPI and the navy almost won and ripped us out of Colorado. Now we have a focused agenda: we lift supplies from Kusari shipping, a little extortion here and there, switch out tired combat crews from Ouray, and then give them the supplies they need to continue the fight.


  • Our base here is right next to the Jump Hole to Colorado and provides easy access to the Trade Lane from Shikoku, so we can attack Kusari shipping. Once we jump into Colorado we can hit Republican, Samura, and Kishiro as they transport supplies to Ageira. Gotta watch out for those Bounty Hunters, though. They always seem to be lurking out there.


Ouray Base
  • The Rogues still hold the largest share of the Cardamine market, and that doesn't seem like it'll change any time soon. But at least now things will change, we're in a position to compete, and it's not like we have to care about splitting the pot with some lousy middleman like the Junkers. That means we can rely on more attractive prices to lure the rich pricks on Manhattan right into our pockets.


  • Ever since Kepler got locked off, we can no longer safely get supplies from Ames. If anything, it's them who are in the market for buying some. You want to try making that run? Best of luck, but I'm in no rush to die.


  • The Lane Hackers in Galileo are a bunch of pansy rich boys who can't do their own dirty work. It's that kind of attitude that has let foreigners come in and take jobs from the Liberty working man. At least they use Rogues to do their work for them and not Kusari pirates. That still makes the Rogues the pawns of the rich and lazy. Lane Hackers don't know what real work is, how hard it is for so many of us to survive.


  • We might not have the best equipment or ships, but we are a lot better organized than we were. It was getting so bad that LPI almost won and ripped us out of Colorado. But we have a focused agenda now: We lift supplies from Kusari shipping, a little extortion here and there, some salvaging, and we get by. This lets us attack our real enemies -- the Junkers in New York. Once we knock them out of Rochester, we'll corner the contraband trade in Liberty.


  • We used run supply shipments of Side Arms to Nome, our now-abandoned base in Kepler. A real shame, it was a pretty easy way to earn some quick cash.


  • When the Xenos began, we were just miners who kept getting shafted by Liberty. There were fewer and fewer jobs as the years rolled by. Finally, there was nothing left for us, no jobs, not unless you could use a data pad instead of an auto-digger. All our jobs were being done by somebody in Rheinland or Kusari. Well, we decided to take back what had been taken from us.


  • The main drug-smuggling routes cross the eastern part of the Jersey Debris Field, which will be our turf someday. This would let us interdict the drug shipments headed to and from Rochester. If we could control the Liberty drug trade, we wouldn't have to scrape by.


Milford Base
  • Pennsylvania has a few rare resources which foreigners come to pillage - mainly Neon and Basic Alloy. Those bastards would rather fill their own pockets then to build their factories here. That's why we treat them to a healthy dose of Particle Cannon fire every now and then. Kill em all, until they stop coming. Xenos take no prisoners.


  • We're nice and out of the way here at Milford. We make sure that foreign corporations don't get it in their head to take a slice of Erie's development, and we can wreak havoc on those damned Junkers and their slaving trade. The Navy never bothers us out here. Some Bounty Hunters try, but those we can handle.


  • Liberty's gone and done to Erie what it did to Denver all those years ago. It boils my blood to see history of that sort come full circle, and at least in our current state, there's nothing we can do about it. Losing Bethlehem and the Zoner presence here in general has put our supply situation in the red. We're back to fighting the Junkers to survive, or trading favors with Ramsey. Neither of which is pleasant, but we have to tough this out and at least try to fight back.

  • If you truely want to show your support of the Xeno movement I have a tip for you: get us Light Arms. Guns are often the only way to get our point across, and we got thousands of folks planetside who are eager enough to use em. Cops have a hard time opressing folk who shoot back.


  • You ask me I think the Zoners here got what they deserved. Thought they could sit around, have their cake, and eat it too. This is what that sort of showboating gets you, because there's no such thing as the best of both worlds.


  • We Xenos prefer to only hit foreign shippers. To make their losses Liberty's gain. Our gain. It's payback for the millions of citizens that have lost their jobs to those foreign influences. If they lose enough, they'll be forced to pull out, and Liberty will be for Libertonians again.


  • I don't like having to attack the Liberty Police or Navy, but they usually force the issue. Those sorry bastards got their head so far up the corporate rear that they can't understand that what we're doing is for the good of Liberty.


  • Junkers are generally neutral among those on the bad side of the law, but not with us! Those stinking slavers are the final insult of Liberty to the working class. When you've got nothing left they can take, they'll sell your bloody body for profit.


  • Despite the fact that Zoners often come from other houses, we don't mind them much. The Zoners don't steal jobs, they just want to live life the way they want to. They stick to the Borderworlds and try not to bother anyone. In fact, we benefit from them because they're among the few folk who will freely trade with us.


  • We ran out toilet paper the other week, what a disaster that was.


  • Ouray keeps us well stocked with Light Arms. Those Ageira moneygrubbers don't seem to like the idea of selling us their weapons at cut rates as their patriotic duty, so instead we have to cut them out of their transports' hulls. That's okay. It's more fun this way.


  • If you ask me, I think the Zoners here got what they deserved. Thought they could sit around, have their cake, and eat it too. This is what that sort of showboating gets you, because there's no such thing as the best of both worlds.

  • The Rogues represent some of the worst Liberty has to offer. Thieving, murderous scum that'll do anything for a wad of credits. They also help the Outcasts in their Cardamine poison trade. The only time a Xeno'd leave them be is if they have a bunch of foreigners at gunpoint. What's better to hit two birds with one stone? Let them birdies hit eachother and keeping the stone.


  • Liberty's gone and done to Erie what it did to Denver all those years ago. It boils my blood to see history of that sort come full circle, and at least in our current state, there's nothing we can do about it. Losing Bethlehem and the Zoner presence here in general has put our supply situation in the red. We're back to fighting the Junkers to survive, or trading favors with Ramsey. Neither of which is pleasant, but we have to tough this out and at least try to fight back.


  • The Outcasts try to rot out Liberty from the inside with their Cardamine poison. On top of that, they steal from those who do try and make a honest living. They may be tough bastards to kill, but that doesn't keep us from blowing them to bits whenever we can.


  • We get our H-Fuel shipped up from Dawson Base. The Junkers in Texas give us a bit of a problem, but it's nothing that a little firepower and hellraising over the comms can't handle. Junkers can be depended on for one thing: to run away from a screaming Xeno.


Fort Ramsey
  • I don't trust those Insurgency boys. They're too uptight, too military. They've even got their own fancy little fighters, and meanwhile ours are just barely held together. All those resources have to come from somewhere. It's a conspiracy, I say. Someone's supporting them, I just don't know who or why.


  • Heh, it sure can get warm down by the hangers. If you want a warm room bed down over there, if you like a bit 'o nip to the nights, the upper levels away from the generators'd be a good choice.


  • We just can't get a break from those bloody Junkers. Everywhere we go, they're almost one step ahead of us. New York, Texas, Pennsylvania, and they've even got their little depot here up behind Orillia. I can't take it. Someone should just kill them all and be done with it.


  • We're really proud of the city we've built here at Refugio. Most of our families live here, well away from the front lines.


  • I am partial to a bottle of Vodka now and then, don't tell anyone I said that though.


  • Hey, you been to mid-level kitchens? They may look like a dump, but Joe serves good food! Say I sent you and he'll give you a bottle of the good stuff.


  • If yer in a fix and you're gonna get caught, get caught by the LPI. Bounty Hunters will like as not put a bullet in your head, but the LPI needs to keep Huntsville producing. Remember, for every live Xeno that goes into Huntsvillve, three come out.


  • Have you ever seen a Bounty Hunter in '45? I thought not. Wonder why? Scan one of our very own system guard next time ya see one, and you'll see why. I'm telling you -that- is power.


  • You think we'll ever complete our goals? I don't think we will in the near future, but we will suceed! Foregin companies can only take so many losses!


  • Hell we had a few Bountry Hunters crash through the Kepler hole a few days back, musta gotten mighty lost. We took em out just before they could transmit Refugio's location. Remember, a dead 'Hunter is a good 'Hunter.


  • There's three ways out of this system for us, but only one we actually use. The California Jump Hole is too close to that Lane Hacker base in the St. Lawrence Field, and Fort Severn's practically sitting atop the Alberta one. We have to dodge the Ottawa's patrols every time we head for Colorado, but once we're through, it's just a short flight to good old Ouray.


  • I sure like Barrow, but it it's mighty small and the lads over there speak kinda funny. A 'lil like this 'ere boy! Heheh, they crack me up.


  • I hate this place. I hate every inch of this stinking, ice-covered, rusted junkpile. It's not enough that we can barely hit a convoy without a Navy patrol showing up or a bunch of Junkers running across us, or that we have to dodge half the Ottawa's fighters if we want to head for Ouray. No, we have to live in freezing cold too! The only warm place on this entire station is near the reactor, and unless they like rad-poisoning, no one's stupid enough to sleep down there. I can't take it much longer.


  • Some Navy jock bumbled his way into the upper Georgian Field a while ago. Some hotshot ace wanna-be with the word 'Unity' scrawled across the nose of his ship. Probably thought a solo patrol'd look good to the bigwigs. We sure showed him, though. His ship's probably still drifting out there.


  • I like eggs.


  • Heh, me and some 'o the lads had some fun with a Junker the night before last. She got lost and wandered into Kepler, so we herded her to '45 and listened to her squeal all night long! Haw haw! If ya look real carful, ya might find her ship. Somewhere in the asteroid field surrounding us.


  • Whoa, I'm telling you, don't mess with the Zoners. One of mah buddies jumped a Zoner Dromedray and they weren't best pleased. Some sort of Zoner heavy fighter gave him a visit and showed him the error of his ways.


  • I don't know where everyone gets the idea that we want to take over the Cardamine trade here in Liberty. True, we fight the Junkers because of their role in it, but not because we want it. We want to stop it. It's one of the biggest corrupting factors in Liberty, and it's rotting the core of Liberty's soul, and destroying it's workers.


  • Someone's gonna have to make a run for some more Black Market Munitions soon. We're almost dry in countermeasures, and I can't remember the last time I saw any mines on the deck.


  • With that battleship near Toronto, it's hard to do anything near the only lane in this system. But they don't have enough patrols for the entire system, and it's a long way across open space to Fort Severn.


  • Ever since the Zoners got run out of Bering, we've had to scrape together whatever weapons we can. Doesn't matter who, we'll rob Ageira if we have to. We need guns.


  • Our opperations in New York were based mainly around Detroit base where we would lift side arms, but now we've redirected some of our forces to grab mining convoys heading to Pittsburgh. We've caught the LPI a little unprepared on that side. They don't know what we want them for.


  • We hit a Liberty Rogue convoy the other day near the Huron. We disabled one of the freighters, but an LPI wing ran into us before we could strip anything useful from the wreck. It's probably still drifting out there in the ice field.


  • Say again, which base did you say you come from? Was it Ouray in Colorado? Or Nome in Kepler? Heh, of course not, damn my drink addled mind, Barrow in Hudson right? No? I give up...


  • If it comes to a foreign invader reaching Liberty's doorstep, have no doubts about where the Xenos will stand. We'll help the Navy beat back those foreign pipsqueeks, then we'll go back to dealing with the Navy like we always have: a middle finger in their face and a dagger in their back.


  • Despite the clamoring that we should seek ties with those other 'unlawful' faction within Liberty, the pirating Rogues and slave trading Junkers, the only groups with whom we have any accord are the Zoners, IMG and The Order. The Zoners are, well, the Zoners. But the IMG are almost like brothers in their struggle and The Order represents a righteousness and sense of justice that Liberty desperately needs to see return. That's why we remain neutral with both groups.


NOTE: Page generated on the 07/06/2024 at 15:16:45 UTC