MND

From Discovery Wiki
MND
Alignment Lawful

ALLIES: 

Rheinland Lawfuls

 

ENEMIES:

Unioners, Red Hessians, Coalition

 

The MND are the intelligence agency of Rheinland, with primary operations in the Thuringia system.

Ships used

Ship Class
Banshee Heavy Fighter
Rheinland Armored Transport Transport
Armored Transport Transport
Disir Very Heavy Fighter
Rheinland Gunboat Gunboat
Rheinland Cruiser Cruiser
Rheinland Battleship Dreadnought

Bases owned

Base Owner System Region
Jena Station MND Thuringia Rheinland
Carrier Saar MND Frankfurt Rheinland
Schatten Research Facility MND Frankfurt Rheinland
Fort Sommerda MND Thuringia Rheinland
Planet Weimar MND Thuringia Rheinland

Bribes

Base Owner System Region
Battleship Bayern Rheinland Military New Berlin Rheinland
Bristol Bay Station Bristol Constructions & Manufacturing Bering Independent
Fort Sommerda MND Thuringia Rheinland
Planet Weimar MND Thuringia Rheinland
Schatten Research Facility MND Frankfurt Rheinland
Mecklenburg Prison Rheinland Federal Police Sigma-15 Sigma Border Worlds
Kaiserslautern Depot Bundschuh New Berlin Rheinland

Diplomacy

Faction Relationship
Blood Dragons
Unfriendly
Gallic Brigands
Unfriendly
Corsairs
Unfriendly
Unione Corse
Unfriendly
Farmers Alliance
Unfriendly
Kusari Office of Intelligence
Unfriendly
Gaians
Unfriendly
Independent Pirates
Unfriendly
Golden Chrysanthemums
Unfriendly
Unknown
Unfriendly
Sirius Coalition
Unfriendly
Lane Hackers
Unfriendly
Liberty Rogues
Unfriendly
LWB
Unfriendly
Mollys
Unfriendly
The Maquis
Unfriendly
Nomads
Unfriendly
Vagrants
Unfriendly
The Order
Unfriendly
Outcasts
Unfriendly
Red Hessians
Unfriendly
Unioners
Unfriendly
Wild
Unfriendly
Xenos
Unfriendly
Gas Miners Guild
Unfriendly
Cryer Pharmaceuticals
Neutral
Hogosha
Neutral
Junkers
Neutral
Bretonia Mining & Manufacturing
Neutral
Bristol Constructions & Manufacturing
Neutral
ALG Waste Disposal
Friendly
Bundschuh
Friendly
Kruger Minerals
Friendly
Rheinland Military
Allied
Rheinland Federal Police
Allied
MND
Allied

Rumors

Schatten Research Facility
  • The work here isn't that hard, the problem is getting through station security. Security checks are constantly going on around here. Even if you are just moving from one level to another, you have to go through at least one layer. This is especially true for the core decks.


  • Did you know this isn't the first station to occupy this space? During the nomad war, there was some spooky stuff going on here by the old Rheinland Government. There were even high-level nomad experiments going on here. A lot of the work going on in the core levels has something to do with the station that was here previously, though the guys down there never talk about it openly. You know what I think? That they are going over pieces of the old Schatten. That would be one hell of a treasure trove if they could ever garner information about what they were doing here before it was destroyed.


  • After the attack on Munster, most of the nomad research has been shifted over here due to security issues. The top brass is trying to hide it, but we can all see the transports coming and going from the Hamburg jump hole. Whenever they get here, the whole mooring deck is evacuated. There is no other way they would get that kind of security unless they were moving things over here from what's left of Munster.


  • Ever seen the guards around here? Creepy aren't they? I can't wait to get transferred away from this station. The constant security around here is just too much for me. When they told me I would be working for the good of Rheinland they didn't mention I would have cameras in my bunk and have tests once a month.


  • I was talking to a tech from deck twenty the other day. He says they have made some kind of breakthrough with what they were working on. He didn't say exactly what it was they were doing; something to do with bending visible light. To me, it sounds like they were either working on a gravity well generator or maybe some kind of cloaking device. My bet is on the second, seeing as there were plenty equipped on Rheinland ships during the nomad war. The problem with those is even though they have been mounted on human fighters, no one understands how they work. There are rumors that the Libertonians managed to create one themselves, but it was as large as a battleship and unstable at that. If the techs down below can find out how the smaller nomad devices worked we may just see a golden dawn for Rheinland.


Planet Weimar
  • We're making groundbreaking progress here. We have managed to turn the excavated Weimar artifact into a weapon, mount it on our mightiest ship, and use it to destroy the infected shipyard plaguing the system. Now it's time for us scientists to do the hard work necessary for the next advancement in warfare by replicating Kolleda's assault, so that Rheinland can rise again. After a turbulent few centuries, we deserve it.


  • I hope you have the UX-009 clearance to be here. Vessels without this clearance are not allowed entry into the Unstrutt-Minesektor, including all ships not belonging to Rheinland law enforcement entities. Otherwise, I'm obligated to apprehend you for questioning, and I'm sure you wouldn't want me to interrogate you in such a dark and isolated place...


  • This place has an odd, eerie feeling to it. All this talk of alien ruins is slowly getting into my head, to the point that I feel like I will go mad if I stay here much longer. The pay for us security pilots isn't too great either. I should request another transfer so I can go back to patrolling New Berlin against pirates or something.


NOTE: Page generated on the 07/06/2024 at 15:16:45 UTC